Wyll likes acts of heroism, defending the innocent or defenseless, and killing goblins.
[[File:Wyll Approval.png|44px|left|alt=Wyll Approves|link=|Wyll Approves]]Wyll likes acts of heroism, defending the innocent or defenseless, and killing goblins.
The following story and dialogue choices will cause Wyll to gain [[approval]].
{{SpoilerBox|
==== Act One Approval ====
'''[[Ravaged Beach]]'''
* [Bard][Speak With Dead] Ask the [[Abducted Nobleman]] on the Crashed Nautiloid ship if he wants you to write his story. ({{Approval|Wyll|+1}})
* Demand more than apologies from [[Astarion]] when meeting him. ({{Approval|Wyll|+1}})
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] or tell it ([[Speak with Animals (Condition)|Speak with Animals]]) that you will not hurt it ({{Approval|Wyll|+1}})
'''Roadside Cliffs'''
* Deceive or peacefully persuade the tieflings to leave (Bard, Monk, Paladin have extra options.) ({{Approval|Wyll|+1}})
'''[[Chapel Entrance]]'''
* Talk Gimblebock and his crew into leaving OR choose the 'attack' dialogue option. ({{Approval|Wyll|+1}})
'''[[Druid Grove]]'''
* Use [[Athletics]]/[[Insight]] or [[Detect Thoughts]] to help [[Guex]] train. ({{Approval|Wyll|+1}})
* Tell [[Guex]] to not shout out his moves after helping him train. ({{Approval|Wyll|+1}})
* Order [[Lae'zel]] to stand down when talking to [[Zorru]]. ({{Approval|Wyll|+1}})
* Let [[Arka]] shoot [[Sazza]]. ({{Approval|Wyll|+1}})
* Talk about [[Rolan]] and his wizard master [[Lorroakan]] and agree to set up an introduction (requires [[Gale]] in party) ({{Approval|Wyll|+1}})
* Agree to help [[Zevlor]] (in his cave) to try to convince to [[Kagha]] to stop the ritual. (only if you previously decline to help / skip talking to [[Zevlor]] / knockout by [[Aradin]]) ({{Approval|Wyll|+5}})
* While talking/buying from [[Mattis]], catch [[Silfy]] trying to pickpocket you, and see her tears as genuine.
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them ({{Approval|Wyll|+1}})
* Persuade [[Kagha]] to free [[Arabella]]. ({{Approval|Wyll|+5}})
* Call [[Kagha]] a monster. ({{Approval|Wyll|+1}})
* Persuade [[Kagha]] to fight against the Shadow Druids.
* Agree with [[Zevlor]] to kill the goblin horde's leaders. ({{Approval|Wyll|+5}})
* Play with [[Alfira]] or convince her to finish her song. ({{Approval|Wyll|+1}})
'''[[Forest]]'''
* Crush the tadpole leaving [[True Soul]] [[Edowin]]'s body.
'''[[Owlbear Nest]]'''
* After killing the [[Owlbear]], spare the [[Owlbear Cub]]. ({{Approval|Wyll|+1}})
'''[[Blighted Village]]'''
* Gain entrance to the village by intimidating the guard at the South gate. ({{Approval|Wyll|+1}})
* Attack [[Fezzerk]] and his gang. ({{Approval|Wyll|+1}})
* Deliver the final blow to Goblin [[Fezzerk]].
'''[[Sunlit Wetlands]]'''
* Tell the brothers that you know [[Auntie Ethel]].
* Resurrecting [[Connor Vinderblad]] with the wand [[Bitter Divorce]] and then attacking him.
'''[[Goblin Camp]]'''
* Successfully deceive the goblins, and fling poo at them.
* Demand that [[Crusher]] kiss your foot.({{Approval|Wyll|+1}})
* Make Crusher kiss your foot after defeating him in a fight.. ({{Approval|Wyll|+1}})
* Continue to attack Crusher after he is defeated, if he attacks you. '''This will make the whole camp hostile.''' ({{Approval|Wyll|+1}})
* Successfully pass a check to take the [[Owlbear Cub]] from Goblin Krolla.
