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Gremishka
Gremishka | |||||||||||||
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Tiny Monstrosity | |||||||||||||
Level 1 Gremishka | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 5 kg (12 lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Conditions | |||||||||||||
| If a spell or cantrip is cast close to the gremishka, it might trigger a random effect. | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| You receive less damage from spells or effects that require a Dexterity saving throw. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Gremishka are a type of Monstrosity and non-playable race in Baldur's Gate 3. They can be found in Rosymorn Monastery during Act One.
About
The vicious product of spells gone wrong, these cat-like creatures delight in tormenting magic-users, relishing in the unstable effect magic has on them.
Gremishkas somewhat resemble a fur-less feline with the ears of a bat, and razor-sharp teeth.
Attacks and abilities
Unique traits
Gremishkas permanently have condition on them. Whenever a spell or cantrip is cast close to them, they will gain the condition. At the start of its next turn, it will it will trigger a random effect, similar to Wild Magic, though using a unique list of possible effects unique to gremishkas.
- Ice Bloom: Creates a Ice Surface Range: 3 m / 10 ft radius. Gains Armour of Agathys as if cast at level three.
- Chaotic Offence: Gains 3 , and for Duration: 3 turns.
- Panther Polymorph: Polymorph into a Panther.
- Force Explosion: Creates an Range: 3 m / 10 ft explosion that deals 3d6Force with a DC 10 Constitution saving throw or become .
- Gremishka Spawn: Bursts into pieces with two new gremishkas born from the remains.
Tactics
Gremishkas aren't the most imposing type of Monstrosity around, yet they make up for it through numbers and their chaotic reaction to magic. Using something as simple as a Fire Bolt can lead chain reaction as the Wild Magic effects they create can trigger other gremishkas Allergy condition. Their Evasion passive also makes it tricky kill them with a AoE spell like Fireball and likely trigger their Allergy.
The simple approach is to rely on physical attacks and avoid using magic. So long as no spells are cast, a fight against the feline-like creatures will prove to be quite easy.
Drops
External links
- Gremishka on the Forgotten Realms Wiki