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Mirg
Sharp-Eye Mirg | |||||||||||||
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Level 2 | |||||||||||||
Information | |||||||||||||
Race | Goblin | ||||||||||||
Faction | Cult of the Absolute | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Conditions | |||||||||||||
| +2 to STR, disadvantage on CHA and DEX checks. | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
“ | 'Ere's to th' Absolute! |
„ |
— Mirg praising the Absolute. |
Involvement
If the player successfully poisons the booze tub in the Goblin Camp, Mirg will be the one to purpose a toast, encouraging you to give it. It can be declined with her doing it instead, though she will urge the player to drink up. There are a variety of ways things can play out in trying to convince her and the others to drink the poisoned booze.
- Down the drink. DC 15 Constitution saving throw to avoid taking1d6 (1~6) Poisonfor Duration: 10 turns.
- DC 10 Sleight of Hand check. Spill the beer, then pretend to drink from the empty cup.
- DC 10 Deception check. "After you! I shouldn't drink before the host."
Failing any of the checks above will give you another chance to avoid suspicion:
- Down the drink. Leading to the save as above.
- "You've caught me. It's poisoned." This will turn the whole camp hostile.
- DC 10 Persuasion check. "I'm simply being a good guest, that's all."
- DC 10 Deception check. "I was checking none of you idiots had spilled anything foul in there."
- Detect Thoughts DC 12 Intelligence check. "Don't be stupid. You might be able to drink all day - the Absolute needs me sober."
If successful in tricking the goblin's, Mirg will be one of the many to die from her drink.
Attacks and abilities
Ranged Attack - Goblin Bow
Attack roll: +4- Can use Weapon Actions.
- May use Arrow of Fire.
Ensnaring Strike (Ranged)
Your attack summons thorny vines that possibly Ensnared your target.
Attack roll: +4Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.
- Gains Disengage condition.
Worg Companion
Some Sharp-Eyes have access to the Worg Companion ability, allowing them to summon a Worg