Ad placeholder
Cold Damage: Difference between revisions
(Added tables, pictures, additional entries, text changes, marked various sections for review and revision) |
(Minor entry changes, added attack information from summoned creatures. New information pending heavy revision/refinement) |
||
Line 3: | Line 3: | ||
[[File:Cold Damage Icon.png|alt=Cold Damage Icon|right|frameless]] | [[File:Cold Damage Icon.png|alt=Cold Damage Icon|right|frameless]] | ||
{{DamageType|Cold}} damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. {{DamageType|Cold}} damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources. | {{DamageType|Cold}} damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. {{DamageType|Cold}} damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources. | ||
Line 11: | Line 14: | ||
[Review for revision] | [Review for revision] | ||
== Equipment == | ==Equipment== | ||
There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage. | There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage. | ||
Line 20: | Line 23: | ||
!Name | !Name | ||
!Item Type | !Item Type | ||
!Base Cold Damage | !Base Cold Damage | ||
!Enables Spell | !Enables Spell | ||
!Unlocks | !Unlocks | ||
Line 31: | Line 35: | ||
| | | | ||
|[[Frigid Blade]] weapon action, once per Short Rest | |[[Frigid Blade]] weapon action, once per Short Rest | ||
|Frigid Blade applies Frostbite condition on attack hit, and deals weapon Proficiency bonus as {{DamageType|Cold}} damage | |Frigid Blade applies [[Frostbite (Condition)|Frostbite]] condition on attack hit, and deals weapon Proficiency bonus as {{DamageType|Cold}} damage. | ||
|- | |- | ||
|[[File:Arrow of Ice Icon.png|alt=Arrow of Ice Icon|frameless|100x100px]] | |[[File:Arrow of Ice Icon.png|alt=Arrow of Ice Icon|frameless|100x100px]] | ||
Line 42: | Line 46: | ||
Creates Ice Surface | Creates Ice Surface | ||
|- | |- | ||
|[ | |[[File:Dagger PlusTwo Icon.png|alt=Cold Snap Icon|frameless|100x100px]] | ||
|[[Cold Snap]] | |[[Cold Snap]] | ||
| Daggers | |Daggers | ||
|{{DamageText|1d4 (1~4)|Cold}} | |{{DamageText|1d4 (1~4)|Cold}} | ||
| | | | ||
|Chilling Counter effect | |Chilling Counter effect | ||
|When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns. | |When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns. | ||
|- | |- | ||
|[ | |[[File:Flail of Ages Icon.png|alt=Flail of Ages Icon|frameless|100x100px]] | ||
|[[Flail of Ages]] | |||
|Flails | |||
|{{DamageText|1d4 (1~4)|Cold}}* | |||
|✓ | |||
| | |||
# Cast [[Elemental Age]] spell, once per Long Rest | |||
# Elements of an Epoch effect | |||
# Tenacity effect | |||
| | |||
# +1 Bonus to weapon attack roles, and an additional {{DieIcon|d4|Slashing}} '''1d4''' damage depending on the elemental age selected (i.e. {{DamageType|Cold}}). | |||
# Depending on the kind of damage chosen from Elemental Age, your attack also inflicts a related condition (i.e. [[Chilled (Condition)|Chilled]]). | |||
# When you miss a main hand attack, you deal 1 bludgeoning damage anyways. | |||
|- | |||
|[[File:Uncovered Mysteries Icon.png|alt=Frost Prince Icon|frameless|100x100px]] | |||
|[[Frost Prince]] | |[[Frost Prince]] | ||
| Amulets | |Amulets | ||
|{{DamageText|2d6 (2~12)|Cold}}* | |{{DamageText|2d6 (2~12)|Cold}}* | ||
|✓ | |✓ | ||
|Cast Level 1 Ice Knife spell, once per Long Rest | |Cast Level 1 [[Ice Knife]] spell, once per Long Rest | ||
|Standard effects of Ice Knife spell. | |Standard effects of Ice Knife spell. | ||
|- | |- | ||
Line 67: | Line 85: | ||
#Heart of Ice effect | #Heart of Ice effect | ||
#Insidious Cold effect | #Insidious Cold effect | ||
#Cast Ray of Frost cantrip | #Cast [[Ray of Frost]] cantrip | ||
| | | | ||
#When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage. | #When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage. | ||
#Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target. | #Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target. | ||
#Standard effect of Ray of Frost cantrip. | # Standard effect of Ray of Frost cantrip. | ||
|- | |- | ||
|[[File:Ring of Elemental Infusion Icon.png|alt=Ring of Elemental Infusion Icon|frameless|100x100px]] | |[[File:Ring of Elemental Infusion Icon.png|alt=Ring of Elemental Infusion Icon|frameless|100x100px]] | ||
Line 78: | Line 96: | ||
|{{DamageText|1d4 (1~4)|Cold}}* | |{{DamageText|1d4 (1~4)|Cold}}* | ||
| | | | ||
|Elemental Infusion effect | |Elemental Infusion effect | ||
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack. | |After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack. | ||
|- | |- | ||
|[Image Pending] | |[Image Pending] | ||
|[[Snow-Dusted Monastery Gloves]] | |[[Snow-Dusted Monastery Gloves]] | ||
|Gloves | |Gloves | ||
|{{DamageText|1d4 (1~4)|Cold}}* | |{{DamageText|1d4 (1~4)|Cold}}* | ||
{{DamageText|2d6 (2~12)|Cold}}* | {{DamageText|2d6 (2~12)|Cold}}* | ||
|✓ | |✓ | ||
| | | | ||
# Chilling Strike effect | #Chilling Strike effect | ||
#Cast Ice Knife spell | #Cast [[Ice Knife]] spell | ||
| | | | ||
#Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage. | #Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage. | ||
Line 113: | Line 131: | ||
|[[File:Boots of Elemental Momentum Icon.png|alt=Boots of Elemental Momentum Icon|frameless|100x100px]] | |[[File:Boots of Elemental Momentum Icon.png|alt=Boots of Elemental Momentum Icon|frameless|100x100px]] | ||
|[[Boots of Elemental Momentum]] | |[[Boots of Elemental Momentum]] | ||
| Boots | |Boots | ||
|Elemental Momentum effect | | Elemental Momentum effect | ||
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain Momentum for 2 turns. | |Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain [[Momentum (Condition)|Momentum]] for 2 turns. | ||
|- | |- | ||
|[[File:Cloak of Elemental Absorption Icon.png|alt=Cloak of Elemental Absorption Icon|frameless|100x100px]] | |[[File:Cloak of Elemental Absorption Icon.png|alt=Cloak of Elemental Absorption Icon|frameless|100x100px]] | ||
|[[Cloak of Elemental Absorption]] | |[[Cloak of Elemental Absorption]] | ||
| Cloaks | |Cloaks | ||
|Absorb Elements action, once per Short Rest | |[[Absorb Elements]] action, once per Short Rest | ||
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional {{DieIcon| | |Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional {{DieIcon|d6|Slashing}} '''1d6''' of that element type on your next attack. | ||
|- | |- | ||
|[[File:Cloak of the Weave Icon.png|alt=Cloak of the Weave Icon|frameless|100x100px]] | |[[File:Cloak of the Weave Icon.png|alt=Cloak of the Weave Icon|frameless|100x100px]] | ||
|[[Cloak of the Weave]] | |[[Cloak of the Weave]] | ||
|Cloaks | |Cloaks | ||
| Absorb Elements action, once per Short Rest | |[[Absorb Elements]] action, once per Short Rest | ||
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional '''1d6''' of that element type on your next attack. | |Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional '''1d6''' of that element type on your next attack. | ||
|- | |- | ||
Line 133: | Line 151: | ||
|Hats | |Hats | ||
|Coldbrim Chill effect | |Coldbrim Chill effect | ||
|Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost. | |Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]]. | ||
|- | |- | ||
|[[File:Shortbow PlusOne Icon.png|alt=Darkfire Shortbow Icon|frameless|100x100px]] | |[[File:Shortbow PlusOne Icon.png|alt=Darkfire Shortbow Icon|frameless|100x100px]] | ||
Line 141: | Line 159: | ||
#Resistance to {{DamageType|Cold}} damage | #Resistance to {{DamageType|Cold}} damage | ||
#Resistance to {{DamageType|Fire}} damage | #Resistance to {{DamageType|Fire}} damage | ||
#Cast [[Haste]] spell, once per Long Rest | #Cast [[Haste]] spell, once per Long Rest | ||
|3. Standard effects of Haste spell. | | 3. Standard effects of Haste spell. | ||
|- | |- | ||
|[[File:Elixir of Cold Resistance Icon.png|alt=Elixir of Cold Resistance Icon|frameless|100x100px]] | |[[File:Elixir of Cold Resistance Icon.png|alt=Elixir of Cold Resistance Icon|frameless|100x100px]] | ||
Line 151: | Line 169: | ||
|Can be thrown to act as an AOE | |Can be thrown to act as an AOE | ||
Does not stack with other Elixirs | Does not stack with other Elixirs | ||
Lasts until Long Rest | Lasts until Long Rest | ||
Potions are consumed upon use | Potions are consumed upon use | ||
|- | |- | ||
|[[File:Hoarfrost Boots Icon.png|alt=Hoarfrost Boots Icon|frameless|100x100px]] | |[[File:Hoarfrost Boots Icon.png|alt=Hoarfrost Boots Icon|frameless|100x100px]] | ||
|[[Hoarfrost Boots]] | |[[Hoarfrost Boots]] | ||
|Boots | |Boots | ||
|Hoarfrost Balance effect | |Hoarfrost Balance effect | ||
|You cannot fall prone while traversing Ice Surfaces. | |You cannot fall prone while traversing Ice Surfaces. | ||
Line 165: | Line 185: | ||
| | | | ||
#Resistance to {{DamageType|Cold}} damage | #Resistance to {{DamageType|Cold}} damage | ||
#Cast Armour of Agathys, once per Long Rest | #Cast [[Armour of Agathys]], once per Long Rest | ||
|2. Standard effect of a Level 3 Armour of Agathys spell | |2. Standard effect of a Level 3 Armour of Agathys spell. | ||
|- | |- | ||
|[[File:Necklace of Elemental Augmentation.png|alt=Necklace of Elemental Augmentation Icon|frameless|100x100px]] | |[[File:Necklace of Elemental Augmentation.png|alt=Necklace of Elemental Augmentation Icon|frameless|100x100px]] | ||
|[[Necklace of Elemental Augmentation]] | |[[Necklace of Elemental Augmentation]] | ||
|Amulets | |Amulets | ||
|Elemental Augmentation effect | |Elemental Augmentation effect | ||
| When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt. | |When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt. | ||
|- | |- | ||
|[[File:Robe of Summer Icon.png|alt=Robe of Summer Icon|frameless|100x100px]] | |[[File:Robe of Summer Icon.png|alt=Robe of Summer Icon|frameless|100x100px]] | ||
|[[Robe of Summer]] | | [[Robe of Summer]] | ||
|Clothing | |Clothing | ||
|Resistance to {{DamageType|Cold}} damage | |Resistance to {{DamageType|Cold}} damage | ||
Line 187: | Line 207: | ||
|- | |- | ||
