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Madstene
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Revision as of 07:26, 22 November 2024 by SmolPetra (talk | contribs) (Created page with "{{Infobox creature | name = Fist Healer Madstene | image = <gallery> Portrait Madstene.png|Portrait </gallery> | race = Gold Dwarf | class = Cleric | faction = Flaming Fist | level = 10 | size = Medium | type = Humanoid | e hp = 59 | hp = 62 | t hp = 64 | ac = 16 | movement m = 7.5 | weight kg = 75 | str = 13 | dex = 10 | con = 16 | int = 10 | wis = 20 | cha = 12 | wis save prof = yes | cha save prof = yes | resistances = poison full | passives = Dark...")
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Fist Healer Madstene is stationed in the Lower City of Baldur's Gate during Act Three.
Involvement[edit | edit source]
Act Three[edit | edit source]
Fist Healer Madstene and Hextra patrol the area surrounding the Mortuary.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
- Aid ()
- Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Backbreaker () – Warhammer
-
1d4 (1~4) + Strength or Dexterity modifier Bludgeoning
Put extra force behind your strike to possibly knock your enemy Prone.
- STR Save
- Range: Normal weapon range
- Recharge: Short rest
- Calm Emotions ()
- Humanoids can't be Charmed, Frightened, or become enraged.
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
- Command: Grovel ()
- Command a creature to fall Prone on its turn and do nothing else.
- Concussive Smash () – Warhammer
- Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze them.
- CON Save
- Range: Normal weapon range
- Recharge: Short rest
- Crusader's Mantle ()
- Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4Radiant damage.
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Main Hand Attack () – Warhammer
- Normal weapon damage Make a melee attack with your equipped weapon.
- Melee: 1.5 m / 5 ft
- Mass Cure Wounds ()
-
3d8 (3~24) + Spellcasting modifier hit points
Unleash a soothing hum of energy that heals you and nearby allies.
- Range: 18 m / 60 ft
- Sacred Flame ()
-
1d8 (1~8) Radiant
Engulf a target in a flame-like radiance.
- Weakening Strike () – Warhammer
-
1d4 (1~4) + Strength or Dexterity modifier Weapon
Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip.
Creatures without weapons can't have Weak Grip.
- STR Save
- Range: Normal weapon range
- Recharge: Short rest
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