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Weapon actions
Weapon actions are actions granted to a character based on the weapon they are wielding. Usually, these actions are special attacks that are superior in some way to normal attacks. Each type of weapon has its own set of weapon actions which helps distinguish weapon categories. For example, Longswords grant the , , and actions. Additionally, many special weapons have unique weapon actions on top of the ones granted by the weapon type.
Each weapon action is limited to one use per short rest unless otherwise specified. In order to gain access to the weapon actions from a weapon, a creature must be proficient in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions.
Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a saving throw to avoid suffering the condition. The Difficulty Class (or DC) for saving throws is calculated similarly to spell save DC except for two differences: First, the spellcasting ability modifier is replaced with the ability score modifier of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:
Weapon Action DC = 8 + proficiency bonus + Strength or Dexterity modifier + inherent weapon action bonus DC
Certain weapon action instead use Hybrid DC which allows a user to either use their spell save DC or weapon action DC with a +2 bonus, whichever is higher. Other unique weapon actions always use the spell save DC. In all cases, the type of DC and any inherent bonus is listed in the tables below.
Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the proficiency bonus to the DC, leading to an overall lower DC after proficiency bonus increases at level 5. This was changed to the above formula after patch 5.
Basic weapon actions
The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions.
Basic melee weapon actions
Weapon Action | Associated Weapons | Cost | Effect | Damage |
---|---|---|---|---|
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
6 m / 20 ft movement | Reroll melee damage rolls and take the higher value
|
- | |
|
Action | Strike up to 3 targets
|
Halved weapon damage
| |
|
Action | Inflict
|
Weapon damage | |
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
Action | Target drops weapon
|
1d4 + Strength or Dexterity modifier
| |
|
Bonus action | Inflict
|
1d4Bludgeoning
| |
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
Action | Inflict
|
Weapon damage | |
Action | Inflict
|
Weapon damage | ||
|
Bonus action | Inflict
|
1d4Bludgeoning
| |
|
6 m / 20 ft movement | Extra damage on melee attacks this turn | Strength modifier Slashing | |
|
Action + Movement |
Charge up to 9 m / 30 ft Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
Reaction | Inflict damage on a miss
|
Strength modifier Bludgeoning
| |
|
Action | Inflict
|
1d4Bludgeoning
| |
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
|
Basic ranged weapon actions
Weapon Action | Associated Weapons | Cost | Effect | Damage |
---|---|---|---|---|
|
6 m / 20 ft movement | Reroll ranged damage rolls and take the higher value
|
- | |
|
Action | Inflict
|
Weapon damage | |
Bonus action | Make a bonus action attack after using | orWeapon damage | ||
Action | Inflict
|
Weapon damage |
Unique weapon actions
The following weapon actions are available only on specific weapons. These actions are granted in addition to the basic weapon actions associated with the weapon category.
Unique melee weapon actions
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Faithbreaker | Action | Push target back 5 m / 17 ft
|
||
Twist of Fortune | Action | Deal extra damage based on amount of gold carried by the target
|
Weapon damage | |
Ritual Dagger | Bonus action | Deal 1d4Slashing damage to self. Apply to self.
|
- | |
Jorgoral's Greatsword | Action | Strike multiple targets in a line
|
Weapon damage | |
Duke Ravengard's Longsword Ravengard's Scourger |
Action + Bonus action |
Command an ally to make a weapon attack
|
Weapon damage + 1d8 | |
Corrosive Flail | Action | Create a pool of Acid around the target
|
||
Blade of Oppressed Souls | Action | Inflict
|
||
The Sacred Star | Action | Inflict in an AoE
|
||
Duellist's Prerogative | Bonus action | If not dual-wielding, make a bonus attack with this weapon
|
Weapon damage | |
Shar's Spear of Evening | Action | Create a cloud of Darkness and hit every target inside
|
Weapon damage | |
Very Heavy Greataxe | Action | Strike up to 3 targets
Inflict on self
|
Half weapon damage
| |
Corpsegrinder | Action [note 1] |
Damage and push away enemies in an AoE
|
||
Hellfire Greataxe | Action [note 1] |
Strike multiple targets and inflict
|
||
Witchbreaker | Action | Inflict
|
Weapon damage | |
Moonlight Glaive | Action | Create Moonlight Butterflies area
|
Weapon damage | |
Fleshrender | Action | Inflict
|
||
Belm | Bonus action | Make an attack with your main-hand weapon
|
Weapon damage | |
Phalar Aluve | Action [note 1] |
Create aura that debuffs nearby enemies | - | |
Phalar Aluve | Action [note 1] |
Create aura that buffs nearby allies
|
- | |
Argument Solver | Action | Create a Poison Cloud which inflicts
|
||
The Undead Bane | Action | Inflict on undead and fiends
|
Weapon damage | |
Larethian's Wrath | Action | Strike all enemies in a large cone
|
Weapon damage | |
Hoppy | Action | Heal yourself 1d6hit points | ||
Rupturing Blade | Action | Inflict and
|
||
Soulbreaker Greatsword Silver Sword of the Astral Plane |
Action | Inflict
|
||
Sword of Clutching Umbra Justiciar's Scimitar |
Action | Can attack without losing | ||
Balduran's Giantslayer | Action | Inflict to large or greater targets
|
Weapon damage | |
Orphic Hammer | Action | Remove , , and
|
- | |
The Dancing Breeze Belm |
Action [note 1] |
Hit all enemies in a radius
|
Weapon damage | |
Nyrulna | Action [note 1] |
Hit all creatures in a line. Inflict and push the targets back 5 m / 17 ft
|
6d6Thunder | |
Nyrulna | Action [note 1] |
Rush forward up to 12 m / 40 ft hitting all enemies in the way. Inflict and push the targets back 2 m / 7 ft
|
6d8Thunder |
Unique ranged weapon actions
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Crossbow of Arcane Force | Bonus action | Increase damage of this weapon by 1d4Force
|
- | |
Least Expected | Action | Inflict
|
Weapon damage | |
Gontr Mael | Action | Increase damage of this weapon by 1d4Radiant
Inflict
|
||
Fabricated Arbalest | Bonus action | Inflict
|
1d4Piercing
| |
Titanstring Bow | Action | Push target back 4.5 m / 15 ft
|
Weapon damage | |
Hellfire Engine Crossbow | Action [note 1] |
Pull target 9 m / 30 ft towards you
|
Half weapon damage
| |
Gandrel's Aspiration | Bonus action | Enchant this weapon to inflict against undead | - |
NPC-specific weapon actions
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Flail of the Vortex | Action | Inflict
|
||
Trident of the Depths | Action | Inflict
|
||
Azer Warhammer | Bonus action | Inflict in an AoE
|
1d10Fire | |
Scimitar of Cinder | Action | Inflict
|
Conditions inflicted by weapon actions
Condition | Inflicted by / Saving Throw | Saving Throw Penalty | Additional Effects | Removed by |
---|---|---|---|---|
|
Inflicts 2 Slashing per turn for 2 turns | Healing | ||
|
One fewer Action for 2 turns | Healing | ||
|
Movement Speed reduced to 0 | Healing | ||
|
Can't take reactions, loses Dexterity bonus to Armour Class | Ally Help | ||
|
- | Receive additional 2 Piercing damage from attacks for 2 turns | Healing | |
|
- | Movement Speed halved | Healing | |
|
Advantage to attackers | Ally Help or taking damage | ||
|
Advantage to nearby attackers | Using half of Movement Speed | ||
|
Disadvantage on attacks | Ally Help |