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Circle of the Land

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Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.
Class Druid Land Badge Icon.png
Class Druid Land Badge Icon.png
Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.

Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.

Subclass Features

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Level 2

Natural Recovery Natural Recovery
Replenish expended spell slots while out of combat.
Natural Recovery strength: 1
The combined number and level of Spell Slots the Natural Recovery action can restore.
Natural Recovery Charge
Replenished by Long Rest
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Bonus Cantrip
Choose an additional Cantrip from the Druid spell list.

Level 3

2nd Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Arctic
Hold Person Hold Person, Spike Growth Spike Growth
Coast
Mirror Image Mirror Image*, Misty Step Misty Step*
Desert
Blur Blur*, Silence Silence*
Forest
Barkskin Barkskin, Hold Person Hold Person
Grassland
Invisibility Invisibility*, Pass Without Trace Pass Without Trace
Mountain
Mirror Image Mirror Image*, Spike Growth Spike Growth
Swamp
Melf's Acid Arrow Melf's Acid Arrow*, Darkness Darkness*
Underdark
Web Web*, Misty Step Misty Step*
  • Spells marked with * are not on the druid spell list.
  • (Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)

Level 5

3rd Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Arctic
Sleet Storm Sleet Storm, Haste Haste*
Coast
Sleet Storm Sleet Storm, Call Lightning Call Lightning
Desert
Protection from Energy Protection from Energy, Hypnotic Pattern Hypnotic Pattern*
Forest
Call Lightning Call Lightning, Plant Growth Plant Growth
Grassland
Daylight Daylight, Haste Haste*
Mountain
Lightning Bolt Lightning Bolt*, Grant Flight Grant Flight*
Swamp
Stinking Cloud Stinking Cloud*, Vampiric Touch Vampiric Touch*
Underdark
Gaseous Form Gaseous Form*, Stinking Cloud Stinking Cloud*

Level 6

Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain
Difficult Terrain no longer slows you down.

Level 7

4th Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Arctic
Conjure Minor Elemental Conjure Minor Elemental, Ice Storm Ice Storm
Coast
Freedom of Movement Freedom of Movement, Confusion Confusion
Desert
Blight Blight, Wall of Fire Wall of Fire
Forest
Conjure Minor Elemental Conjure Minor Elemental, Grasping Vine Grasping Vine
Grassland
Freedom of Movement Freedom of Movement, Polymorph Polymorph
Mountain
Stoneskin Stoneskin, Dominate Beast Dominate Beast
Swamp
Blight Blight, Grasping Vine Grasping Vine
Underdark
Greater Invisibility Greater Invisibility*, Dominate Beast Dominate Beast

Level 9

5th Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Arctic
Cone of Cold Cone of Cold*, Contagion Contagion
Coast
Conjure Elemental Conjure Elemental, Greater Restoration Greater Restoration
Desert
Wall of Stone Wall of Stone, Insect Plague Insect Plague
Forest
Mass Cure Wounds Mass Cure Wounds, Contagion Contagion
Grassland
Greater Restoration Greater Restoration, Insect Plague Insect Plague
Mountain
Wall of Stone Wall of Stone, Conjure Elemental Conjure Elemental
Swamp
Insect Plague Insect Plague, Cloudkill Cloudkill*
Underdark
Contagion Contagion, Cloudkill Cloudkill*

Level 10

Nature's Ward Nature's Ward
You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.

External Links