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Wake Art Cullagh

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Revision as of 00:03, 15 September 2023 by ArcaneFocus (talk | contribs) (→‎Objectives: It's a very specific lute, not just any lute. Got confused by the extra Lute in the children's ward.)
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Wake up Art Cullagh is a quest in Chapter Two of Baldur's Gate 3. It can be started by speaking with Fist J'ehlar at the Last Light Inn.

Objectives

  • Find some clues about Art.
    • We met Art Cullagh, a mysterious man lying unconscious in Last Light Inn.
    • We heard Counsellor Florrick talking about a Flaming Fist found comatose in Last Light Inn. He may have knowledge about the shadow curse. We should see if we can wake him somehow.
    • We met Art Cullagh, a mysterious man lying unconscious in Last Light Inn. He's being cared for by a Flaming Fist.
  • Tell Halsin about Art Cullagh.
    • Art Cullagh whispered the name 'Thaniel' in his sleep - the spirit of the land that Halsin mentioned. We should tell Halsin about this.
  • Investigate the House of Healing.
    • We found Art's last orders - to investigate the House of Healing. If we follow in his footsteps, we might learn more about him.
  • Show the lute to Art.
    • We found a lute bearing Art's initials in the House of Healing. Maybe playing it for him will bring him back to his senses.
    • We met an unconscious Flaming Fist named Art Cullagh in Last Light Inn. The lute we found at the House of Healing bears his initials. Perhaps the two are connected?
  • We woke Art. He desperately wants to speak to Halsin about Thaniel - the spirit of the land, who he met in the Shadowfell.
  • Art despaired when he learned of Halsin's death. Without him, Thaniel is lost to the Shadowfell - and the shadow curse can never be lifted.
  • We woke Art. He told Halsin that he met the spirit of the land, Thaniel, in the Shadowfell.
  • If Isobel dies or is kidnapped in Resolve the Abduction: Art Cullagh died before we could wake him.