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"You have spent your life in service to a temple, learning sacred rites and providing sacrifices to the god or gods you worship. Serving the gods and discovering their sacred works will guide you to greatness."
Background Feature
- Insight Proficiency: Gain proficiency with Wisdom (Insight) ability checks.
- Religion Proficiency: Gain proficiency with Intelligence (Religion) ability checks.
Background Goals
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.
General
- Fate Must Wait: Resurrect anyone in your party.
Act One
- Divinity Undone: Unlock and read the Book of Dead Gods.
- Silvanus' Solitude: Witness the ritual that seals off the grove from the world.
- Treefather's Sorrow: Unleash Silvanus' curse upon the grove.
- Kill the druids and steal the Idol of Silvanus.
- Her Gift of Silver: Recover Selûne's lost treasure through prayer.
- Read the prayer note while next to the locked chest.
- Justice Sees All: Discover why Anders betrayed Tyr.
- A Unified Spirit: Pray with the Flaming Fists at Waukeen's Rest.
- A Kiss Without Mercy: Endure the ritual of Loviatar until Abdirak is pleased.
- Saving the Heretic: Learn about Maglubiyet and safely free his priest.
- Last Rites of the Dark Dancer: Complete Eilistraee's ritual of sorrow and obtain her blessed blade.
- Shatter the Moon: Destroy Selûne's protection over the Underdark fort.
- Destroy the Moonstone above the statue in the Selûnite Outpost.
- Tipping the Scales: Earn the worship of the Kuo-toa.
- Acolytes of the Demonweb Pits: Persuade the spiders in Grymforge to remain faithful to Lolth.
Act Two
- No Rest for the Wicked: Assist He Who Was in his task.
- Let Sleeping Dogs Lie: Prevent He Who Was from completing his task.
- Moonweaver's Prayer: Witness Isobel's ritual to keep up the protection of Last Light.
- Tragic Love: Witness Jonas' funeral.
- Blessed's Final Rest: Find the aasimar's journal.
- Did My Homework: Recite Shar's dogma to the surgeon.
- Honing the Darkness: Pass all of Shar's tests in the middle of the cursed town.
- In Her Footsteps: Solve each of Shar's trials in the Gauntlet of Shar.
- Sole Survivor: Discover the truth behind the numerous rats in the Gauntlet of Shar.
- Those for Whom the Bell Tolled: Kill all of Balthazar's undead.
- Cerimonia Alārum: Release the Nightsong.
- Cerimonia Compedum: Execute the ritual to bring Nightsong to Ketheric yourself.
- Ally with and allow Balthazar to take Nightsong, rather than actually doing it yourself.
- A Piece of Three: Piece together Ketheric's allegiances.
Act Three
- Needs of the Many: Persuade the merchant to let the refugee squatters stay in his home.
- Food for the Soul: Donate a Long Rest's worth of food to the donation chest.
- A Test of Faithfulness: Ask the Master of Love to test your bond.
- The Dismemberment of Dribbles: Find all the pieces of Dribbles' body and return them to Lucretious.
- A Scorned Closed Heart: Side with the open-minded priest.
- A Wounded Open Heart: Side with the close-minded priest.
- Carnal Rituals of Sharess: Take part in the... erm... negotiable affection provided in Sharess' Caress.
- Shaking Bane's Hand: Agree to an alliance with Gortash.
- Ordinary Practises in Extraordinary Times: Offer appropriate offerings to a deity in the Stormshore Tabernacle.
- The offering is the same amount as needed to get a merchant to 100 Attitude as seen here.
- What Remains of the Dead: Guide Nina to acceptance or prowess.
- She can be found in the Graveyard (Lower City).
- Child Protection Agents: Find and rescue Lora's daughter, Vanra.
- True Exorcism: Burn Kerri's portrait with the Torch of Revocation and banish Kerri from the Material Plane.
- Rites of Loss: Complete the Mapping of the Heart.
- Offering to the Waves: Make an offering for the dead waveservant.
- Liturgy of Blood: Embrace Bhaal and complete the Murder Tribunal.
- Revulsion of Blood: Free Valeria during the Murder Tribunal.
- Forgotten, Bloodied, Halls: Discover the Temple of Bhaal.
- Grinning with Bhaal: Agree to an alliance with Orin.