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Being a Drow and follower of the Absolute,
Minthara has a highly hostile and cruel attitude towards other beings, considering pretty much everyone as inferior. She has a special disdain for those who do not share her beliefs, and as a drow noble, she holds drow characters in high regard.
The actions and choices listed on this page will raise or lower Minthara's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Minthara may greet the player with:
Very Low (-40 or less)[Needs Verification]
Low (-20 or less)[Needs Verification]
Neutral (-19 - 20)
Medium approval (20+)[Needs Verification]
High approval (40+)[Needs Verification]
Approval
The following story and dialogue choices will cause Minthara to gain approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
- Choosing not to help Yenna when she approaches you at Rivington. +1
- Choosing to give Yenna 5 gold when she approaches you at Rivington. +1
- Choosing to give Yenna food when she approaches you at Rivington +1
- Acknowledge to Fist Rowan that the Baldurian citizen are soft and need reeducation through killing +1
- Promise to protect her from Orin. +5
- "Boo" at Dribbles the Clown's performance at the Circus. +1
- Applaud Dribbles' scarecrow joke. +1
- Refuse to get onto the stage. +1
- Get onto Dribbles' stage and say what makes you special:
- Your kindness to everyone. +1
- Your courage. +1
- Your strength. +1
- Prompt her to the stage with the drider joke. +1
- Suggest Astarion to get onto the stage. +1
- Suggest Lae'zel to get onto the stage. +2
- Saying during the love test of Zenthino:
- She misses the food. +1
- She misses picking off her siblings. +1
- She is admiring nobody. +1
- She is admiring you. +2
- That she was captured by the cult because of love. +2
- Telling the smith that you would turn your blade on the closest of you. +1
- Leaving Scratch with Mar'hyah. +1
- Tell Clements, Father Logan shouldn't have taken everybody in. +1
- Refuse to take on the curse of the spirit in the amulet. +1
- Threaten the guard at the checkpoint. +1
Wyrm's Crossing
- Accept or reject the Deal with the Gnomes quest from Manip Falcäo +1
- Get access to Wyrm's Rock Fortress with the Lower City Pass or Admission Pass. +1
- Threaten Fist Reynash with blackmailing. +1
- Tell Manip Bakshi that Reynash was thieving the belonings of the guards. +1
- Confront Manip Bakshi that they aren't good as guards. +2
- Get Arkleia Oloril into trading the equipment of the Flaming Fists with you. +1
- Say that you should not trust the Steel Watchers because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. +1
Wyrm's Rock Fortress
- As the Dark Urge, during the inauguration and after Gortash explains how he has met you before, reply, "How dare Orin take my place. I'll make her pay."
- As the Dark Urge, during the inauguration and after Gortash explains how he has met you before, reply, "I don't remember a thing, but the plan sounds brilliant!"
Camp/Conversation
- Let her read your thoughts after she hesitates to. +3
- Tell her she's special. +3
- See her as a lover while she reads your thoughts. +10
- Let her use the Astral-Touched Tadpole. +5
- Acknowledge that children should earn their keep. +3
- Ask her why not to take the head of the next urchin. +1
- After revealing your origin as the Dark Urge, tell her that she also exquisite. +5
- Telling Scratch he's back where he belongs after giving him back to Mar'hyah and then freeing him from his cage and letting him escape back to camp.
- Persuade Lae'zel to kneel to Vlaakith when she appears at your camp.
- When asking her if she has seen anything like the Steel Watchers before, tell her you wish you had such devices of your own. +1
Disapproval
The following story and dialogue choices will cause Minthara to lose approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Last Light Inn
- Agree to help Marcus abduct Isobel.
- Tell Isobel she is going to "meet Ketheric face-to-face" when helping Marcus abduct her.
Gauntlet of Shar
- Lick the suspicious spider carcass.
Moonrise Towers
- Disagree with Minthara's plans of taking over control of the Absolute.
- When Minthara asks why you chose to kill the tieflings in the Grove:
- Tell her you did it to watch them suffer.
- Tell her you enjoy killing.
- Tell her a violent urge is the cause.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.