|[[File:Wavemother's Robe Icon.png|alt=Wavemother Robe Icon|frameless|100x100px]] | |[[File:Wavemother's Robe Icon.png|alt=Wavemother Robe Icon|frameless|100x100px]] | ||
|[[Wavemother's Robe]] | | [[Wavemother's Robe]] | ||
|Clothing | |Clothing | ||
| | | | ||
#Temperature Adjustment effect | #Temperature Adjustment effect | ||
#Watery Rejuvenation effect | # Watery Rejuvenation effect | ||
#Cast [[Create or Destroy Water]], once per Short Rest | #Cast [[Create or Destroy Water]], once per Short Rest | ||
| | | | ||
#Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage. | #Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage. | ||
#If the wearer is standing in a Water Surface at the start of their turn, they heal for '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces] | #If the wearer is standing in a Water Surface at the start of their turn, they heal for {{DieIcon|d4|Slashing}} '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces] | ||
#Standard effects of Create or Destroy Water spell. | #Standard effects of Create or Destroy Water spell. | ||
|- | |- | ||
Line 201: | Line 221: | ||
|[[Winter's Clutches]] | |[[Winter's Clutches]] | ||
|Gloves | |Gloves | ||
|Winter's Clutches effect | |Winter's Clutches effect | ||
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of Encrusted with Frost upon the Target(s). | |When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s). | ||
|} | |} | ||
==Actions== | ==Actions== | ||
[Placeholder] Brief summary of actions | [Placeholder] Brief summary of actions | ||
{| class="wikitable" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+ Actions that inflict/impact Cold damage | |+ Actions that inflict/impact Cold damage | ||
! | |||
! | ! | ||
!Base Cold Damage | !Base Cold Damage | ||
!AOE | |||
!Saving Throw | |||
!Special Cold Factors | !Special Cold Factors | ||
! Source | !Source | ||
|- | |- | ||
|[[ | |[[File:Ice Knife Icon.png|alt=Blade of Rime Icon|frameless|100x100px]] | ||
| | |[[Blade of Rime]] | ||
| | |||
| | |||
|[[Blade of Rime]] | |||
|{{DamageText|2d6 (2~12)|Cold}} | |{{DamageText|2d6 (2~12)|Cold}} | ||
|✓ | |||
|Dexterity | |||
|Creates Ice Surface | |Creates Ice Surface | ||
Identical to Ice Knife | Identical to Ice Knife | ||
|Level 3 Monk, Way of the Four Elements | | Level 3 [[Monk]], Way of the Four Elements | ||
|- | |- | ||
|[[File:Ray of Frost Icon.png|alt=Chill of the Mountain Icon|frameless|100x100px]] | |||
|[[Chill of the Mountain]] | |[[Chill of the Mountain]] | ||
|{{DamageText|1d10 (1~10)|Cold}}{{DamageText|2d10 (2~20)|Cold}}* | |{{DamageText|1d10 (1~10)|Cold}}{{DamageText|2d10 (2~20)|Cold}}* | ||
| | |||
| | |||
|Monk version of Ray of Frost | |Monk version of Ray of Frost | ||
Damage upcast at Monk Level 9 | Damage upcast at Monk Level 9 | ||
|Level 3 Monk, Way of the Four Elements | | Level 3 [[Monk]], Way of the Four Elements | ||
|- | |- | ||
|[[ | |[[File:Frost Breath Icon.png|alt=Frost Breath Icon|frameless|100x100px]] | ||
|{{DamageText| | |[[Frost Breath]] | ||
| | |{{DamageText|2d6 (2~12)|Cold}} | ||
|✓ | |||
Once per | | Constitution: Halve | ||
| | |Once per Long Rest | ||
|[[Dragonborn]] race, Silver or White Subrace | |||
|- | |- | ||
|[[ | |[[File:Rage Bear Heart Icon.png|alt=Rage: Bear Heart Icon|frameless|100x100px]] | ||
| | |[[Rage: Bear Heart]] | ||
|N/A | |||
|Level | | | ||
| | |||
|Gives resistance to all Damage Types (i.e.{{DamageType|Cold}}) except Psychic. | |||
10 turn duration | |||
|Level 3 [[Barbarian]], Wildheart | |||
|- | |- | ||
|[[File:Action Monk IceCube.png|alt=Shaping of the Ice|frameless|100x100px]] | |||
|[[Shaping of the Ice]] | |[[Shaping of the Ice]] | ||
|N/A | |N/A | ||
| | |||
| | |||
|Creates a climbable ice cube | |Creates a climbable ice cube | ||
10 turn duration | 10 turn duration | ||
|Level 3 Monk, Way of the Four Elements | |Level 3 [[Monk]], Way of the Four Elements | ||
|} | |} | ||
<small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small> | |||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Gear Actions | |+Gear Actions | ||
! | ! | ||
! | ! | ||
!Base Cold Damage | ! Base Cold Damage | ||
!Special Cold Factors | !Special Cold Factors | ||
!Source | !Source | ||
Line 264: | Line 292: | ||
|[[File:Absorb Elements Icon.png|alt=Absorb Elements Icon|frameless|100x100px]] | |[[File:Absorb Elements Icon.png|alt=Absorb Elements Icon|frameless|100x100px]] | ||
|[[Absorb Elements]] | |[[Absorb Elements]] | ||
| | |{{DamageText|1d6 (1~6)|Cold}}* | ||
| | |Take half damage from the next elemental attack you receive, then deal an additional {{DieIcon|d6|Slashing}} '''1d6''' of that element on your next attack. | ||
| | Once per Short Rest | ||
|Cloak of Elemental Absorption | |||
Cloak of the Weave | |||
|- | |||
| [[File:Action Mag FrigidBlade.png|alt=Frigid Blade Icon|frameless|100x100px]] | |||
|[[Frigid Blade]] | |||
|Deal weapon Proficiency bonus as {{DamageType|Cold}} damage | |||
|Applies [[Frostbite (Condition)|Frostbite]] condition on attack hit | |||
|Allandra's Whelm | |||
