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Sunlit Wetlands

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The Sunlit Wetlands.
Wilderness
Blighted Village
Sunlit Wetlands Nautiloid Wreck
River Chionthar

The Sunlit Wetlands is a location within the Wilderness in Act One. It is south of the Blighted Village, and consists of the Riverside Teahouse and the Decrepit Sanctuary.

This location becomes known as the Putrid Bog once the party is able to see pass the illusion enchanting the area.

Overview

The Putrid Bog once the illusion has broken.

The Sunlit Wetlands is a peaceful and picturesque location south of the Blighted Village.

The Sunlit Wetlands is actually an illusion; this location is really the Putrid Bog, a foul bog laden with traps, poisoned food, Redcaps, home to the hag, Auntie Ethel.

Related locations

The 'Sheep'

Following the road east for the teahouse will pass by two islands where a bunch of sheep or in the case of the illusion broken, a bunch of redcaps pretending to be so. They wouldn't be hostile at first, but if provoked or having angered Ethel, they will become hostile.

Bloody Campsite

On the north-eastern side of the wetlands is a campsite covered in blood and gore. Even if the illusion is still up, the carnage can still be seen. There are no hazards around beyond the bulrush, with all sorts of cluttered treasure, food and other adventuring supplies.

Hazards

Breaking the illusion

There are several ways to break the illusion and reveal the true appearance of this location:

  • Upon entering the area, the character will be given the option to make an Investigation check to see through and break the illusion. Monks, Sorcerers, Warlocks, Wizards, and Oath of the Ancients Paladins will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion.
  • By speaking to one of the sheep in the area, which is really a Redcap or Redcap Blood Sage in disguise. If successful on an Animal Handling check, the character will realize the sheep is an illusion, causing the location's illusion to fail.
  • Attacking one of the sheep, which will force the character into combat with the Redcaps, breaking the illusion.
  • Having Auntie Ethel reveal her true hag form.

Spike traps

Spread throughout the deeper water are spike traps that when triggered will inflict Bleeding Bleeding and Open Wound Open Wound with no Saving Throw. A DC 15  Constitution saving throw is needed to overcome the Open Wound, which will progress to Rotting Rotting and lastly Flesh Rot Flesh Rot which have the same saving throw requirements. Any form of healing will cure Open Wound, preventing it from getting worse. Activating these traps doesn't remove the illusion on the wetlands.

The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a DC 10 Sleight of Hand check. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits.

Barbed Bulrush

Scattered around the wetlands are a bulrushs that hold poisonous apples. When the plants are interacted, the character will automatically do a DC 10 Sleight of Hand check or risk getting Open Wound Open Wound which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants as all.

Characters

Creatures

Related quests

Notable loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden treasure

Notes

  • Once the illusion has been broken, the map name changes from Sunlit Wetlands to Putrid Bog. The music also changes.

External links