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Intelligent Sentinel
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Intelligent Sentinel | |||||||
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Stats | |||||||
Level 7 | |||||||
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Race | Dark Justiciar | ||||||
Type | Undead | ||||||
HP | 109 | ||||||
AC | 14 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 30kg | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | 2 | ||||||
Passive features | |||||||
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Resistances | |||||||
Character information | |||||||
Class | |||||||
Location | Shadow-Cursed Lands | ||||||
Allies | Followers of Shar | ||||||
Enemies | Enemies of Shar | ||||||
The Intelligent Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. Its abilities mirror that of a Wizard, and fitting of its role it has very high Intelligence.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It along with the Wise Sentinel and Charismatic Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.
Attacks and Abilities
Main Hand Attack - Quarterstaff
Attack roll: +5
1d8 + 2 (3~10) Bludgeoning
Bone Chill
Casts Bone Chill.
Attack roll: +8 2d8 (2~16) Necrotic
Melf's Acid Arrow
Casts Melf's Acid Arrow up to third level Spell Slot Level.
Attack roll: +8
6d4 (6~24) Acid
3d4 (3~12) Acid
- Damage halved on a miss with no extra damage at end of target's turn.