|- | |||
|[[File:Protection from Energy Cold Icon.png|alt=Frost of Dark Winter Icon|frameless|100x100px]] | |||
| [[Frost of Dark Winter]] | |||
|N/A | |||
|Cast [[Cone of Cold]], once per Short Rest | |||
Cast [[Ice Storm]], once per Short Rest | |||
Gain [[Conduit of Kereska's Ice (Condition)|Conduit of Kereska's Ice]] effect, until Long Rest | |||
Once per Short Rest | |||
|[[Markoheshkir]], [[Kereska's Favour]] | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+Summoned Elemental Actions that inflict/impact Cold damage | |||
!Table pending refinement/revision | |||
! | |||
! | |||
! | |||
! | |||
! | |||
! | |||
|- | |||
|Ice Mephit | |||
|Freezing Claws | |||
{{DamageText|2d6 (2~12)|Cold}} | |||
|Chromatic Orb: Cold | |||
{{DamageText|2d8 (2~16)|Cold}} | |||
|Ice Breath | |||
{{DamageText|2d6 (2~12)|Cold}} | |||
AOE | |||
Dexterity Save, Halve | |||
Once per turn | |||
|Death Burst: Cold | |||
{{DamageText|4d6 (4~24)|Cold}} | |||
Dexterity Save, Halve | |||
|Death Burst: Cold (Effect) | |||
{{DamageText|2d6 (2~12)|Cold}} | |||
AOE | |||
Saving throw, halve | |||
Autonomous on death | |||
|2 Ice Mephits are summoned | |||
|- | |- | ||
| | |Water Elemental | ||
| | |Slam | ||
| | {{DamageText|1d6 (1~6)|Cold}} | ||
Chill 2 turns | |||
Water Surface | |||
|Winter's Breath | |||
{{DamageText|4d6 (4~24)|Cold}} | |||
Burning targets take {{DamageText|2d6 (2~12)|Cold}} and become Brittle for 3 turns | |||
Ice surface | |||
|Multiattack | |||
{{DamageText|2d4 (2~8)|Cold}}{{DamageText|2d4 (2~8)|Cold}}Chilled targets take double damage | |||
Once per turn | |||
| | | | ||
| | | | ||
|Can only conjure one entity from [[Conjure Elemental]] at a time | |||
|- | |- | ||
| | |Water Myrmidon | ||
| | |Trident of the Depths | ||
{{DamageText|1d6 (1~6)|Cold}} | |||
|Hiemal Strike | |||
{{DamageText|1d6 (1~6)|Cold}}{{DamageText|1d10 (1~10)|Cold}}2 turns Chilled | |||
|Explosive Icicle | |||
{{DamageText|3d8 (3~24)|Cold}} | |||
3 targets, aoe | |||
Once per turn | |||
| | | | ||
| | | | ||
| | |Can only conjure one entity from [[Conjure Elemental]] at a time | ||
|} | |} | ||
==Spells== | ==Spells == | ||
[Placeholder] Brief summary of spells | [Placeholder] Brief summary of spells | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
Line 289: | Line 385: | ||
!Spell Level | !Spell Level | ||
!Base Cold Damage | !Base Cold Damage | ||
! Upcast Cold Damage | !Upcast Cold Damage | ||
!Concentration | !Concentration | ||
!AOE | !AOE | ||
!Saving Throw | !Saving Throw | ||
!Special Cold Factors | !Special Cold Factors | ||
|- | |- | ||
|[[File:Armour Of Agathys Icon.png|alt=Armour of Agathys Icon|frameless|100x100px]] | |[[File:Armour Of Agathys Icon.png|alt=Armour of Agathys Icon|frameless|100x100px]] | ||
|[[Armour of Agathys]] | | [[Armour of Agathys]] | ||
|1 | |1 | ||
|{{DamageText|5|Cold}} | |{{DamageText|5|Cold}} | ||
|{{DamageText|5|Cold}} | | {{DamageText|5|Cold}} | ||
| | | | ||
| | | | ||
Line 305: | Line 401: | ||
|Damage inflicted upon being melee attacked | |Damage inflicted upon being melee attacked | ||
|- | |- | ||
|[[File:Chromatic Orb Cold Icon.png|alt=Chromatic Orb: Cold Icon|frameless|100x100px]] | | [[File:Chromatic Orb Cold Icon.png|alt=Chromatic Orb: Cold Icon|frameless|100x100px]] | ||
|[[Chromatic Orb: Cold]] | | [[Chromatic Orb: Cold]] | ||
|1 | |1 | ||
|{{DamageText|2d8 (2~16)|Cold}} | |{{DamageText|2d8 (2~16)|Cold}} | ||
|{{DamageText|1d8 (1~8)|Cold}} | | {{DamageText|1d8 (1~8)|Cold}} | ||
| | | | ||
|✓ | |✓ | ||
Line 315: | Line 411: | ||
|Creates Ice Surface | |Creates Ice Surface | ||
|- | |- | ||
|[[File:Cone of Cold Icon.png|alt=Cone of Cold Icon|frameless|100x100px]] | | [[File:Cone of Cold Icon.png|alt=Cone of Cold Icon|frameless|100x100px]] | ||
|[[Cone of Cold]] | |[[Cone of Cold]] | ||
|5 | |5 | ||
|{{DamageText|8d8 (8~64)|Cold}} | |{{DamageText|8d8 (8~64)|Cold}} | ||
|{{DamageText|1d8 (1~8)|Cold}} | |{{DamageText|1d8 (1~8)|Cold}} | ||
| | | | ||
|✓ | |✓ | ||
|Constitution: Halve | |Constitution: Halve | ||
| | | | ||
|- | |- | ||
| | |[[File:Spell Conjuration ConjureElemental Water.png|alt=Conjure Elemental: Water Elemental|frameless|100x100px]] | ||
|Conjure Elemental: Water | | Conjure Elemental: Water Elemental | ||
|5 | |5 | ||
| rowspan="3" |Consult Summoned Elemental Actions table | |||
| rowspan="3" |N/A | |||
| | | | ||
| | | | ||
| | | | ||
|[Information pending] | |||
|- | |||
|[[File:Spell Conjuration ConjureElemental HigherLevel Water.png|alt=Conjure Elemental: Water Myrmidon|frameless|100x100px]] | |||
|Conjure Elemental: Water Myrmidon | |||
|6 | |||
| | | | ||
| | | | ||
| | | | ||
|[Information pending] | |||
|- | |- | ||
| | |[[File:Spell Conjuration ConjureMinorElementals IceMephit.png|alt=Conjure Minor Elementals: Ice Mephits|frameless|100x100px]] | ||
|Conjure Minor Elemental: Ice Mephits | |Conjure Minor Elemental: Ice Mephits | ||
|4 | |4 | ||
Line 341: | Line 445: | ||
| | | | ||
| | | | ||
| | |[Information pending] | ||
|- | |- | ||