* Successfully deceive [[Minthara]] by misleading her when ordered for directions to the [[Emerald Grove]].
* Convince the spiders in the pit that goblins taste better than you.
* Stop the goblin children from throwing stones at the bear.
* Recruiting [[Halsin]] into the party after rescuing him.
* Telling [[Halsin]] to stay at where he's at after recruiting him into the party.
'''[[The Risen Road]]'''
* Kill [[Karlach]]. ({{Approval|Wyll|+10}})
* Recruit [[Karlach]] into the party. ({{Approval|Wyll|+20}})
'''[[Waukeen's Rest]]'''
* Agree to rescue Duke Ravenguard when prompted by [[Counsellor Florrick]]. ({{Approval|Wyll|+10}})
* Saving [[Benryn]] in the burning building.
* Successfully intimidate the guard guarding the hatch to the [[Zhentarim Basement]].
* Agree to purchase the artist in the [[Zhentarim Basement]].
* Agree to pay the extra 200 gold to the artist after you free him.
'''[[Crèche Y'llek]]'''
* Ask the Inquisitor how he knows so much about the player character.
'''[[Myconid Colony]]'''
* Successfully persuade the [[Myconid Colony]] that you are a traveller seeking adventure.
* Agree to help the trapped [[Baelen Bonecloak]] in the field of Bibberbang mushrooms.
'''[[Grymforge]]'''
* Agree to do what you can to find [[Philomeen]] and her explosives.
* Bow your head in respect to the fallen deep gnomes.
* Tell [[Nere|True Soul Nere]] that no more innocents will die today.
* Attack [[Nere|True Soul Nere]] by siding with mercenaries against absolutists.
* Wish [[Barcus Wroot]] luck with his search for his friend.
'''Camp/Conversation'''
* Ask him how he came to be the Blade of Frontiers. ({{Approval|Wyll|+5}})
** Tell him that he must have been proud of saving a little boy from goblins. ({{Approval|Wyll|+2}})
* Tell [[Lae'zel]] that "No one is dying tonight. We still have time." ({{Approval|Wyll|+5}})
* Tell Wyll that we should rescue [[Duke Ravenguard]]. ({{Approval|Wyll|+3}})
* Say "Hail to the Blade"/"Hail to us" during the '!' conversation after killing [[Karlach]]. ({{Approval|Wyll|+2}})
* When asking what is like being the Duke son, say "Good wine? I'll toast to that"
* Pet [[Scratch]].
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]].
* Successfully skill check to heal the [[Owlbear Cub]] when it appears again at the [[Campsite|Camp]].
'''Raphael's Deal'''
* Meeting [[Raphael]] <!-- Marking to show these options are part of a single part of a dialogue -->
** "You're mad if you think I'll make a deal with a devil." ({{Approval|Wyll|+5}})
** "Then fix it. Or die by my hand!" ({{Approval|Wyll|+1}})
* Say you are not taking Raphael's deal ({{Approval|Wyll|+1}})
'''Dialogue with Mizora, if Karlach was spared.'''
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance. ({{Approval|Wyll|+5}})
* Ask him about how it feels to be a devil. ({{Approval|Wyll|+3}})
** Tell him he looks like a handsome as a devil OR You see the Blade of Frontier ({{Approval|Wyll|+3}})
'''Pact Dialogue'''
* Encourage him to get of out his pact with [[Mizora]]. ({{Approval|Wyll|+5}})
** Encourage him further by promising to do it together. ({{Approval|Wyll|+3}})
* Ask about how he ended up with the pact. ({{Approval|Wyll|+5}})
==== Act Two Approval ====
'''[[Ruined Battlefield]]'''
* Tell [[Harper Lassandra]] that you can aid in traversing the darkness (Wizard only).
* Tell [[Harper Meygan]], "Move. I'll take care of this."
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]].
* Accept [[He Who Was| He Who Was']] offer.
'''[[Last Light Inn]]'''
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her.
* Drink the wine when talking to [[Jaheira]] inside.
