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Intelligent Sentinel: Difference between revisions

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(Added npc. Details to be further filled.)
 
(Added attacks and spells.)
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The '''Intelligent Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. It's abilities mirror that of a  [[Wizard]] and fitting of it's role has very high [[Intelligence]].
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Charismatic Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}
==Attacks==
{{CharacterInfo
{{CharacterInfo
|name = Intelligent Sentinel
|name = Intelligent Sentinel
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Shar's Sight
Shar's Sight


{{IconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness|size=24px}}}}
{{IconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness|size=24px}}|dex save=Proficient}}The '''Intelligent Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. It's abilities mirror that of a [[Wizard]] and fitting of it's role has very high [[Intelligence]].
===To be added===
 
Lash out with cursed claws.{{Attack Roll}}: +9{{DamageInfo|count=2|die=8|plus=3|type=Slashing}}{{DamageInfo|die=4|count=2|type=Necrotic}}
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Charismatic Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}
===Unique Traits===
 
==Attacks==
 
=== Main Hand Attack - Quarterstaff ===
{{Action}}
 
{{Attack Roll}}: +3
{{DamageInfo|count=1|die=8|type=Bludgeoning}}
 
=== [[Bone Chill]] ===
{{Action}}
 
Casts [[Bone Chill]] dealing
{{DamageInfo|count=2|die=8|type=Necrotic}}
 
=== [[Melf's Acid Arrow]] ===
{{Action}}
 
{{Attack Roll}}: +5
 
Casts [[Melf's Acid Arrow]] up to third level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].
 
{{Creatures}}
{{Creatures}}

Revision as of 06:04, 22 August 2023

Intelligent Sentinel
Stats
Level 7

STR

12
(+1)

DEX

14
(+2)

CON

10

INT

20
(+5)

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race Dark Justiciar
Creature Type Icon.png  Type Undead
HP Icon.png  HP 109
Creature AC Icon.png  AC 14
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 30kg
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative 2
Passive features

Darkvision Darkvision

Living Shadow

File:Attack Of Opportunity Icon 64px.png Opportunity Attack

Paragon of Intelligence

Shar's Sight

Sunlight Weakness Sunlight Weakness

Resistances
Resistant to Non-Magical NecroticVulnerable to Radiant
Character information
Class Wizard Wizard
Location Shadow-Cursed Lands
Allies Followers of Shar
Enemies Enemies of Shar

The Intelligent Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. It's abilities mirror that of a Wizard and fitting of it's role has very high Intelligence.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It along with the Wise Sentinel and Charismatic Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.

Attacks

Main Hand Attack - Quarterstaff

Action

Attack roll: +3

D8 Bludgeoning.png 1d8 (1~8) Damage TypesBludgeoning

Bone Chill

Action

Casts Bone Chill dealing

D8 Necrotic.png 2d8 (2~16) Damage TypesNecrotic

Melf's Acid Arrow

Action

Attack roll: +5

Casts Melf's Acid Arrow up to third level Spell Slot Level.