|[[File:Elemental Weapon Cold Icon.png|alt=Elemental Weapon: Cold Icon|frameless|100x100px]] | |[[File:Elemental Weapon Cold Icon.png|alt=Elemental Weapon: Cold Icon|frameless|100x100px]] | ||
Line 370: | Line 472: | ||
|[[Glyph of Warding: Cold]] | |[[Glyph of Warding: Cold]] | ||
|3 | |3 | ||
|{{DamageText|5d8 (5~40)|Cold}} | | {{DamageText|5d8 (5~40)|Cold}} | ||
|{{DamageText|1d8 (1~8)|Cold}} | |{{DamageText|1d8 (1~8)|Cold}} | ||
| | | | ||
|✓ | |✓ | ||
|Dexterity: Halve | | Dexterity: Halve | ||
|Inflicts damage upon contact with Hostile Target | |Inflicts damage upon contact with Hostile Target | ||
|- | |- | ||
Line 385: | Line 487: | ||
|✓ | |✓ | ||
| | | | ||
|Damage inflicted to Targets starting their turn in AOE | | Damage inflicted to Targets starting their turn in AOE | ||
10 turn duration | 10 turn duration | ||
|- | |- | ||
Line 399: | Line 501: | ||
Identical to Monk Ki spell, Blade of Rime | Identical to Monk Ki spell, Blade of Rime | ||
|- | |- | ||
|[[File:Ice Storm Icon.png|alt=Ice Storm Icon|frameless|100x100px]] | |[[File:Ice Storm Icon.png|alt=Ice Storm Icon|frameless|100x100px]] | ||
|[[Ice Storm]] | |[[Ice Storm]] | ||
|4 | |4 | ||
Line 416: | Line 518: | ||
| | | | ||
|✓ | |✓ | ||
|Constitution: | |Constitution: Halve | ||
|Creates Ice Surface | |Creates Ice Surface | ||
|- | |- | ||
|[[File:Protection from Energy Cold Icon.png|alt=Protection from Energy: Cold Icon|frameless|100x100px]] | |[[File:Protection from Energy Cold Icon.png|alt=Protection from Energy: Cold Icon|frameless|100x100px]] | ||
Line 423: | Line 525: | ||
|3 | |3 | ||
|N/A | |N/A | ||
|N/A | | N/A | ||
|✓ | |✓ | ||
| | | | ||
Line 433: | Line 535: | ||
|0 | |0 | ||
|{{DamageText|1d8 (1~8)|Cold}} | |{{DamageText|1d8 (1~8)|Cold}} | ||
|{{DamageText|1d8 (1~8)|Cold}} | | {{DamageText|1d8 (1~8)|Cold}} | ||
| | | | ||
| | | | ||
Line 440: | Line 542: | ||
Damage upcast added at Spellcaster Level 5 and again at 10 | Damage upcast added at Spellcaster Level 5 and again at 10 | ||
|- | |- | ||
|[[File:Sleet Storm Icon.png|alt=Sleet Storm Icon|frameless|100x100px]] | |[[File:Sleet Storm Icon.png|alt=Sleet Storm Icon|frameless|100x100px]] | ||
|[[Sleet Storm]] | |[[Sleet Storm]] | ||
|3 | |3 | ||
| N/A | |N/A | ||
|N/A | |N/A | ||
|✓ | |✓ | ||
Line 450: | Line 552: | ||
|Creates Ice Surface | |Creates Ice Surface | ||
Interrupts Concentration | Interrupts Concentration | ||
10 turn duration | 10 turn duration | ||
|- | |- | ||
|[[File:Spell Evocation WallOfIce.png|alt=Wall of Ice Icon|frameless|100x100px]] | | [[File:Spell Evocation WallOfIce.png|alt=Wall of Ice Icon|frameless|100x100px]] | ||
|[[Wall of Ice]] | |[[Wall of Ice]] | ||
|6 | | 6 | ||
|{{DamageText|10d6 (10~60)|Cold}} | |{{DamageText|10d6 (10~60)|Cold}} | ||
|N/A | |N/A | ||
Line 461: | Line 564: | ||
|Dexterity: Halve | |Dexterity: Halve | ||
|Initial damage to enemies in spell path | |Initial damage to enemies in spell path | ||
Upon wall destruction leaves | Upon wall destruction leaves Ice Cloud | ||
Breaking concentration destroys wall | |||
10 turn duration | 10 turn duration | ||
Line 467: | Line 572: | ||
<small><sup>* Damage is indicative of effects, not the base spell</sup></small> | <small><sup>* Damage is indicative of effects, not the base spell</sup></small> | ||
==Effects== | ==Effects == | ||
Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle. | Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle. | ||
Line 474: | Line 579: | ||
|+Persistent effects that impact Cold damage | |+Persistent effects that impact Cold damage | ||
! | ! | ||
!Effect Description | !Effect Description | ||
!Source | !Source | ||
|- | |- | ||
|Animal Aspect: Crocodile | |Animal Aspect: Crocodile | ||
|On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone. | |On slippery surfaces (i.e. Ice Surface) you have Advantage on Saving Throws against being knocked prone. | ||
|Level 6 [[Barbarian]] [[Wildheart]] | |Level 6 [[Barbarian]] [[Wildheart]] | ||
|- | |||
|Draconic Ancestry | |||
|You have Resistance to a particular damage type depending on your Dragonborn subrace (i.e. Silver & White Dragons are {{DamageType|Cold}}). | |||
| [[Dragonborn]] Race | |||
|- | |- | ||
|Elemental Adept: Cold | |Elemental Adept: Cold | ||
Line 498: | Line 607: | ||
|- | |- | ||
|Wasteland Wanderer: Cold | |Wasteland Wanderer: Cold | ||
|Resistance to {{DamageType|Cold}} damage | |Resistance to {{DamageType|Cold}} damage. | ||
|[[Ranger]] Natural Explorer | |[[Ranger]] Natural Explorer | ||
|} | |} | ||
Line 504: | Line 613: | ||
|+Persistent gear effects that impact Cold damage | |+Persistent gear effects that impact Cold damage | ||
! | ! | ||
!Effect Description | !Effect Description | ||
!Source | !Source | ||
|- | |- | ||
|Chilling Counter | |Chilling Counter | ||
|When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns. | |When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns. | ||
|Cold Snap | |Cold Snap | ||
|- | |- | ||
|Chilling Strike | |Chilling Strike | ||
|Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage. | |Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage. | ||
|Snow-Dusted Monastery Gloves | |Snow-Dusted Monastery Gloves | ||
|- | |||
| Coldbrim Chill | |||
|Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]]. | |||
| Coldbrim Hat | |||
|- | |- | ||
| | |Conduit of Kereska's Ice | ||
| | |Cast [[Cone of Cold]] and [[Ice Storm]], once per Short Rest | ||
| | {{DamageType|Cold}} spells deal additional {{DamageType|Cold}} damage equal to your Proficiency Bonus. | ||
Resistance to {{DamageType|Cold}} damage. | |||
When you deal spell damage, you inflict 1 turn of [[Encrusted with Frost (Condition)|Encrusted with Frost]] on the Target. | |||
|[[Markoheshkir]], [[Kereska's Favour]] | |||
Must be reapplied after Long Rest | |||
|- | |- | ||
|Elemental Augmentation | |Elemental Augmentation | ||
Line 524: | Line 642: | ||
|- | |- | ||
|Elemental Infusion | |Elemental Infusion | ||
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack. | |After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack. | ||
|Ring of Elemental Infusion | |Ring of Elemental Infusion | ||
|- | |- | ||
|Elemental Momentum | |Elemental Momentum | ||
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain Momentum for 2 turns. | |Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain [[Momentum (Condition)|Momentum]] for 2 turns. | ||
|Boots of Elemental Momentum | |Boots of Elemental Momentum | ||
|- | |||
|Elements of an Epoch | |||
|Depending on the kind of damage chosen from [[Elemental Age]], your attack also inflicts a related condition (i.e. [[Chilled (Condition)|Chilled]]). | |||
|Flail of Ages | |||
|- | |- | ||
|Heart of Ice | |Heart of Ice | ||
Line 540: | Line 662: | ||
|- | |- | ||
|Insidious Cold | |Insidious Cold | ||
|Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target. | |Dealing {{DamageType|Cold}} damage with a spell possibly inflicts [[Chilled (Condition)|Chilled]] upon the Target. | ||
|Mourning Frost | |Mourning Frost | ||
|- | |- | ||
|Nature's Vengeance | |Nature's Vengeance | ||
Line 548: | Line 670: | ||
|- | |- | ||
|Snowburst | |Snowburst | ||
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s). | | When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s). | ||
|Snowburst Ring | |Snowburst Ring | ||
|- | |- | ||
|Temperature Adjustment | |Temperature Adjustment | ||
|Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage | |Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage. | ||
|Wavemother's Robe | |Wavemother's Robe | ||
|- | |- | ||
|Winter's Clutches | |Winter's Clutches | ||
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of Encrusted with Frost upon the Target(s). | |When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s). | ||
|Winter's Clutches | |Winter's Clutches | ||
|} | |} | ||
Line 562: | Line 684: | ||
==Conditions== | ==Conditions== | ||
[Placeholder] | [Placeholder] | ||
=== [[Brittle]] === | |||
===[[Chilled (Condition)|Chilled]]=== | ===[[Chilled (Condition)|Chilled]]=== | ||
[Placeholder] | [Placeholder] | ||
===[[Encrusted with Frost (Condition)|Encrusted with Frost]]=== | Description, relevance to {{DamageType|Cold}}, sources | ||
===[[Encrusted with Frost (Condition)|Encrusted with Frost]] === | |||
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking {{DamageType|Cold}} damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces. | This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking {{DamageType|Cold}} damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces. | ||
Line 574: | Line 700: | ||
[Placeholder] | [Placeholder] | ||
===[[Frozen]]=== | ===[[Frozen (Condition)|Frozen]]=== | ||
[Placeholder] | [Placeholder] | ||
=== [[Prone (Condition)|Prone]] === | |||
===[[Ray of Frost (Condition)|Ray of Frost]]=== | ===[[Ray of Frost (Condition)|Ray of Frost]]=== | ||
Line 585: | Line 713: | ||
==Surfaces== | ==Surfaces== | ||
[Placeholder] | [Placeholder] | ||
=== Ice Cloud === | |||
===[[Ice Surface]]=== | ===[[Ice Surface]]=== |
Revision as of 06:46, 25 August 2023
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Cold damage is a non-physical, elemental magic, Damage Type available in Baldur's Gate 3. Cold damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.
Cold damage has an association with conditions and effects that interfere with ground movement, particularly Ice Surfaces, that makes it valuable to disrupt moving Targets. The conditions and effects of Cold damage often run counter to those related to Fire damage.
*Given the extensive support for Ice Surfaces they, and aspects interacting with them, will be treated as factors of Cold Damage for this page.
[Review for revision]
Equipment
There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on Cold damage that Players can utilize. Some enable Players to inflict Cold damage through weapon attacks or by unlocking spells. While others offer unique modifiers on Cold attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with Cold damage and their importance to Cold damage.
