All
Spells grouped by levels
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Bane (spell)](/w/images/thumb/1/19/Bane_spell_Icon.webp/40px-Bane_spell_Icon.webp.png) |
Bane |
Enchantment |
Bard
Cleric |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
9 m |
|
|
Up to 3 creatures receive a -1d4 penalty to Attack rolls and Saving throws. |
![Bless](/w/images/thumb/c/c4/Bless_Icon.webp/40px-Bless_Icon.webp.png) |
Bless |
Enchantment |
Cleric
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
9 m |
|
|
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws. |
![Chromatic Orb](/w/images/thumb/8/8e/Chromatic_Orb_Icon.webp/40px-Chromatic_Orb_Icon.webp.png) |
Chromatic Orb |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
|
Hurl a sphere of energy.
It deals 3d8 Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
![Colour Spray](/w/images/thumb/2/24/Colour_Spray_Icon.webp/40px-Colour_Spray_Icon.webp.png) |
Colour Spray |
Illusion |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
5m |
|
Blind creatures up to a combined 33 Hit Points. |
![Command](/w/images/thumb/7/7f/Command_Halt_Icon.webp/40px-Command_Halt_Icon.webp.png) |
Command |
Enchantment |
Cleric
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
|
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects. |
![Ensnaring Strike](/w/images/thumb/6/60/Ensnaring_Strike_Ranged_Icon.webp/40px-Ensnaring_Strike_Ranged_Icon.webp.png) |
Ensnaring Strike |
Conjuration |
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
m |
|
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png) |
Your attack summons thorny vines that possibly Ensnare your target. |
![Entangle](/w/images/thumb/d/d9/Entangle_Icon.webp/40px-Entangle_Icon.webp.png) |
Entangle |
Conjuration |
Druid |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
3m |
|
Vines sprout from the ground, turning it into Difficult Terrain and possibly Entangling creatures within. |
![Faerie Fire](/w/images/thumb/a/a1/Faerie_Fire_Icon.webp/40px-Faerie_Fire_Icon.webp.png) |
Faerie Fire |
Evocation |
Bard
Druid |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18 m |
6m |
|
All targets within the light turn visible, and Attack rolls against them have Advantage. |
![Fog Cloud](/w/images/thumb/c/c0/Fog_Cloud_Icon.webp/40px-Fog_Cloud_Icon.webp.png) |
Fog Cloud |
Conjuration |
Druid
Ranger
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18 m |
5m |
|
Create a cloud of dense fog to Heavily Obscure and Blind creatures within. |
![Grease](/w/images/thumb/7/7a/Grease_Icon.webp/40px-Grease_Icon.webp.png) |
Grease |
Conjuration |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18 m |
|
|
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone. |
![Guiding Bolt](/w/images/thumb/2/2c/Guiding_Bolt_Icon.webp/40px-Guiding_Bolt_Icon.webp.png) |
Guiding Bolt |
Evocation |
Cleric |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18 m |
|
![Damage Types](/w/images/thumb/7/78/Radiant_Damage_Icon.png/25px-Radiant_Damage_Icon.png) |
The next attack roll against this target has Advantage. |
![Ice Knife](/w/images/thumb/1/17/Ice_Knife_Icon.webp/40px-Ice_Knife_Icon.webp.png) |
Ice Knife |
Conjuration |
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18 m |
2m |
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png) |
Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. |
![Mage Armour](/w/images/thumb/0/0d/Mage_Armour_Icon.webp/40px-Mage_Armour_Icon.webp.png) |
Mage Armour |
Abjuration |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier. |
![Shield (spell)](/w/images/thumb/c/cf/Shield_spell_Icon.webp/40px-Shield_spell_Icon.webp.png) |
Shield |
Abjuration |
Sorcerer
Wizard |
![Reaction](/w/images/thumb/c/c1/Reaction_Icon.png/25px-Reaction_Icon.png) |
|
|
|
|
0 |
|
|
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn. |
![Shield of Faith](/w/images/thumb/8/83/Shield_of_Faith_Icon.webp/40px-Shield_of_Faith_Icon.webp.png) |
Shield of Faith |
Abjuration |
Cleric
Paladin |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
|
|
Surround a creature with a shimmering field of magic that increases its Armour Class by 2. |
![Sleep](/w/images/thumb/a/ae/Sleep_Icon.webp/40px-Sleep_Icon.webp.png) |
Sleep |
Enchantment |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
|
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. |
![Tasha's Hideous Laughter](/w/images/thumb/2/27/Tasha%27s_Hideous_Laughter_Icon.webp/40px-Tasha%27s_Hideous_Laughter_Icon.webp.png) |
Tasha's Hideous Laughter |
Enchantment |
Bard
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18 m |
|
|
Leave a creature Prone with laughter, without the ability to get up. |
![Thunderous Smite](/w/images/thumb/d/dd/Thunderous_Smite_Icon.webp/40px-Thunderous_Smite_Icon.webp.png) |
Thunderous Smite |
Evocation |
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
STR |
Weapon Range |
|
|
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone. |
No results
No results
No results
No results
↑ Back to top
Spells grouped by classes
↑ Back to top
Armour Class
Armour Class buff spells
These are spells that increase
Armour Class.
