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Yurgir

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Yurgir
Yurgir.jpg
Stats
Level 10

STR

22
(+6)

DEX

16
(+3)

CON

21
(+5)

INT

15
(+2)

WIS

15
(+2)

CHA

16
(+3)
Bg3 content hr.png
Creature Race Icon.png  Race Fiend
Creature Type Icon.png  Type Fiend
HP Icon.png  HP 105
Creature AC Icon.png  AC 17
Creature Size Icon.png  Size Large
Weight Icon.png  Weight 220 kg / 485 lbs
Initiative Icon.png  Initiative 8
Passive features
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingResistant to Non-Magical BludgeoningImmune to all FireResistant to Non-Magical ColdImmune to all Poison
Character information
Location Gauntlet of SharX: -653 Y: -764
Allies Merregon Legionnaire, Nessa
Experience on kill 250
Additional information
Voice actor Stewart Scudamore
Model
Yurgir Model.png
Bargaining are you? A Kara-Tur warlord once tried the same - I made him watch as I ate his concubines and young, then fashioned a codpiece from his skull.
Yurgir

Yurgir is an Orthon, a powerful type of Fiend from the Nine Hells. He and his band of Merregon Legionnaires can be found in the Gauntlet of Shar, where they have been trapped by consequence of a contract with Raphael.

Background

Yurgir is an Orthon who has been trapped in the Gauntlet of Shar for many years, unable to fulfil the requirements of his contract with Raphael. Under the devil's orders, he and his merregons devastated Ketheric Thorm's Dark Justiciars, killing all they found from the Grymforge to the Gauntlet.

Related quests

Interactions

Act 2

Yurgir stands ready to ambush the party in the Gauntlet of Shar. Proceeding through his encounter can ultimately go two ways: helping Yurgir, or killing him.

Killing Yurgir

Main quest article: Kill Raphael's Old Enemy

While exploring the Gauntlet, the party is lured by a Displacer Beast into a ambush with Yurgir and his Merregons. Yurgir catches the scent of Raphael on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him.

Bards and Warlocks are given a unique opportunity to defeat Yurgir and his group through dialogue checks. It is also possible for other classes if they pass an DC 14 Insight check after Yurgir recites his contract. [note 1]

It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely. Stealing from Yurgir's chests (such as using stealth) will lock the player out of all friendly negotiations with him, even if the characters doing the stealing were not detected.

Freeing Yurgir

Main quest article: Break Yurgir's Contract
Yurgir reciting the contract.
Yurgir reciting the contract.
Spill all the blood sworn to the night.
Silence all prayers; smother each rite.

Wander Shar's halls; hungry to slay;
Leave no Justiciar alive to obey.

Leave none to hear it, then be set free;
This song is your oath, swear, swear to me.

Yurgir's contract with Raphael stated that he must defeat all of Ketheric Thorm's Dark Justiciars, which he and his merregons thought to have completed after leaving naught but rats in the Gauntlet. However, after exploring the area, the party will discover a book at the foot of the large statue of Shar. One Becomes Many reveals that the rats in the area are actually parts of the final Dark Justiciar, baited into splitting by Raphael.

The party can defeat the rats, and then Lyrthindor, and return to Yurgir so that he and Raphael can renegotiate the terms of his employment, or simply kill him anyway. Either choice will lead to Yurgir returning to Raphael's House of Hope.

While in peaceful negotiations with Yurgir, the player can speak with his displacer beast, Nessa,[note 2] and one of the merregons; Hoarding Merregon who can be traded with, found at X: -660 Y: -760. [note 3]

Act 3

Visiting Camp

If the party freed Yurgir from his contract and refused to take up Raphael's offer for the Orphic Hammer, the orthon will appear one night during a Long Rest. He will compliment the player's campsite and tell the players to seek out the diabolist Helsik in order to access Raphael's abode, the House of Hope. When questioned on his motives, Yurgir appears genuinely thankful for helping him with his contract and considers it a favor repaid.

House of Hope

If Yurgir was killed by the player during act two, Yurgir is encountered again while leaving the House of Hope after stealing from Raphael. In the ensuing fight, he can be persuaded to aid the player with a DC 30 Persuasion check.

If Yurgir aids the player, he will become an ally for Gather Your Allies. When summoned, he becomes a playable temporary companion through the action Hellstalker Yurgir Hellstalker Yurgir.

Notable loot

Gallery

Notes

  1. There's an Insight check during dialogue to figure out that the lyrics hide a trick, then a persuasion roll of 16 to convince Yurgir to kill his minions, then a Persuasion roll of 21 to convince him to kill his Displacer Beast, then yet another 21 Persuasion roll to convince him to kill himself. Even succeeding on just the first roll will make the fight significantly easier.
  2. If you want to fight Yurgir, you can get Nessa, the Displacer Beast, to fight against him with a Persuasion roll of 30, after investigating the Spider meat.
  3. If you trade with it but then kill Yurgir and his minions, it does not drop any gold you used to purchase wares, nor most of the ordinary items traded.
  • If Yurgir is disarmed of both his melee and ranged weapons during his a fight, his weapons will not replenish during any subsequent fight where he appears, locking him out of any abilities associated with those weapons.

External links