* Ask [[Counsellor Florrick]] if the Flaming Fist are just going to stand around.
* Warn [[Isobel]] that [[Marcus]] plans to kidnap her.
* Play the Lute to wake up [[Art Cullagh]].
* Tell [[Halsin]] "You can count on me" before he opens the portal. ({{Approval|Wyll|+1}})
* Successfully protect the portal [[Halsin]] enters. ({{Approval|Wyll|+1}})
'''[[House in Deep Shadows]]'''
* Agree to play hide-and-seek with [[Oliver]].
'''[[Reithwin Town]]'''
* Agree to help [[Arabella]] find her parents.
* Invite [[Arabella]] to join your camp.
* Successfully pass a saving throw or sleight of hand check when interacting with [[Thisobald Thorm]].
* Reunite [[Oliver]] with [[Thaniel]].
'''[[Moonrise Towers]]'''
* Tell [[Mizora]] you'll help her if she releases Wyll from his pact. (Perception check required)
* Pass any skill check in response to [[Mizora]] asking why she should let her pet go.
* Tell [[Araj Oblodra]] that [[Astarion]] is his own person.
'''Camp / Exclamation Mark Conversation'''
* After talking to [[Mol]] and [[Raphael]] at Last Light Inn, say you need to warn her away from Raphael. ({{Approval|Wyll|+3}})
* After talking to [[Counsellor Florrick]] at Last Light Inn, say you can't let the Absolute take Grand Duke Ravengard.
* Smile and bow when he invites you to dance with him. ({{Approval|Wyll|+5}})
* Wish Wyll a good night or ask if he wants to spend the night together with you. ({{Approval|Wyll|+10}})
* Invite [[Halsin]] to join your party.}}
=== Disapproval===
Wyll dislikes villainous acts like killing the innocent or defenseless. He dislikes goblins and disapproves of helping them.
Wyll dislikes villainous acts like killing the innocent or defenseless. He dislikes goblins and disapproves of helping them.
The following story and dialogue choices will cause Wyll to lose [[approval]].
''Main Article: [[Wyll/Approval]]''
{{SpoilerBox|
==== Act One Disapproval ====
'''[[Ravaged Beach]]'''
* Accept [[Astarion]]'s apology when you meet him and say you would have done the same OR likewise wanted to see Astarion's innards on the ground. ({{Approval|Wyll|-1}})
'''[[Druid Grove]]'''
* Tell the Tielfling kids trained by [[Asharak]] that they are going to die ({{Approval|Wyll|-1}})
* Use [[Persuasion]]/[[Intimidation]] or [[Detect Thoughts]] to convince [[Arka]] to not shoot [[Sazza]] ({{Approval|Wyll|-1}})
* Tell [[Sazza]] that you will free her from her cage ({{Approval|Wyll|-1}})
* Free [[Sazza]] from her cage and tell her to follow you ({{Approval|Wyll|-1}})
* Tell [[Zevlor]] that you have other things to do.
* Help the Goblins assault the [[Druid Grove]].
* After saving [[Mirkon]] from the harpies, tell him to stop sniveling or the harpies will return. ({{Approval|Wyll|-1}})
'''[[Blighted Village]]'''
* Request to be compensated by [[Barcus Wroot]] after saving him.({{Approval|Wyll|-1}})
* Interrupt the bugbear and ogre lovers in the barn. ({{Approval|Wyll|-1}})
'''[[Riverside Teahouse]]'''
*Agree to [[Auntie Ethel|Auntie Ethel's]] deal.
*Let Auntie Ethel do her magic on your eye.
'''[[Goblin Camp]]'''
*Tell Tracker Grikka that you will "get answers for them" when discussing their prisoners. ({{Approval|Wyll|-1}})
* Kiss [[Crusher|Crusher's]] foot. ({{Approval|Wyll|-1}})
* Help up [[Crusher]] after defeating him in a fight. ({{Approval|Wyll|-1}})
'''Camp/Conversation'''
* Be dismissive of him saving a little boy from goblins ({{Approval|Wyll|-2}})
* At camp, when [[Astarion]] reveals to the party he is a vampire, say that Astarion can stay in the party because you trust him, or say to the party if they don't like [having a vampire in the party] that they can leave.
