Name
|
Slot
|
Effect
|
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The Blast Pendant
|
Amulet
|
Lightning Blast ( )
- Focus the electricity in your veins to strengthen your next spell or cantrip. (
Recharge: Long rest.)
|
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The Joltshooter
|
Main Hand Ranged (Longbow)
|
- Electric Blood
- When the wielder deals damage using this weapon, they gain 2
Lightning Charges.
|
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The Jolty Vest
|
Armour (Medium Armour)
|
- Superior Material
- You take 1 less
Slashing damage.
- Countershock
- When the wearer takes damage while having
Lightning Charges, the attacker must succeed a Dexterity Saving throw or become Shocked.
|
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The Lifebringer
|
Headgear (Non-Armour)
|
- Lifecharger
- When the wearer gains
Lightning Charges, they also gain 3 Temporary Hit Points. The temporary hit points disappear if the wearer runs out of Lightning Charges.
|
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The Protecty Sparkswall
|
Armour (Clothing)
|
- High Spellcasting
- You gain a +1 bonus to Spell Save DC.
- Sparkswall Armour
- The wearer has +1 to
Armour Class and Saving throws as long as they have Lightning Charges.
|
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The Real Sparky Sparkswall
|
Off-Hand Melee Shield
|
Lightning Aura ( )
- Consume 3
Lightning Charges and release a blast of electricity that damages and Jolts nearby enemies. ( Recharge: Long rest.)
|
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The Sparkle Hands
|
Gloves (Non-Armour)
|
- Conductive Strikes
- On a hit with an unarmed attack, the wearer gains 2
Lightning Charges.
- Effective Transmitter
- While imbued with
Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage.
|
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The Sparkswall
|
Ring
|
- Spark Blocker
- The wearer can't be
Electrocuted.
|
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The Sparky Points
|
Main Hand Melee (Trident)
|
- Electric Blood
- When the wielder deals damage using this weapon, they gain 2
Lightning Charges.
|
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The Speedy Lightfeet
|
Footwear (Medium Armour)
|
- Speedy Sparks
- When the wearer
Dashes or takes a similar action in combat, they gain 3 Lightning Charges
|
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The Spellsparkler
|
Main Hand Melee (Quarterstaff)
|
- Electric Veins
- When the wielder deals damage with a spell or cantrip, they gain 2
Lightning Charges.
|
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The Watersparkers
|
Footwear (Non-Armour)
|
- Electrify Water
- When the wearer stands in
Water during combat, it becomes Electrified Water.
- Watersparks
- If the wearer starts their turn on an
Electrified Water surface, they gain 3 Lightning Charges.
|