Ad placeholder

Vampire spawn

From bg3.wiki
Revision as of 14:07, 19 October 2024 by Hawkeye (talk | contribs) (→‎Notes)
Jump to navigation Jump to search

Vampire spawns are a race of Undead creatures which can be encountered in various locations in Baldur's Gate during Act Three. They are non-playable, excepting the Origin character Astarion.

About vampire spawn

Vampire spawns are created when a Vampire bites and drinks the blood of another creature. Once the spawn is born, they are subservient entirely to their creator. They may only regain their free-will through the death of their creator, or reciprocally drinking their masters blood to become a true vampire. Astarion Astarion is a notable exception to this rule, regaining his free will through being infected by a Tadpole.

Vampire spawns do not possess the powerful abilities of a true vampire, though they suffer from the usual afflictions. They are hypersensitive hypersensitive to sunlight, making spells such as Daylight Daylight useful against them. They also have resistance to Damage TypesPhysical and Damage TypesNecrotic damage.

Racial features

Base Racial Speed
9m / 30ft
Size
Medium
Sunlight Hypersensitivity Sunlight Hypersensitivity
This creature takes 20Damage TypesRadiant damage if it starts its turn in sunlight. While sunlit, it has Disadvantage Icon.png Disadvantage on Attack rolls and Ability checks.
Vampire Regeneration Vampire Regeneration
The vampire regains 10hit points at the start of its turn if it isn't in sunlight, or has taken Damage TypesRadiant damage or damage from Holy Water, in which case this trait doesn't function until the start of its next turn.

Vampire spawn characters

Astarion's siblings:

Combat

Attacks and abilities

Generic Physical.webp
Claws Claws ()

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft
Bite.webp
Bite Bite ()
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic

Sink your fangs into a target and Sap Sap its blood.

Subsequent attacks that Sap blood will further reduce the target's maximum hit points.

 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target. Each attack deals 2d4Damage TypesSlashing damage.

 Melee: 1.5 m / 5  ft
Recharge: per turn

See also

Notes

External links


Cite error: <ref> tags exist for a group named "note", but no corresponding <references group="note"/> tag was found