{{SpoilerBlur|
* As the Dark Urge: Confess to murdering the bard ({{Approval|Wyll|-1}})
}}
'''Raphael's deal'''
* "I'll do anything to get rid of the tadpole." ({{Approval|Wyll|-1}})
* Say you are considering Raphael's deal ({{Approval|Wyll|-1}})
'''Pact with Mizora'''
* Flirt with [[Mizora]]. ({{Approval|Wyll|-1}})
If Karlach was spared
* Ask [[Mizora]] if she will leave if you turn on [[Karlach]]. ({{Approval|Wyll|-1}})
* While asking what it is like to be a devil, tell him he looks like a freak. ({{Approval|Wyll|-3}})
==== Act Two Disapproval ====
'''[[Moonrise Towers]]'''
* Kill [[Fezzerk]] without combat after [[Ketheric Thorm]] tells you to.
As a Warlock of The Fiend subclass, Wyll gains access to powerful destructive Spells as he levels up. He gains fewer Spell Slots per day than traditional spellcasters, but in exchange, he regains use of them on a Short Rest and his spells are always cast at the highest level possible, making even his low level spells quite potent.
Wyll is first encountered when approaching the Druid Grove in the Wilderness. On approach, Goblins will attack the grove and Wyll will participate in the battle, announcing himself as the Blade of Frontiers, and defending the grove. Afterwards, he can be found in the The Hollow training Tiefling children to fight. If the player speaks with him there and agrees to join forces with him, he will join the party.
If you complete the Druid's Grove quest, Wyll cannot be found within The Hollow. He will appear after recruiting Karlach and completing the quest at The Risen Road, upon taking a long rest.
Background
At a young age, Wyll stumbled across a dark ritual that would bring a great evil into Faerûn if left unchecked. With little time left, Wyll felt left without a choice and he signed and accepted the deal of an opportunistic devil, Mizora, who arrived at the scene to offer Wyll power. With his new powers as a Warlock, Wyll was able to stop the ritual, but was wounded and lost his right eye in the ensuing battle.
Bound by pact to serve Mizora, Wyll's dealings with the devil left him estranged from his influential noble family in Baldur's Gate. He left his home and gained fame as The Blade of Frontiers, renowned for his swordsmanship and monster-slaying.
Now Wyll is on the hunt for Karlach, the latest target his patron Mizora has demanded he kill for her. He must obey, or suffer great consequences. The hunt has taken to Wyll to Avernus, in the Hells themselves.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Wyll's Pact
During the course of the story, you can learn some of the clauses of Wyll's pact with Mizora.
Clause F § 9: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfillment of related obligation.'
Clause G § 9: 'Targets shall be limited to the infernal, the demonic, the heartless, and the soulless.'
Clause Z § 13: 'Should the promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised in Avernus as a lemure.'
Clause Z § 13: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.'
Wyll actively seeks to do the right thing and live up to his ideal vision of a hero, even if at times he considers himself undeserving of the title. When few options remain, Wyll is willing to resort to brutal methods if in his eyes the ends justify the means. He is desperate to free himself from the shame of his past and be recognized as something greater. Because of this, his deeds can at times appear reckless. He enjoys his title as the Blade of Frontiers even though he regrets what it cost him to obtain it.
Interactions
Approval & Disapproval
Wyll likes acts of heroism, defending the innocent or defenseless, and killing goblins.
Wyll dislikes villainous acts like killing the innocent or defenseless. He dislikes goblins and disapproves of helping them.
Romance Spoilers This section reveals details about romance and may contain mature themes.
In Chapter One, during the party and only if the player sided with the tieflings and has at least High approval. the player can share a kiss with Wyll. There is no additional scene with Wyll when resting at the party.
In Chapter Two, during a long rest, Wyll invites you to dance with him, and afterwards the player can ask if they want to spend the night together, share a kiss or simply wish him a good night. There is no additional scene after this.