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* At the next long rest after the events at the Creche, encourage [[Lae'zel]] to listen to [[Kith'rak Voss]] or make her own choice when he visits the camp and speak about the [[Mysterious Artefact]]. | * At the next long rest after the events at the Creche, encourage [[Lae'zel]] to listen to [[Kith'rak Voss]] or make her own choice when he visits the camp and speak about the [[Mysterious Artefact]]. | ||
==== Chapter Two ==== | ==== Chapter Two ==== | ||
'''Ruined Battlefield''' | |||
* Tell [[Harper Lassandra]] that you can aid in traversing the darkness (Wizard only). | |||
* Tell [[Harper Meygan]], "Move. I'll take care of this." | |||
'''Unsorted''' | |||
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her. | * Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her. | ||
* Give her a hug when she has her second upgrade from [[Dammon]] at the [[Last Light Inn]], allowing her to be touched. | * Give her a hug when she has her second upgrade from [[Dammon]] at the [[Last Light Inn]], allowing her to be touched. |
Revision as of 07:38, 27 August 2023
Fury of Avernus | |||||||
Karlach | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 1 | |||||||
| |||||||
Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 14 | ||||||
AC | 13 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 90kg / 120lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Class | |||||||
Background | Outlander | ||||||
Location | The Risen Road | ||||||
Enemies | Zariel, Enver Gortash | ||||||
In-game | |||||||
Karlach is an Origin character and Companion in Baldur's Gate 3. She is a Tiefling Barbarian with the Outlander background.
Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.
Gameplay
In Early Access Patch 9, Karlach's class was stated to be Fighter; however, her actual class upon full release is Barbarian.
Passive Features
Martial Prodigy
A lifetime of relentless training gave you Armour Proficiency with Light and Medium Armour, as well as Proficiency with , , and .
Proficiencies
Equipment
Saving Throws
Skills
Spells Known
Cantrips Known
- Thaumaturgy (from Zariel Tiefling)
- 1st Level Spell: Searing Smite (Level 3; Recharge: Long rest) (from Zariel Tiefling)
- 2nd Level Spell: Branding Smite (Level 5; Recharge: Long rest) (from Zariel Tiefling)
Background
Karlach was a citizen of Elturel before being taken prisoner and forced to fight in the Blood War, the eternal conflict between demons and devils. She was a prisoner and champion of Zariel, Archdevil and ruler of Avernus, the first layer of the Nine Hells. Taking a risky chance on escape, Karlach boarded a hostile Mind Flayer ship when it appeared in the sky of Avernus. Using it, she made her escape from the Hells but was infected with a Mind Flayer Tadpole in the process. Now hunted, Karlach is a fugitive on the run from Zariel's forces, who seeks to have her warrior returned to her, and punished.
Personal Quest
Karlach's Companion Quest is: Our Fiery Friend.
Personality
Karlach is a foul-mouthed and brusque warrior. She's independent, but not afraid to accept outside help when necessary.
Interactions
- To be added.
Approval
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Chapter One
- Give Ethel's Bitter Divorce wand to Mayrina
- Deceive the goblins, say 'you can't be serious', then fling poo at them
- Tell Gandrel that Astarion is under your protection
- Convince Nadira to give you her Soul Coin after saving her from the bugbear
- Allow Lae'zel to speak with the Gith patrol
- Successfully deceive the ogres in the Blighted Village to get their horn
- If you refuse to kill Rugan in the Zhentarim Hideout, available if you try to do a side deal with the missing shipment
- If you purchase the artist in the Zhentarim Hideout
- If you agree to pay the extra 200 gold to the artist after you free him
- If you give an antidote to Thulla in the Myconid Colony
- When entering the Sunlit Wetlands, pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times)
- [Bard][Speak With Dead] Ask the Abducted Nobleman on the Crashed Nautiloid ship if he wants you to write his story
- Resurrect Mayrina's husband then hand her the wand
Druid Grove
- Persuade Kagha to fight against the Shadow Druids
- Agree with Zevlor to kill the goblin horde's leaders
Grymforge
- Standing up for the deep gnome slaves when their threatened by Nere once he's freed.
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere.
Camp/Conversation
- Agree to use a Soul Coin on her to power up in combat.
- Feed the Owlbear Cub when it arrives at the Camp.
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp.
- Pet Scratch.
- At camp, promise Barcuss Wroot that you will find his friend Wulbren at Moonrise Towers.
- At the next long rest after the events at the Creche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact.
Chapter Two
Ruined Battlefield
- Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only).
- Tell Harper Meygan, "Move. I'll take care of this."
Unsorted
- Show Jaheira the Mysterious Artefact when you first meet her.
- Give her a hug when she has her second upgrade from Dammon at the Last Light Inn, allowing her to be touched.
- Help Mol cheat against Raphael at the Last Light Inn.
- Tell Raphael to stay away from Mol.
- Warn Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn.
- As The Dark Urge, tell Isobel that you have the urge to kill her, then deny the urge and ask her to forgive you.
- Free Dolly from the Moonlantern carried by Kar'niss.
- Agree to play hide-and-seek with Oliver.
- Agree to help Arabella find her parents.
- Make Malus Thorn have the Sisters test their skills against each other or offer himself up to them for 'practice'.
- Invite Jaheira to your party.
Disapproval
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Chapter One
Unsorted
- Agree to Vlaakith's request to kill the person inside the Astral Prism
- Disapproves of persuading/intimidating/deceiving Gimblebock and friends into leaving.
Druid Grove
- Swear to Nettie you will take the Wyvern poison.
Forest
- Choose to attack the owlbear in dialog.
Sunlit Wetlands
Risen Road
- Convince Flind to attack the other Gnolls
Goblin Camp
- Yell "boo, get off the stage!" at Volo in the goblin camp
Grymforge
- Side with Elder Brithvar when confronting Nere
- Side with Nere against Eldar Brithvar.
Camp
- Letting Volo follow through with his attempt to remove the parasite
- To be added.
Chapter Two
- Question her encouragement of 'scamming' towards Mattis.
- Give up all your gold to Gerringothe Thorm.
- Tell Shadowheart you will support her becoming a Dark Justiciar when in the Gauntlet of Shar.
- Agree to help Balthazar in the Gauntlet of Shar
- Offer to fight Youth Varrl to the death when Sa'varsh Kethk asks for a challenger.
Romance
Trivia
- Karlach is voiced by Samantha Béart.
- Karlach was originally voiced by Shala Nyx in Early Access.
- In Multiplayer, if Karlach is chosen as an Origin by one player, Wyll cannot be chosen by any other players, and vice versa.
Gallery
External Links
Karlach on the Forgotten Realms Wiki Template:CharactersNavbox