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High Gish'ra Zelrin is a Gish'ra encountered at the beginning of Act Three attacking the party during a long rest. He is part of Orpheus Orpheus' honour guard, and is fighting to free him.

Involvement

During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. Zelrin is part of the second wave of githyanki that spawns from the portal.

Combat

Attacks and abilities

Flurry of Blows: Topple Flurry of Blows: Topple ( + )
Damage: 10~16
D4 Bludgeoning.pngD4 Bludgeoning.png
+ 1d4 + 4Damage TypesBludgeoning

Punch twice in quick succession and potentially knock the target Prone Prone.

DEX Save
 Melee: 1.5 m / 5  ft
Step of the Wind: Dash Step of the Wind: Dash ( + )
Double your movement speed. Jump no longer requires a Bonus action.
 Range: Self
Unarmed Strike Unarmed Strike ()
Damage: 5~8

Swiftly strike an enemy as a bonus action.

 Melee: 1.5 m / 5  ft

Allies

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