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Cloaker

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Revision as of 16:28, 11 December 2023 by HarveyPekar (talk | contribs) (→‎Tactics)
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Cloaker
Cloaker Model.png
Stats
Level 8

STR

18
(+4)

DEX

16
(+3)

CON

15
(+2)

INT

12
(+1)

WIS

13
(+1)

CHA

14
(+2)
Bg3 content hr.png
Creature Race Icon.png  Race Cloaker
Creature Type Icon.png  Type Aberration
HP Icon.png  HP 105; 136TTactician
Creature AC Icon.png  AC 14
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Large
Weight Icon.png  Weight 80kg
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +3
Passive features
Character information
Location Hidden natural cavern in the Gauntlet of Shar.X: -819 Y: -867

Cloakers are a race of Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.

About

Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.

Attacks and abilities

Bite.webp
Bite Bite ()

Bite a target.

 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target that cause Gaping Wounds Gaping Wounds and Bleeding Bleeding.

 Melee: 1.5 m / 5  ft
Recharge: per turn
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

[[*Summon up to three illusory duplicates per battle, which can Frighten Frighten and cause psychic damage.  Range: 100 m / 328 ft Duration: 20 turns ]]

Phantasms

Phantasms have identical statistics to their summoner, though with half the Hit Points, multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.

Cloaker Phantasm
Cloaker Phantasm Model.png
Stats
Level 8
Creature Race Icon.png  Race Cloaker
Creature Type Icon.png  Type Aberration
HP Icon.png  HP 56
Creature AC Icon.png  AC 14
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingResistant to Non-Magical BludgeoningImmune to all NecroticImmune to all PsychicImmune to all Poison
Generic Control.webp
Moan Moan ()
D6 Psychic.png 1d6 (1~6) Damage TypesPsychic

Produce a piercing moan and Frighten nearby creatures.

AoE: 4 m / 13 ft (Radius)

Tactics

  • The Cloaker will be Ambushing Ambushing, forcing the player to pass a DC 18 Perception check to avoid getting Surprised Surprised. This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
  • It has a multiattack which can be used when enemies are Frightened Frightened. However, only its phantasms can cause the frightened condition.

External links