Ad placeholder
Fry: Difference between revisions
No edit summary |
|||
Line 48: | Line 48: | ||
==Involvement== | ==Involvement== | ||
During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the [[The High Hall#Upper City Sewers|Upper City Sewers]] | During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the [[The High Hall#Upper City Sewers|Upper City Sewers]] destroys the keep and routs the City Watch away from it, forcing what remains of the Watch to flee.{{ref|{{CharLink|Lewis Morell|Lewis Morell's}} {{SAI|Speak with Dead}} dialogue.}} Faced with severe casualties, the last remaining remnants of the Watch are composed of Fry, {{CharLink|Ebber}}, {{CharLink|Goodge}}, {{CharLink|Gyordi}}, {{CharLink|Matthew}}, and {{CharLink|Preyn}}. A [[Mind Flayer]] vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party. | ||
Fry and the remaining Watchmen led by Gyordi are frightened of the party, if a Mind Flayer (be it the | Fry and the remaining Watchmen led by Gyordi are frightened of the party, if a Mind Flayer (be it the player character, {{CharLink|Karlach}}, {{CharLink|The Emperor}}, or {{CharLink|Orpheus}}) is present. Passing a passive {{Ability Check|Insight|20}} allows for the option of having the remaining Watchmen fight at the party's side. A Mind Flayer player character can convince them to partake in the ensuing battle as allies with a {{Ability Check|Persuasion, Intimidation, Strength|18}}. A non-Mind Flayer needs to pass a {{Ability Check|Persuasion, Intimidation, Deception, Strength|20}} check to convince them. | ||
If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, every class except [[Wizard]] will also get a special based on either {{Ability Check|Arcana, Insight, Persuasion, Intimidation, Deception|20}} to convince them, or two generic {{Ability Check|Wisdom, Persuasion|20}}s. | If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, every class except [[Wizard]] will also get a special based on either {{Ability Check|Arcana, Insight, Persuasion, Intimidation, Deception|20}} to convince them, or two generic {{Ability Check|Wisdom, Persuasion|20}}s. |
Latest revision as of 00:27, 17 January 2025
“Not sure how much fight I've got left in me, but I'll give it my best shot. For Baldur's Gate.„
Involvement[edit | edit source]
During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the Upper City Sewers destroys the keep and routs the City Watch away from it, forcing what remains of the Watch to flee.[1] Faced with severe casualties, the last remaining remnants of the Watch are composed of Fry, Ebber, Goodge, Gyordi, Matthew, and Preyn. A Mind Flayer vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party.
Fry and the remaining Watchmen led by Gyordi are frightened of the party, if a Mind Flayer (be it the player character, Karlach, The Emperor, or Orpheus) is present. Passing a passive DC 20 Insight check allows for the option of having the remaining Watchmen fight at the party's side. A Mind Flayer player character can convince them to partake in the ensuing battle as allies with a DC 18 Persuasion, Intimidation, or Strength check. A non-Mind Flayer needs to pass a DC 20 Persuasion, Intimidation, Deception, or Strength check check to convince them.
If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, every class except Wizard will also get a special based on either DC 20 Arcana, Insight, Persuasion, Intimidation, or Deception check to convince them, or two generic DC 20 Wisdom, or Persuasion checks.
If passing any of these checks Gyordi rallies the rest of the Watchmen, and encourages them to fight with the party during the courtyard battle.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable loot[edit | edit source]
Gallery[edit | edit source]
Notes[edit | edit source]
- Fry and the rest of the named Watchmen have identical stats to the Watcher Guardians that can be summoned through the action .
- Fry and the rest of the named Watchmen's armour is similar in appearance to the Breastplate +1 dyed in blue, brown, and black colours, rather than the plate armour specifically designed and seen on the rest of The Watch.
- Fry also wears the Adjustable Steel Helm with the visor raised.
References[edit | edit source]
- ↑ Lewis Morell's dialogue.