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Arcane Trickster: Difference between revisions
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::Your mage hand can stow away or retrieve objects carried by other creatures and use Thieves' Tools at range. {{Duration|Permanent}} | ::Your mage hand can stow away or retrieve objects carried by other creatures and use Thieves' Tools at range. {{Duration|Permanent}} | ||
::* As shown the Mage Hand will now last forever until it is destroyed or dismissed. | ::* As shown the Mage Hand will now last forever until it is destroyed or dismissed. | ||
::* This is probably the best tool to | ::* This is probably the best tool to scout safely, as long are there are no creature with [[See Invisibility (Condition)]], which is fairly rare. One can scout an entire area thanks to the Mage Hand's [[Fly (Class Action)]] which makes it able to go to places otherwise very difficult to reach, as long as one can make the camera see the ground level of that place. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
* Cantrips (Choose 2): | * Cantrips (Choose 2): |
Revision as of 22:32, 22 September 2023
Arcane Tricksters are rogues with a clever touch of magic, using illusions and enchantments to keep their opponents on the back foot.
Arcane Tricksters are rogues with a clever touch of magic, using illusions and enchantments to keep their opponents on the back foot.
Arcane Trickster is a Subclass of Rogue. These Rogues are capable of spellcasting (from the Wizard Spell List) and use their spells to attack enemies or support allies in combat. Arcane Tricksters use Intelligence as their spellcasting modifier.
Subclass Features
This subclass obtains all the features from its base class, Rogue, in addition to its unique features outlined below.
Level 3
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Learn the Mage Hand cantrip
- Mage Hand Legerdemain: When you cast Mage Hand, the spectral hand is invisible and can carry out additional tasks.
- Your mage hand can stow away or retrieve objects carried by other creatures and use Thieves' Tools at range. Duration: Permanent
- As shown the Mage Hand will now last forever until it is destroyed or dismissed.
- This is probably the best tool to scout safely, as long are there are no creature with See Invisibility (Condition), which is fairly rare. One can scout an entire area thanks to the Mage Hand's Fly (Class Action) which makes it able to go to places otherwise very difficult to reach, as long as one can make the camera see the ground level of that place.
- Your mage hand can stow away or retrieve objects carried by other creatures and use Thieves' Tools at range. Duration: Permanent
- Cantrips (Choose 2):
- Known Spells: Choose 2 Spells from the Arcane Trickster Spell List (schools of Enchantment or Illusion only). These spells are Always Prepared.
- New Level 1 Enchantment and Illusion spells available:
- Known Spells: Choose 1 Spell from the Wizard Spell List (any spell school). This spell is Always Prepared.
- New Level 1 spells available:
- Burning Hands
- Charm Person
- Chromatic Orb
- Colour Spray
- Disguise Self
- Expeditious Retreat
- Enhance Leap
- False Life
- Feather Fall
- Find Familiar
- Fog Cloud
- Grease
- Ice Knife
- Longstrider
- Mage Armour
- Magic Missile
- Protection from Evil and Good
- Ray of Sickness
- Shield
- Sleep
- Tasha's Hideous Laughter
- Thunderwave
- Witch Bolt
Level 4
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Known Spells: Choose 1 Spell from the Arcane Trickster Spell List (schools of Enchantment or Illusion only). This spell is Always Prepared.
Level 7
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slot.)
- Known Spells: Choose 2 Spells from the Arcane Trickster Spell List (schools of Enchantment or Illusion only). This spell is Always Prepared.
- New Level 2 Enchantment and Illusion spells available:
Level 8
- Known Spells: Choose 1 Spell from the Wizard Spell List (any spell school). This spell is Always Prepared.
- New Level 2 spells available:
- Arcane Lock
- Blindness
- Blur
- Cloud of Daggers
- Crown of Madness
- Darkness
- Darkvision
- Detect Thoughts
- Enlarge/Reduce
- Flaming Sphere
- Gust of Wind
- Hold Person
- Invisibility
- Knock
- Magic Weapon
- Melf's Acid Arrow
- Mirror Image
- Misty Step
- Phantasmal Force
- Ray of Enfeeblement
- Scorching Ray
- See Invisibility
- Shatter
- Web
Level 9
- Magical Ambush: While you are Hidden, your targets have Disadvantage on Saving throws against your Spells.
Level 10
- Level 2 Spell Slots Unlocked: 6 (You gain two additional Level 1 Spell Slots) [See: Bugs]
- Known Spells: Choose 1 Spell from the Arcane Trickster Spell List (schools of Enchantment or Illusion only). This spell is Always Prepared.
Level 11
- Known Spells: Choose 1 Spell from the Arcane Trickster Spell List (schools of Enchantment or Illusion only). This spell is Always Prepared.
Arcane Trickster Spellcasting Chart
Arcane Trickster Spellcasting | Spell Slots per Spell Level | |||||
---|---|---|---|---|---|---|
Rogue Level | Cantrips Known | Spells Known | 1st | 2nd | ||
3rd | Mage Hand + 2 | 3* | 2 | - | ||
4th | Mage Hand + 2 | 4 | 3 | - | ||
5th | Mage Hand + 2 | 4 | 3 | - | ||
6th | Mage Hand + 2 | 4 | 3 | - | ||
7th | Mage Hand + 2 | 5 | 4 | 2 | ||
8th | Mage Hand + 2 | 6* | 4 | 2 | ||
9th | Mage Hand + 2 | 6 | 4 | 2 | ||
10th | Mage Hand + 3 | 7 | 6 [See: Bugs] | 2 | ||
11th | Mage Hand + 3 | 8 | 6 | 2 | ||
12th | Mage Hand + 3 | 8 | 6 | 2 |
*One spell learned at this level can be from the entire Wizard Spell List, the chosen spell must still be of a level for which the Arcane Trickster has spell slots for. (This is in contrast to the normal Arcane Tricksters Spell List, which only contains the Enchantment and Illusion spells of the Wizard Spell List)
NB: Starting from the fourth level, every Arcane Trickster level gained also grants the option for one known spell to be replaced by another. This replacement spell is chosen from the entire Wizard Spell List, said replacement spell must still be of a level for which the Arcane Trickster has spell slots for.
Arcane Trickster Spell List
Arcane Trickster's Spell List is the same as the Wizard's, but with only non-cantrip spells from the schools of Enchantment or Illusion plus every wizard cantrip. However, Arcane Tricksters may learn a spell from the entire wizard spell list at levels 3 and 8. The Replacement Spell Feature also allows an Arcane Trickster to swap any known spell with any spell from the full wizard spell list, once per level starting at class level 4.
The following spell list is the limited version. For the full list of Wizard spells from every spell school, see Wizard Spell List.
Cantrips | Level 1 Spells
(available at Level 3) |
Level 2 Spells
(available at Level 7) |
---|---|---|