[Review for revision]
Name | Item Type | Base Cold Damage | Enables Spell | Unlocks | Special Cold Factors | |
---|---|---|---|---|---|---|
Allandra's Whelm | Tridents | 1d4 (1~4)Cold | Frigid Blade weapon action, once per Short Rest | Frigid Blade applies Frostbite condition on attack hit, and deals weapon Proficiency bonus as Cold damage. | ||
Arrow of Ice | Arrows | 2d4 (2~8)Cold | Arrows are consumed upon use
Creates Ice Surface | |||
Cold Snap | Daggers | 1d4 (1~4)Cold | Chilling Counter effect | When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns. | ||
Flail of Ages | Flails | 1d4 (1~4)Cold* | ✓ |
|
| |
Frost Prince | Amulets | 2d6 (2~12)Cold* | ✓ | Cast Level 1 Ice Knife spell, once per Long Rest | Standard effects of Ice Knife spell. | |
Mourning Frost | Quarterstaves | 1d4 (1~4)Cold | ✓ |
|
||
Ring of Elemental Infusion | Rings | 1d4 (1~4)Cold* | Elemental Infusion effect | After dealing Elemental damage (i.e. Cold) using a spell or cantrip, until the end of your next turn, you deal an additional 1d4 of that element on a successful weapon attack. | ||
[Image Pending] | Snow-Dusted Monastery Gloves | Gloves | 1d4 (1~4)Cold* | ✓ |
|
* Damage is indicative of unlocked spell/effects, not the base gear
Item Type | Unlocks | Special Cold Factors | ||
---|---|---|---|---|
Amulet of Elemental Torment | Amulets | Nature's Vengeance effect | When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects. | |
Boots of Elemental Momentum | Boots | Elemental Momentum effect | Whenever the wearer deals Elemental damage (i.e. Cold) with spells or cantrips, they gain Momentum for 2 turns. | |
Cloak of Elemental Absorption | Cloaks | Absorb Elements action, once per Short Rest | Take half damage from the next Elemental damage (i.e. Cold) attack targeting you and deal an additional 1d6 of that element type on your next attack. | |
Cloak of the Weave | Cloaks | Absorb Elements action, once per Short Rest | Take half damage from the next Elemental damage (i.e. Cold) attack targeting you and deal an additional 1d6 of that element type on your next attack. | |
Coldbrim Hat | Hats | Coldbrim Chill effect | Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost. | |
Darkfire Shortbow | Shortbows | 3. Standard effects of Haste spell. | ||
Elixir of Cold Resistance | Potions
Elixirs |
Resistance to Cold damage | Can be thrown to act as an AOE
Does not stack with other Elixirs Lasts until Long Rest Potions are consumed upon use | |
Hoarfrost Boots | Boots | Hoarfrost Balance effect | You cannot fall prone while traversing Ice Surfaces. | |
Icebite Robe | Clothing |
|
2. Standard effect of a Level 3 Armour of Agathys spell. | |
Necklace of Elemental Augmentation | Amulets | Elemental Augmentation effect | When one of your cantrips deals Elemental damage (i.e. Cold), add your Spellcasting Modifier to the damage dealt. | |
Robe of Summer | Clothing | Resistance to Cold damage | ||
Snowburst Ring | Rings | Snowburst effect | When the wearer deals Cold damage, they also create an Ice Surface around the Target(s). | |
Wavemother's Robe | Clothing |
|
||
Winter's Clutches | Gloves | Winter's Clutches effect | When the wearer deals Cold damage, inflict 2 turns of Encrusted with Frost upon the Target(s). |
Actions
[Placeholder] Brief summary of actions
Base Cold Damage | AOE | Saving Throw | Special Cold Factors | Source | ||
---|---|---|---|---|---|---|
Blade of Rime | 2d6 (2~12)Cold | ✓ | Dexterity | Creates Ice Surface
Identical to Ice Knife |
Level 3 Monk, Way of the Four Elements | |
Chill of the Mountain | 1d10 (1~10)Cold2d10 (2~20)Cold* | Monk version of Ray of Frost
Damage upcast at Monk Level 9 |
Level 3 Monk, Way of the Four Elements | |||
Frost Breath | 2d6 (2~12)Cold | ✓ | Constitution: Halve | Once per Long Rest | Dragonborn race, Silver or White Subrace | |
Rage: Bear Heart | N/A | Gives resistance to all Damage Types (i.e.Cold) except Psychic.
10 turn duration |
Level 3 Barbarian, Wildheart | |||
Shaping of the Ice | N/A | Creates a climbable ice cube
10 turn duration |
Level 3 Monk, Way of the Four Elements |
* Damage is indicative of unlocked spell/effects, not the base action
Base Cold Damage | Special Cold Factors | Source | ||
---|---|---|---|---|
Absorb Elements | 1d6 (1~6)Cold* | Take half damage from the next elemental attack you receive, then deal an additional 1d6 of that element on your next attack.
Once per Short Rest |
Cloak of Elemental Absorption
Cloak of the Weave | |
Frigid Blade | Deal weapon Proficiency bonus as Cold damage | Applies Frostbite condition on attack hit | Allandra's Whelm | |
Frost of Dark Winter | N/A | Cast Cone of Cold, once per Short Rest
Cast Ice Storm, once per Short Rest Gain Conduit of Kereska's Ice effect, until Long Rest Once per Short Rest |
Markoheshkir, Kereska's Favour |
Table pending refinement/revision | ||||||
---|---|---|---|---|---|---|
Ice Mephit | Freezing Claws | Chromatic Orb: Cold | Ice Breath | Death Burst: Cold | Death Burst: Cold (Effect) | 2 Ice Mephits are summoned |
Water Elemental | Slam | Winter's Breath
4d6 (4~24)Cold Burning targets take 2d6 (2~12)Cold and become Brittle for 3 turns Ice surface |
Multiattack
2d4 (2~8)Cold2d4 (2~8)ColdChilled targets take double damage Once per turn |
Can only conjure one entity from Conjure Elemental at a time | ||
Water Myrmidon | Trident of the Depths | Hiemal Strike | Explosive Icicle | Can only conjure one entity from Conjure Elemental at a time |
Spells
[Placeholder] Brief summary of spells
Spell Level | Base Cold Damage | Upcast Cold Damage | Concentration | AOE | Saving Throw | Special Cold Factors | ||
---|---|---|---|---|---|---|---|---|
Armour of Agathys | 1 | 5Cold | 5Cold | Damage inflicted upon being melee attacked | ||||
Chromatic Orb: Cold | 1 | 2d8 (2~16)Cold | 1d8 (1~8)Cold | ✓ | Creates Ice Surface | |||
Cone of Cold | 5 | 8d8 (8~64)Cold | 1d8 (1~8)Cold | ✓ | Constitution: Halve | |||
Conjure Elemental: Water Elemental | 5 | Consult Summoned Elemental Actions table | N/A | [Information pending] | ||||
Conjure Elemental: Water Myrmidon | 6 | [Information pending] | ||||||
