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Save the Refugees: Difference between revisions

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* [[Save the First Druid]]
* [[Save the First Druid]]


{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Druids' Grove Quests]]
[[Category:Druids' Grove Quests]]

Revision as of 03:36, 10 September 2023

Save the Refugees is a major quest in Chapter One of Baldur's Gate 3, and contains multiple related sub-quest within it.

Objectives

  • Help the Grove.
    • Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings.
    • Wyll wants to defeat the Goblin leaders to give the tieflings a chance once they're back on the road.
  • Speak with Kagha.
    • Kagha, the leader of the druids, ordered the tiefling to leave the grove. Zevlor fears they won't survive on the road and asked us to intervene.
  • Return to Zevlor.
    • Kagha wants us to make the tiefling leave - she fears the grove cannot support both them and itself.
  • End the conflict.
    • We found an interesting note involving Kagha. It might help us resolve the conflict in the grove.
    • Kahga plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this.
  • Help the tiefling leave.
    • The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins.
  • Talk to Zevlor.
    • With the goblins defeated, the tieflings can safely return to the road. They will be happy to learn the news.
  • Celebrate at Camp.
    • Grateful for our help, the tieflings are celebrating our victory. Time to have some fun.

Walkthrough

This quest is on a "timer", tracked by Long Rests. The maximum number of Long Rests before the grove is close off by the ritual is estimated at 10, but there are conflicting informations [Needs Verification]. The timer is stopped entirely by getting rid of the Shadow Druids during Investigate Kagha and stopping the ritual.

Sub-Quests