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Hellfire Watcher: Difference between revisions
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Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.<br> | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.<br> | ||
{{SavingThrow|DEX}}<br> | {{SavingThrow|DEX}}<br> | ||
{{DamageInfo| | {{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }} | ||
Hellfire ignores {{Resistance|Fire|resistant}}resistance and {{Resistance|Fire|immune}}immunity to Fire damage. | Hellfire ignores {{Resistance|Fire|resistant}}resistance and {{Resistance|Fire|immune}}immunity to Fire damage. | ||
Revision as of 10:46, 22 September 2023
Hellfire Watcher | |||||||
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Stats | |||||||
Level 11 | |||||||
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Race | Steel Watcher | ||||||
Type | Construct | ||||||
HP | 206 | ||||||
AC | 16 | ||||||
Size | Large | ||||||
Weight | 750kg / 1653lbs | ||||||
Proficiency Bonus | +4 | ||||||
Initiative | 6 | ||||||
Passive features | |||||||
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Resistances | |||||||
Character information | |||||||
Location | Steel Watch Foundry | ||||||
Allies | Enver Gortash | ||||||
Experience on kill | 510 | ||||||
Model | |||||||
Hellfire Watchers are a type of Steel Watcher in Steel Watch Foundry in Baldur's Gate. They are mostly similar to Steel Watchers except, they have less HP but have more attack moves.
Attacks and Abilities
Main Hand Attack
Strike with a colossal blade to knock the target Prone and Maim them.
Action
Attack roll
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Duration: 2 turns
- Movement Speed reduced to 0, and has Disadvantage on Dexterity Saving Throws.
- Removed by healing.
Debilitating Shot
Fire a hefty ballista bolt that may Pin Down the target.
Action
Attack roll
Range: 18 m / 59 ft
Reposition Malefactor
Pull a miscreant towards you for more thorough correction.
Action
Dexterity saving throw
Range: 14 m / 46 ft
Hellfire Exhaust
Vent a gout of hellfire from your engine. Any already Burning creature caught in the blast take an extra 3-24Fire damage.
Action
Dexterity saving throw
AoE: 3 m / 9 ft (Radius)
+ 3d8Fire (Conditional)
Hellfire ignores resistance and immunity to Fire damage.
Self-Detonate
Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.
Dexterity saving throw
Hellfire ignores resistance and immunity to Fire damage.
Related Quests
Noteable Loot
Notes
- When a Hellfire Watcher is about to die it will self-destruct as a result of the passive feature Failsafe Protocol. The explosion will deal 4d12+26Fire damage[Needs Verification] in an area around the Watcher. The fire damage will penetrate immunities and resistances. A Dexterity saving throw can be made to receive half the damage dealt.
- Hellfire Watchers are immune to
- During the quest Disable the Steel Watch, several Hellfire Watchers and a special Steel Watcher Titan can be found in Steel Watch Foundry.
- Karlach's heart is a prototype engine for the Steel Watchers.
See also
- Constructs
- Resistant to Non-Magical Slashing
- Resistant to Non-Magical Piercing
- Resistant to Non-Magical Bludgeoning
- Vulnerable to Lightning
- Immune to all Psychic
- Immune to all Poison
- Articles using deprecated templates
- Resistant to Non-Magical Fire
- Immune to all Fire
- Articles needing verification
- Steel Watchers
- Creatures