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Resistances

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Revision as of 04:09, 16 December 2023 by Guybrush42 (talk | contribs) (→‎Damage vulnerability, resistance and immunity: Added some general notes on stacking and interaction between these effects; some minor copyeditng for clarity and flow)
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Template:Up to date Every source of damage in the game, such as attacks, spells, or traps, has an associated damage type. The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.

Damage types

There are 13 different types of damage in Baldur's Gate 3. They are:

Damage Types/damage* Damage Types/damage Damage Types/damage Damage Types/damage Damage Types/damage Damage Types/damage
Damage Types/damage* Damage Types/damage Damage Types/damage Damage Types/damage Damage Types/damage Damage Types/damage
Damage Types/damage*

*Sometimes, the term Physical Damage (stylized as Damage TypesPhysical on the wiki) is used in ability or item descriptions, such as the Rage ability of Barbarians. When you use such an ability, you deal whatever damage type your weapon would deal.

Damage vulnerability, resistance and immunity

Vulnerability, resistance, and immunity are properties that modify how much damage a target takes from specific types of damage.

These properties do not stack - their effect is the same even if multiple sources grant the property for the same damage type. If a creature has both vulnerability and resistance, they effectively cancel each other out and the creature takes damage as if it had neither.

Features, spells and other game effects may grant these properties for a single damage type, several related types or even (rarely) all types of damage.

Vulnerability

Vulnerability means the total damage taken from a type of damage is doubled. When inspecting an entity, vulnerability is indicated by a downwards red arrow on the corresponding element.

Example: Fire V.png

Resistance

For the cantrip, see Resistance (Cantrip).

Resistance means the total damage taken from a type of damage is halved. When inspecting an entity, resistance is indicated by an upwards blue and/or grey arrow on the corresponding element. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced.

Example: Fire NM.png or Fire M.png or Fire R.png

Immunity

Immunity means the total damage taken from a type of damage is reduced to 0. When inspecting an entity, immunity is indicated by a yellow outline around the shield of the corresponding element.

Example: Fire Immunity.png

Toughness

Toughness is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:

  • Sturdy Sturdy: Only a hit that deals at least 10 damage can damage this material.
  • Medium Toughness Medium Toughness: Only a hit that deals at least 22 damage can damage this material.
  • Greater Toughness Greater Toughness: Only a hit that deals at least 50 damage can damage this material.

All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the Toughness damage threshold.

There are several ways to beat the Toughness threshold of an object. Here are some common methods:

Related items

Slashing Resistance

Piercing Resistance

None

Bludgeoning Resistance

None

Fire Resistance

Cold Resistance

Lightning Resistance

Thunder Resistance

Acid Resistance

Poison Resistance

Radiant Resistance

Necrotic Resistance

Force Resistance

Psychic Resistance

Vulnerability

Other