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{{Party interactions}}
{{Party interactions}}
{{Companion tab}}
{{Companion tab}}
'''Lae'zel''' can be [[romance]]d.
'''Lae'zel''' can be [[romance|romanced]].


== Storyline ==
== Storyline ==


=== Act One ===
=== Act One ===
She finds the player's martial prowess endearing, and may offer a night of debaucherous pleasure. If the player begins a romance with another character (even if only kissing) first, the following romance scenes will be closed. Instead, she will only mention her interest with some regret, preferring "fresh meat".
True to her personality, Lae'zel starts as forward and aggressively with romance as she does fights on the battlefield.{{ref|After spending their first night with Lae'zel, if the player character says, "Last night was wonderful, I really enjoyed myself." Lae'zel matter-of-factly answers with, "Of course you did. I'm as extraordinary in bed as I am on the battlefield."}} She is possessive, private {{ref|Lae'zel will, if asked for a kiss, state she does not like public displays of affection, but can nevertheless be convinced to give a kiss with little persuasion if her relationship with the player character becomes a committed one.}}, jealous and unwilling to share the player character with others. Despite this, if romance is allowed to progress, Lae'zel becomes genuine, passionate and loyal in her affections towards the player character.


Once the player character reaches Medium (20) [[approval]] with her, they can note that Lae'zel has been looking at them differently. This will initiate a dialogue chain in which she admits to having been wrong in judging the player character. If romance has not been closed off, she offers to later sleep with them. The player can then choose to either agree to the offer, decline it, or make fun of the offer. If the player tells Lae'zel they've always wanted a "hot githyanki girlfriend", she responds that it's just about the sex and once again asks if the player will accept or deny the offer.
Romance with Lae'zel can begin if If the player character has at least medium (20) [[approval]] with her. At this threshold an exclamation icon [!] may appear above her head. If spoken with, she states she misjudged the player character, finds their martial prowess endearing, and offers a night of sensual pleasure. If the player character begins a romance with another character (where an evening cut-scene occurs) first, this scenario will not occur and she cannot be romanced unless the prior relationship is ended first. Instead, she will only mention her interest with some regret. Also, if the beginning stages of romance are started with two other companions even before a night scene occurs, Lae'zel dismisses any advance by the player character, stating she prefers "fresh meat".


During the Party, regardless of side or approval, Lae'zel's first important romance scene can happen. She will commend the player's martial prowess and offer intercourse — no strings attached. If the player agrees, they will later encounter her inside the altar room, naked. Lae'zel will then demand the player to submit.
If romance has not been closed off, the player character may agree to, decline, or mock her offer. If the player character answers by telling Lae'zel they have always wanted a "hot githyanki girlfriend", she clarifies her intentions: "I won't be your'' 'girlfriend' '', but I ''will'' be your lay. Yes or no?"


A rough sexual scene will then happen if the player chooses any of these options:
Additionally, the night celebration (regardless of side or approval) offers an opportunity to romance any one companion, including Lae'zel.
 
If the player character agrees to her offer, Lae'zel approaches just before a long rest occurs. She tells the player character "I've come to sate you and be sated. I lead. You follow." They follow her to the alter room threshold and she soon reappears, naked. Lae'zel, aggressive and used to being in control, demands the player character submit.
 
A rough sexual scene occurs if any of these options are chosen:
* {{Dialogue option|''Put your previous confrontation with Lae'zel out of your mind. Give in to her demand.''|tags=Shadowheart}}
* {{Dialogue option|''Put your previous confrontation with Lae'zel out of your mind. Give in to her demand.''|tags=Shadowheart}}
* {{Dialogue option|''Close your eyes. You are hers.''}}
* {{Dialogue option|''Close your eyes. You are hers.''}}
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* {{Dialogue option|That isn't how it's going to go. ''You'' submit to ''me.''|roll=Intimidation|dc=15}}
* {{Dialogue option|That isn't how it's going to go. ''You'' submit to ''me.''|roll=Intimidation|dc=15}}


If the player asks what she intends to do, the following options will also work:
If the player character asks what she intends to do, Lae'zel answers, "I intend to ''take'' my pleasure. Say the word 'no', and you will go untasted. Say ''yes'', and you brave turbulent waters. Tell me." After this dialogue, the following options also work:
* {{Dialogue option|Yes. Take me.}}
* {{Dialogue option|Yes. Take me.}}
* {{Dialogue option|'''YES.'''|tags=Berserker}}
* {{Dialogue option|'''YES.'''|tags=Berserker}}
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* {{Dialogue option|You misunderstand. I will not submit to you, but ''you'' to ''me''.|roll=Intimidation|dc=15}}
* {{Dialogue option|You misunderstand. I will not submit to you, but ''you'' to ''me''.|roll=Intimidation|dc=15}}


Regardless of who takes charge, the player will wake up next morning in pain. Lae'zel will insist it was just for pleasure and spend no time on sentimentality, having already begun preparing to leave camp by the time the player starts to recover. Depending on conversation choices, the engagement can develop in future acts, with more dialogues and scenes.
Regardless of who takes charge, the player character wakes up next morning - aching in various places. Lae'zel insists it was just for pleasure and spends no time on sentimentality, having already begun preparing to leave camp by the time the player character starts to recover. Depending on conversation choices, the engagement may develop in future acts, with more dialogues and scenes.