Conjure Minor Elemental: Ice Mephits | 4 | [Information pending] | ||||||
Elemental Weapon: Cold | 3 | 1d4 (1~4)Cold* | N/A | ✓ | Damage added to weapon attack roles
+1 bonus to weapon attack roles | |||
Fire Shield: Chill | 4 | 2d8 (2~16)Cold | N/A | Damage inflicted upon being melee attacked
10 Turn Duration | ||||
Glyph of Warding: Cold | 3 | 5d8 (5~40)Cold | 1d8 (1~8)Cold | ✓ | Dexterity: Halve | Inflicts damage upon contact with Hostile Target | ||
Hunger of Hadar | 3 | 2d6 (2~12)Cold | N/A | ✓ | ✓ | Damage inflicted to Targets starting their turn in AOE
10 turn duration | ||
Ice Knife | 1 | 2d6 (2~12)Cold | 1d6 (1~6)Cold | ✓ | Dexterity: Negate | Creates Ice Surface
Identical to Monk Ki spell, Blade of Rime | ||
Ice Storm | 4 | 4d6 (4~24)Cold | N/A | ✓ | Dexterity: Halve | Creates Ice Surface | ||
Otiluke's Freezing Sphere | 6 | 10d6 (10~60)Cold | N/A | ✓ | Constitution: Halve | Creates Ice Surface | ||
Protection from Energy: Cold | 3 | N/A | N/A | ✓ | Gives Resistance to Cold damage | |||
Ray of Frost | 0 | 1d8 (1~8)Cold | 1d8 (1~8)Cold | Inflicts Ray of Frost (Condition)
Damage upcast added at Spellcaster Level 5 and again at 10 | ||||
Sleet Storm | 3 | N/A | N/A | ✓ | ✓ | Constitution: Concentration | Creates Ice Surface
Interrupts Concentration 10 turn duration | |
Wall of Ice | 6 | 10d6 (10~60)Cold | N/A | ✓ | ✓ | Dexterity: Halve | Initial damage to enemies in spell path
Upon wall destruction leaves Ice Cloud Breaking concentration destroys wall 10 turn duration |
* Damage is indicative of effects, not the base spell
Effects
Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle.
[Review for revision]
Effect Description | Source | |
---|---|---|
Animal Aspect: Crocodile | On slippery surfaces (i.e. Ice Surface) you have Advantage on Saving Throws against being knocked prone. | Level 6 Barbarian Wildheart |
Draconic Ancestry | You have Resistance to a particular damage type depending on your Dragonborn subrace (i.e. Silver & White Dragons are Cold). | Dragonborn Race |
Elemental Adept: Cold | Your spells ignore Resistance to Cold. When you cast Cold spells you cannot role a 1. | Feat |
Elemental Affinity: Damage | When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are Cold), you add your Charisma modifier to the damage. | Level 6 Sorcerer, Draconic Bloodline |
Elemental Affinity: Resistance | When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are Cold), you can spend one Sorcerery Point to gain Resistance to that damage type. | Level 6 Sorcerer, Draconic Bloodline |
Fiendish Resilience | Choose a damage type (i.e. Cold) to become resistant to, you can change this each Short Rest. | Level 10 Warlock Fiend |
Wasteland Wanderer: Cold | Resistance to Cold damage. | Ranger Natural Explorer |
Effect Description | Source | |
---|---|---|
Chilling Counter | When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns. | Cold Snap |
Chilling Strike | Your unarmed attacks deal an additional 1d4 (1~4)Cold damage. | Snow-Dusted Monastery Gloves |
Coldbrim Chill | Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost. | Coldbrim Hat |
Conduit of Kereska's Ice | Cast Cone of Cold and Ice Storm, once per Short Rest
Cold spells deal additional Cold damage equal to your Proficiency Bonus. Resistance to Cold damage. When you deal spell damage, you inflict 1 turn of Encrusted with Frost on the Target. |
Markoheshkir, Kereska's Favour
Must be reapplied after Long Rest |
Elemental Augmentation | When one of your cantrips deals Elemental damage (i.e. Cold), add your Spellcasting Modifier to the damage dealt. | Necklace of Elemental Augmentation |
Elemental Infusion | After dealing Elemental damage (i.e. Cold) using a spell or cantrip, until the end of your next turn, you deal an additional 1d4 of that element on a successful weapon attack. | Ring of Elemental Infusion |
Elemental Momentum | Whenever the wearer deals Elemental damage (i.e. Cold) with spells or cantrips, they gain Momentum for 2 turns. | Boots of Elemental Momentum |
Elements of an Epoch | Depending on the kind of damage chosen from Elemental Age, your attack also inflicts a related condition (i.e. Chilled). | Flail of Ages |
Heart of Ice | When dealing Cold damage, the wielder deals an additional 1Cold damage. | Mourning Frost |
Hoarfrost Balance | You cannot fall prone while traversing Ice Surfaces. | Hoarfrost Boots |
Insidious Cold | Dealing Cold damage with a spell possibly inflicts Chilled upon the Target. | Mourning Frost |
Nature's Vengeance | When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects. | Amulet of Elemental Torment |
Snowburst | When the wearer deals Cold damage, they also create an Ice Surface around the Target(s). | Snowburst Ring |
Temperature Adjustment | Wearer has Resistance to Fire and Cold Damage. | Wavemother's Robe |
Winter's Clutches | When the wearer deals Cold damage, inflict 2 turns of Encrusted with Frost upon the Target(s). | Winter's Clutches |
Conditions
[Placeholder]
Brittle
Chilled
[Placeholder]
Description, relevance to Cold, sources
Encrusted with Frost
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking Cold damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.
[Review for revision]
Frostbite
[Placeholder]
Frozen
[Placeholder]
Prone
Ray of Frost
[Placeholder]
Wet
[Placeholder]
Surfaces
[Placeholder]
Ice Cloud
Ice Surface
Ice Surface is the signature Surface of Cold damage being directly created by many Cold spells with area effects. Ice Surfaces can also be created by Blood and Water Surfaces when they, or a target standing in them, are hit by a Cold damage or another Ice Surface is created that connects to them.
Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming Prone. Prone targets are more open to attack and attacks made within melee range role with Advantage.
[Review for revision]
Steam Cloud
Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing Cold damage. Steam Clouds can be created by igniting Water Surfaces with Fire damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by Fire damage.
[Review for revision]