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Wilderness | ||||
Blighted Village | ||||
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Sunlit Wetlands | → | Nautiloid Wreck | ||
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River Chionthar |
The Sunlit Wetlands is a location within the Wilderness in Act One. It is south of the Blighted Village, and consists of the Riverside Teahouse and the Decrepit Sanctuary.
This location is also known as the Putrid Bog.
Overview
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
The Sunlit Wetlands is a peaceful and picturesque location south of the Blighted Village.
The Sunlit Wetlands is actually an illusion; this location is really the Putrid Bog, a foul bog laden with traps, poisoned food, Redcaps, home to the hag, Auntie Ethel.
Related locations
The 'Sheep'
Following the road east for the teahouse will pass by two islands where a bunch of sheep or in the case of the illusion broken, a bunch of redcaps pretending to be so. They wouldn't be hostile at first, but if provoked or having angered Ethel, they will become hostile.
Bloody Campsite
On the north-eastern side of the wetlands is a campsite covered in blood and gore. Even if the illusion is still up, the carnage can still be seen. There are no hazards around beyond the bulrush, with all sorts of cluttered treasure, food and other adventuring supplies.
Hazards
Breaking the illusion
There are several ways to break the illusion and reveal the true appearance of this location:
- Upon entering the area, the character will be given the option to make an Investigation check to see through and break the illusion. Monks, Sorcerers, Warlocks, Wizards, and Oath of the Ancients Paladins will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion.
- By speaking to one of the sheep in the area, which is really a Redcap or Redcap Blood Sage in disguise. If successful on an Animal Handling check, the character will realize the sheep is an illusion, causing the location's illusion to fail.
- Attacking one of the sheep, which will force the character into combat with the Redcaps, breaking the illusion.
- Having Auntie Ethel reveal her true hag form.
Spike traps
Spread throughout the deeper water are spike traps that when triggered will inflict and with no Saving Throw. A DC 15 Constitution saving throw is needed to overcome the Open Wound, which will progress to and lastly which have the same saving throw requirements. Any form of healing will cure Open Wound, preventing it from getting worse. Activating these traps doesn't remove the illusion on the wetlands.
The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a DC 10 Sleight of Hand check. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits.
Barbed Bulrush
Scattered around the wetlands are a bulrushs that hold poisonous apples. When the plants are interacted, the character will automatically do a DC 10 Sleight of Hand check or risk getting which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants as all.
Characters
Creatures
Related quests
Notable loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Letter to Kagha - In a hidden wooden crevice on the southern side of the massive tree stump in the Decrepit Sanctuary.X: 85 Y: 212
- The Sparkle Hands - In a chest at the base of the giant tree stump in the Decrepit Sanctuary.X: 93 Y: 211
- Wood Woad Shield - On one of the Wood Woads guarding the Decrepit Sanctuary.
Hidden treasure
- A buried chest on the beach just south of the Riverside Teahouse Waypoint. X: 2 Y: 215
- A buried chest on the east most end of the beach, just past a bloody camp site just north of the Decrepit Sanctuary. X: 90 Y: 281 Contains four Orange Dye.
Notes
- Once the illusion has been broken, the map name changes from Sunlit Wetlands to Putrid Bog. The music also changes.