No results
No results
No results
No results
No results
↑ Back to top
Armour Class debuff spells
These are spells that decrease
Armour Class.
No results
No results
No results
No results
No results
No results
↑ Back to top
Attack roll
Attack roll buff spells
These are spells that increase
Attack roll.
No results
No results
No results
No results
↑ Back to top
Attack roll debuff spells
These are spells that decrease
Attack roll.
No results
No results
No results
No results
No results
No results
↑ Back to top
Attack roll advantage
These are spells that give
Advantage on
Attack roll.
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Chromatic Orb](/w/images/thumb/8/8e/Chromatic_Orb_Icon.webp/40px-Chromatic_Orb_Icon.webp.png) |
Chromatic Orb |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
|
Hurl a sphere of energy.
It deals 3d8 Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
![Colour Spray](/w/images/thumb/2/24/Colour_Spray_Icon.webp/40px-Colour_Spray_Icon.webp.png) |
Colour Spray |
Illusion |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
5m |
|
Blind creatures up to a combined 33 Hit Points. |
![Command](/w/images/thumb/7/7f/Command_Halt_Icon.webp/40px-Command_Halt_Icon.webp.png) |
Command |
Enchantment |
Cleric
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
|
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects. |
![Ensnaring Strike](/w/images/thumb/6/60/Ensnaring_Strike_Ranged_Icon.webp/40px-Ensnaring_Strike_Ranged_Icon.webp.png) |
Ensnaring Strike |
Conjuration |
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
m |
|
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png) |
Your attack summons thorny vines that possibly Ensnare your target. |
![Entangle](/w/images/thumb/d/d9/Entangle_Icon.webp/40px-Entangle_Icon.webp.png) |
Entangle |
Conjuration |
Druid |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
3m |
|
Vines sprout from the ground, turning it into Difficult Terrain and possibly Entangling creatures within. |
![Faerie Fire](/w/images/thumb/a/a1/Faerie_Fire_Icon.webp/40px-Faerie_Fire_Icon.webp.png) |
Faerie Fire |
Evocation |
Bard
Druid |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18 m |
6m |
|
All targets within the light turn visible, and Attack rolls against them have Advantage. |
![Fog Cloud](/w/images/thumb/c/c0/Fog_Cloud_Icon.webp/40px-Fog_Cloud_Icon.webp.png) |
Fog Cloud |
Conjuration |
Druid
Ranger
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18 m |
5m |
|
Create a cloud of dense fog to Heavily Obscure and Blind creatures within. |
![Grease](/w/images/thumb/7/7a/Grease_Icon.webp/40px-Grease_Icon.webp.png) |
Grease |
Conjuration |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18 m |
|
|
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone. |
![Guiding Bolt](/w/images/thumb/2/2c/Guiding_Bolt_Icon.webp/40px-Guiding_Bolt_Icon.webp.png) |
Guiding Bolt |
Evocation |
Cleric |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18 m |
|
![Damage Types](/w/images/thumb/7/78/Radiant_Damage_Icon.png/25px-Radiant_Damage_Icon.png) |
The next attack roll against this target has Advantage. |
![Ice Knife](/w/images/thumb/1/17/Ice_Knife_Icon.webp/40px-Ice_Knife_Icon.webp.png) |
Ice Knife |
Conjuration |
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18 m |
2m |
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png) |
Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. |
![Sleep](/w/images/thumb/a/ae/Sleep_Icon.webp/40px-Sleep_Icon.webp.png) |
Sleep |
Enchantment |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
|
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. |
![Tasha's Hideous Laughter](/w/images/thumb/2/27/Tasha%27s_Hideous_Laughter_Icon.webp/40px-Tasha%27s_Hideous_Laughter_Icon.webp.png) |
Tasha's Hideous Laughter |
Enchantment |
Bard
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18 m |
|
|
Leave a creature Prone with laughter, without the ability to get up. |
![Thunderous Smite](/w/images/thumb/d/dd/Thunderous_Smite_Icon.webp/40px-Thunderous_Smite_Icon.webp.png) |
Thunderous Smite |
Evocation |
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
STR |
Weapon Range |
|
|
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone. |
No results
No results
No results
No results
↑ Back to top
Attack roll disadvantage
These are spells that give
Disadvantage on
Attack roll.
