Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes. They can be found in and around the Rosymorn Monastery in Act One, and also in the Graveyard in the Lower City in Act Three.
Normal weapon damage
Throw a character or item from the world or your inventory.
Your Strength affects how much weight you can throw. Heavier items deal more damage.
The damage of weapons with the thrown property is the same as the weapon's melee damage.
Normal weapon damage
Throw a character or item from the world or your inventory.
Your Strength affects how much weight you can throw. Heavier items deal more damage.
The damage of weapons with the thrown property is the same as the weapon's melee damage.
Range: 18 m / 60 ft
Tactics
The Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his Alchemist's Fire first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from Firewine Belly, they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to prevent the whole room getting set ablaze.
Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them Sleeping, the Inventor included. The best approach is to sneak in and target the inventor first, to prevent an uncontrollable inferno from guzzling up the party.