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Hellfire Watcher: Difference between revisions
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'''Hellfire Watchers''' are a type of Steel Watcher in [[Steel Watch Foundry]] in Baldur's Gate. They are mostly similar to [[Steel Watcher]]s | '''Hellfire Watchers''' are a type of Steel Watcher in [[Steel Watch Foundry]] in Baldur's Gate. They are mostly similar to [[Steel Watcher]]s. | ||
== Attacks and Abilities == | == Attacks and Abilities == | ||
Revision as of 10:54, 22 September 2023
Hellfire Watcher | |||||||
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Stats | |||||||
Level 11 | |||||||
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Race | Steel Watcher | ||||||
Type | Construct | ||||||
HP | 206 | ||||||
AC | 16 | ||||||
Size | Large | ||||||
Weight | 750kg / 1653lbs | ||||||
Proficiency Bonus | +4 | ||||||
Initiative | 6 | ||||||
Passive features | |||||||
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Resistances | |||||||
Character information | |||||||
Location | Steel Watch Foundry | ||||||
Allies | Enver Gortash | ||||||
Experience on kill | 510 | ||||||
Model | |||||||
Hellfire Watchers are a type of Steel Watcher in Steel Watch Foundry in Baldur's Gate. They are mostly similar to Steel Watchers.
Attacks and Abilities
Main Hand Attack
Strike with a colossal blade to knock the target Prone and Maim them.
Action
Attack roll
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Duration: 2 turns
- Movement Speed reduced to 0, and has Disadvantage on Dexterity Saving Throws.
- Removed by healing.
Debilitating Shot
Fire a hefty ballista bolt that may Pin Down the target.
Action
Attack roll
Range: 18 m / 59 ft
Reposition Malefactor
Pull a miscreant towards you for more thorough correction.
Action
Dexterity saving throw
Range: 14 m / 46 ft
Hellfire Exhaust
Vent a gout of hellfire from your engine. Any already Burning creature caught in the blast take an extra 3-24Fire damage.
Action
Dexterity saving throw
AoE: 3 m / 9 ft (Radius)
+ 3d8Fire (Conditional)
Hellfire ignores resistance and immunity to Fire damage.
Self-Detonate
Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.
Dexterity saving throw
Hellfire ignores resistance and immunity to Fire damage.
Related Quests
Noteable Loot
Notes
- When a Hellfire Watcher is about to die it will self-destruct as a result of the passive feature Failsafe Protocol. The explosion will deal 4d12+26Fire damage[Needs Verification] in an area around the Watcher. The fire damage will penetrate immunities and resistances. A Dexterity saving throw can be made to receive half the damage dealt.
- Hellfire Watchers are immune to
- During the quest Disable the Steel Watch, several Hellfire Watchers and a special Steel Watcher Titan can be found in Steel Watch Foundry.
- Karlach's heart is a prototype engine for the Steel Watchers.
See also
- Constructs
- Resistant to Non-Magical Slashing
- Resistant to Non-Magical Piercing
- Resistant to Non-Magical Bludgeoning
- Vulnerable to Lightning
- Immune to all Psychic
- Immune to all Poison
- Articles using deprecated templates
- Resistant to Non-Magical Fire
- Immune to all Fire
- Articles needing verification
- Steel Watchers
- Creatures