No results
No results
No results
No results
↑ Back to top
Saving throw
Saving throw buff spells
These are spells that increase
Saving throw.
No results
No results
No results
No results
No results
↑ Back to top
Saving throw debuff spells
These are spells that decrease
Saving throw.
No results
No results
No results
No results
No results
No results
↑ Back to top
Saving throw advantage
These are spells that give
Advantage on
Saving throw.
No results
No results
No results
No results
No results
No results
No results
↑ Back to top
Saving throw disadvantage
These are spells that give
Disadvantage on
Saving throw.
No results
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Chromatic Orb](/w/images/thumb/8/8e/Chromatic_Orb_Icon.webp/40px-Chromatic_Orb_Icon.webp.png) |
Chromatic Orb |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
|
Hurl a sphere of energy.
It deals 3d8 Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
![Command](/w/images/thumb/7/7f/Command_Halt_Icon.webp/40px-Command_Halt_Icon.webp.png) |
Command |
Enchantment |
Cleric
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
|
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects. |
![Ensnaring Strike](/w/images/thumb/6/60/Ensnaring_Strike_Ranged_Icon.webp/40px-Ensnaring_Strike_Ranged_Icon.webp.png) |
Ensnaring Strike |
Conjuration |
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
m |
|
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png) |
Your attack summons thorny vines that possibly Ensnare your target. |
![Entangle](/w/images/thumb/d/d9/Entangle_Icon.webp/40px-Entangle_Icon.webp.png) |
Entangle |
Conjuration |
Druid |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
3m |
|
Vines sprout from the ground, turning it into Difficult Terrain and possibly Entangling creatures within. |
![Grease](/w/images/thumb/7/7a/Grease_Icon.webp/40px-Grease_Icon.webp.png) |
Grease |
Conjuration |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18 m |
|
|
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone. |
![Ice Knife](/w/images/thumb/1/17/Ice_Knife_Icon.webp/40px-Ice_Knife_Icon.webp.png) |
Ice Knife |
Conjuration |
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18 m |
2m |
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png) |
Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. |
![Tasha's Hideous Laughter](/w/images/thumb/2/27/Tasha%27s_Hideous_Laughter_Icon.webp/40px-Tasha%27s_Hideous_Laughter_Icon.webp.png) |
Tasha's Hideous Laughter |
Enchantment |
Bard
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18 m |
|
|
Leave a creature Prone with laughter, without the ability to get up. |
![Thunderous Smite](/w/images/thumb/d/dd/Thunderous_Smite_Icon.webp/40px-Thunderous_Smite_Icon.webp.png) |
Thunderous Smite |
Evocation |
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
STR |
Weapon Range |
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Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone. |
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Ability check
Ability check advantage
These are spells that give
Advantage on
Ability check.
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Ability check disadvantage
These are spells that give
Disadvantage on
Ability check.
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Condition
Condition protection
These are spells that give protection against some conditions.
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Classes
Bard
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Cleric
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Druid
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Paladin
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Ranger
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Sorcerer
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Warlock
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Wizard
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