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Elixirs

From bg3.wiki

Similar to Potions, Elixirs are consumable items that can be drunk as a bonus action to apply a variety of beneficial effects. Unlike Potions, the effects of an Elixir last until either taking a long rest or drinking another Elixir. Many Elixirs can be created with Alchemy.

An Elixir being inspected from the Alchemy window

A character can only benefit from the effects of one elixir at a time: drinking an elixir immediately cancels any active effects of a previously drunk elixir.

Other activities can cause elixir benefits to end, including:

The description of an Elixir of Barkskin

List of Elixirs

Elixir Icon.png List of Elixirs
Name Ingredient Value Throwable Effect
Elixir of Acid Resistance Not craftable 10 Yes Damage TypesAcid Resistance
Elixir of Cold Resistance Not craftable 45 Yes Damage TypesCold Resistance
Elixir of Force Resistance Not craftable 45 Yes Damage TypesForce Resistance
Elixir of Hill Giant Strength Hill Giant Finger 30 Yes, with AOE, but only 10 turns Increase your Strength to 21 until Long Rest when drunk
Elixir of Radiant Resistance Not craftable 10 Yes Damage TypesRadiant Resistance
Elixir of Thunder Resistance Not craftable 45 Yes Damage TypesThunder Resistance
Elixir of Arcane Cultivation Weavemoss 20 - Gain an additional Level 1 Spell Slot
Greater Elixir of Arcane Cultivation Laculite 30 - Gain an additional Level 2 Spell Slot
Elixir of Barkskin Wood Bark 30 Yes Increases your Armour Class Armour Class to 16
Elixir of Bloodlust Worg Fang 25 - Once per turn when you kill a foe, you gain HP Icon.png 5 temporary hit points and an additional Action
Elixir of Darkvision Crystalline Lens 50 - Gain the effects of Darkvision Darkvision
Elixir of Fire Resistance Dragon Egg Mushroom 45 Yes Damage TypesFire Resistance
Elixir of Heroism Pegasus Feather 30 No Gain Heroism, HP Icon.png 10 temporary hit points and Bless Bless. Can be followed (not preceded) by Strength elixir without losing Heroism and temp HP.
Elixir of Lightning Resistance Broken Machinery 45 Yes Damage TypesLightning Resistance
Elixir of Peerless Focus Belladonna 20 No
Elixir of Poison Resistance Mud Mephit Wing 45 Yes Damage TypesPoison Resistance
Elixir of the Colossus Chasm Creeper 50 - Gain the effects of Enlarged Enlarged
Elixir of Vigilance Hook 100 -
Elixir of Battlemage's Power Gauth Eyestalk 65 - Gain Arcane Acuity Arcane Acuity for 3 turns.
Elixir of Cloud Giant Strength Cloud Giant Finger 160 Yes, with AOE, but only 10 turns[1] Increase your Strength to 27 until Long Rest when drunk
Elixir of Guileful Movement Ochre Jelly Slime 40 - Gain the effects of Freedom of Movement Freedom of Movement
Elixir of Necrotic Resistance Black Oleander 45 - Damage TypesNecrotic Resistance
Elixir of See Invisibility Nothic Eye 40 - Gain See Invisibility See Invisibility
Elixir of Viciousness Shadowroot Sac 50 - The number you need to roll to land a Critical Hit is reduced by 1
Superior Elixir of Arcane Cultivation Night Orchid 65 - Gain an additional Level 3 Spell Slot
Tadpole Elixir Tongue of Madness 30 - Gain Psionic Weakening and Psionic Enrichment
Elixir of Psychic Resistance Intellect Devourer Cerebellum 45 - Damage TypesPsychic Resistance
Supreme Elixir of Arcane Cultivation Beholder Iris 65 - Gain an additional Level 4 Spell Slot

Unique Elixirs

These elixirs cannot be crafted and are not sold by normal merchants. They can only be obtained by giving blood samples to Araj Oblodra, and each party member can only do this once, so the number available is limited. These elixirs apparently do not replace regular elixirs when drunk, nor do they replace elixirs from the blood of different races. [Needs Verification]

Elixir Icon.png List of Elixirs
Name Race Value Effect
Elixir of Dragonborn Prowess: Acid Dragonborn Dragonborn
(Black/Copper)
10
Elixir of Dragonborn Prowess: Fire Dragonborn Dragonborn
(Brass/Gold/Red)
10
Elixir of Dragonborn Prowess: Frost Dragonborn Dragonborn
(Silver/White)
10
Elixir of Dragonborn Prowess: Lightning Dragonborn Dragonborn
(Blue/Bronze)
10
Elixir of Dragonborn Prowess: Poison Dragonborn Dragonborn
(Green)
10
Elixir of Dwarven Resilience Dwarf Dwarf[note 1] 10
  • Add your Proficiency Modifier to Saving Throws until you succeed on 3 of them
Elixir of Elven Elegance Elf Elf[note 2] 10
Elixir of Githyanki Providence Githyanki Githyanki 10
Elixir of Gnomish Ingenuity Gnome Gnome 10
Elixir of Half-Elven Healing Half-Elf Half-Elf 10

(This is an instantaneous effect, more like a potion than an elixir.)

Elixir of Half-Orcish Fury Half-Orc Half-Orc 10
  • The next time you are Downed Downed, you instead drop to 1 hit point
Elixir of Halfling Luck Halfling Halfling 10
Elixir of Human Versatility Human Human 10
Elixir of Tiefling Vice Tiefling Tiefling 10

Other

The following items are called Elixirs, but function more similary to Potions.

Turn Based Duration


Terminology Note

In-game, "Potion" is used as a general category of liquid consumables that includes the more specific categories of Potions, Coatings and Elixirs, which are highlighted in tooltips. Only consumables labelled as "elixirs" follow the specific rules mentioned above.

In the tabletop game, "elixir" is just a word used to name particularly powerful potions, and a few potions in Baldur's Gate 3 follow this convention despite functioning as regular potions. These "false elixirs" are included in the Potions page.

Notes

  1. Duergar will also get this elixir, as they are a dwarven subrace.
  2. Drow will also get this elixir, as they were once an elven subrace.
  1. At least as of Patch 7, the tooltip for Cloud Giant (but not Hill Giant) Strength says "This elixir can be thrown at at target to apply its effects."