Some time after the initial sex scene, Lae'zel may comment on how the player character has been behaving differently around her and, in her eyes, clearly wishes to sleep with her again, but restates that she never promised to be with them more than once. The player can either tell her she's mistaken, admit to being foolish for wanting more, or try to convince her to another night. The latter option will result in her approaching them upon a long rest, followed by another implied sex scene that happens off-screen.
Some time after the initial sex scene, Lae'zel may comment on how the player character has been behaving differently around her and, in her eyes, clearly wishes to sleep with her again, while at the same time restating she never promised to be with them more than once. The player character can tell her she is mistaken, admit to being foolish for wanting more, or try to convince her to another night. The latter option results in her approaching them upon a long rest, followed by another implied sex scene which happens off-screen.


=== Act Two ===
=== Act Two ===
After multiple long rests within the [[Shadow-Cursed Lands]], if her approval with the player is high enough and her personal quest in [[Crèche Y'llek]] has been completed, she will approach them while sleeping and confess that she is obsessed with them and feels uneasy about it. She will demand they prove their martial prowess to her in a duel to show her they are worthy of her obsession. Accepting the duel will initiate combat between her and the player character, which will end when either party reaches sufficiently low HP. Using certain potions in combat (and potentially other items such as coatings or scrolls{{verify}}) will prompt disapproving overhead remarks from her, but will not affect the ensuing dialogue.
After multiple long rests within the [[Shadow-Cursed Lands]], if approval with the player character is high enough and her personal quest in [[Crèche Y'llek]] has been completed, she approachs them while sleeping, confesses she is obsessed with them and feels uneasy about it. She demands they prove their martial prowess in a duel to show her they are worthy of her obsession. Accepting the duel initiates combat between her and the player character, which will end when either party reaches sufficiently low HP {{ref|it is possible to kill Lae'zel if sufficient damage is done while she is on the threshold of defeat. If this happens, the post combat cut-scene does not occur, the player character cries out in anguished surprise, and Lae'zel must be [[revivify|revived]] by spell, [[scrolls|scroll]], or with {{CharLink|Withers}}.}}. Using certain potions in combat (and potentially other items such as coatings or scrolls{{verify}}) prompts disapproving overhead remarks from her, but this does not affect approval or the results.


Regardless of who wins, the player will have the option to progress their romance with her after the fight; if they win, she will be amazed by their skill in combat, and if they lose, she will find herself still unable to dispense with her feelings and vow to protect them. In either case, she will ask the player character to confirm their affection towards her; doing so will fully partner them with Lae'zel and end any other ongoing affairs.
Regardless of who wins, the player character has the option to progress their romance with her after the fight; if they win, she is amazed by their skill in combat, and if they lose, she finds herself still unable to dispense with her feelings and vows to protect them. In either case, she asks the player character to confirm their affection towards her; doing so fully partners them with Lae'zel and ends any other ongoing affairs.


=== Act Three ===
=== Act Three ===
Randomly and after being in [[Baldur's Gate]] for a while and after multiple long rests, she will take you to the rooftops to watch the sun together, talking about how she used to despise this world and loathe everything about it, but because you've shown her beauty where she wouldn't have seen it, you can share affection together. She will ask you to stay with her "when this is all over", which the player can either accept or reject.
Randomly, after being in [[Baldur's Gate]] for a time and after several long rests, she takes the player character to the rooftops to watch the sun together, talking about how she used to despise this world and loathe everything about it, but because the player character has shown her beauty where she would not have seen it, they can share affection together. She asks them to stay with her "when this is all over", which the player character can accept or reject.


If you go for the "Destroy the Brain" ending, Lae'zel's story will have multiple resolutions based on decisions in several quests connected to her.
If choosing the "Destroy the Brain" ending, Lae'zel's story can have multiple resolutions based on decisions in several quests connected to her.


