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Tentacle

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Tentacles are aberration creatures encountered in Act Three. They are found Atop the Netherbrain, lurking in the grey matter to ambush characters who dare to reach the Crown of Karsus.

Involvement

Tentacles pop up from within the Netherbrain when a party member draws within 3m / 10ft, putting the party member immediately in danger of an opportunity attack. There are four different aesthetic variations to the tentacle, changing the number of branching limbs, but there are no functional differences between them.

They will die instantaneously if landed on by the Dominated Red Dragon after it flies.

Combat

Attacks and abilities

Tentacles have an extended melee range of 3 m / 10 ft.

Generic Control.webp
Grapple Grapple ()

Grapples a creature and deals 2d6+STRDamage TypesBludgeoning damage.

Recharge: Per turn

Locations

There are sixteen tentacles that can pop up on the local map of the Netherbrain. Their spawn points are fixed and predetermined, and they will reveal themselves when a character travels within 3m / 10ft.

Local map for Atop the Netherbrain, with red dots denoting each of the 16 tentacle spawn points.
Local map for Atop the Netherbrain, with red dots denoting each of the sixteen tentacle spawn points.

The coordinates of their locations are:

X: 5532 Y: 489
X: 5540 Y: 490
X: 5549 Y: 492
X: 5551 Y: 487
X: 5557 Y: 488
X: 5559 Y: 485
X: 5539 Y: 484
X: 5545 Y: 484
X: 5557 Y: 474
X: 5554 Y: 469
X: 5545 Y: 471
X: 5539 Y: 471
X: 5530 Y: 463
X: 5538 Y: 465
X: 5543 Y: 461
X: 5542 Y: 478

Gallery