'''Join Orpheus into battle'''
'''Join Orpheus into battle'''


You can tell her to stay with you subsequently ending the game with romance intact, if you are a mind flayer she will say that it is a line she cannot cross and refuses to stay, flying off with Orpheus if he is alive. If Orpheus is a Mind Flayer, he wishes to commit suicide, but prior to that will ask Lae'zel to lead the Githyanki instead with no way to convince her. If Lae'zel accepts Orpheus' request, he can be persuaded to live to see their people free. Lae'zel accepts the duty she now has and leaves to fight the battle against Vlaakith.
The player character can tell her to stay with them, ending the game with their romance intact. Still, if they are a mind flayer she will say this is a line she cannot cross and refuses to stay, flying off with Orpheus if he is alive. If Orpheus is a Mind Flayer, he wishes to commit suicide, but prior to that asks Lae'zel to lead the Githyanki instead - with no way to convince her. If Lae'zel accepts Orpheus' request, he can be persuaded to live to see their people free. Lae'zel accepts the duty she now has and leaves to fight the battle against Vlaakith.


'''Tasked to kill Orpheus by Vlaakith'''
'''Tasked to kill Orpheus by Vlaakith'''


If Lae'zel remains loyal after Voss near the Creche encounter in Act 1 and after talking to Vlaakith in Act 3, she is required to kill Orpheus. If you free him after the Emperor abandons the party due to your choices, you are required to persuade her that he is needed. After the final battle, she will try to kill him, and you are given the options to watch it happen, don't look while it's happening or attack her. The third option kills her, while the other two result in maintaining the romance.
If Lae'zel remains loyal to Vlaakith after meeting Voss near the Crèche in Act 1 and after talking to Vlaakith in Act 3, she is commanded to kill Orpheus. If freed after the Emperor abandons the party due to the player character's, they must persuade her he is needed. After the final battle, Lae'zel tries to kill him; the player character is given the option to watch it happen, not look while it is happening or attack her. The third option kills Lae'zel, while the other two result in maintaining the romance.


'''Emperor as Ally'''
'''Emperor as Ally'''


Similar to the above, as long as the player is not a Mind Flayer she will stay. If she's loyal to Orpheus and is convinced to let the Emperor assimilate him, she will leave to lead the big fight against Vlaakith after everything that happened, knowing her own duty and what will come next.{{verify}}
Similar to the above, as long as the player character is not a Mind Flayer, she stays. If she is loyal to Orpheus and is convinced to let the Emperor assimilate him, she leaves to lead the fight against Vlaakith after everything that has happened, knowing her own duty and what will come next.{{verify}}
 
== Notes ==
{{notebegin}}
{{reflist}}
{{noteend}}

Revision as of 05:09, 13 January 2025

Lae'zel can be romanced.

Storyline

Act One

True to her personality, Lae'zel starts as forward and aggressively with romance as she does fights on the battlefield.[1] She is possessive, private [2], jealous and unwilling to share the player character with others. Despite this, if romance is allowed to progress, Lae'zel becomes genuine, passionate and loyal in her affections towards the player character.

Romance with Lae'zel can begin if If the player character has at least medium (20) approval with her. At this threshold an exclamation icon [!] may appear above her head. If spoken with, she states she misjudged the player character, finds their martial prowess endearing, and offers a night of sensual pleasure. If the player character begins a romance with another character (where an evening cut-scene occurs) first, this scenario will not occur and she cannot be romanced unless the prior relationship is ended first. Instead, she will only mention her interest with some regret. Also, if the beginning stages of romance are started with two other companions even before a night scene occurs, Lae'zel dismisses any advance by the player character, stating she prefers "fresh meat".

If romance has not been closed off, the player character may agree to, decline, or mock her offer. If the player character answers by telling Lae'zel they have always wanted a "hot githyanki girlfriend", she clarifies her intentions: "I won't be your 'girlfriend' , but I will be your lay. Yes or no?"

Additionally, the night celebration (regardless of side or approval) offers an opportunity to romance any one companion, including Lae'zel.

If the player character agrees to her offer, Lae'zel approaches just before a long rest occurs. She tells the player character "I've come to sate you and be sated. I lead. You follow." They follow her to the alter room threshold and she soon reappears, naked. Lae'zel, aggressive and used to being in control, demands the player character submit.

A rough sexual scene occurs if any of these options are chosen:

  • [SHADOWHEART] Put your previous confrontation with Lae'zel out of your mind. Give in to her demand.
  • Close your eyes. You are hers.
  • Do as she asks. Taste.
  • [BERSERKER] Make me submit. SHOW ME YOUR RAGE.
  • [BARBARIAN] I do not submit. And I don't want submission from you. Show me your rage.
  • [GITHYANKI] [HALF-ORC] [DRAGONBORN] No. You submit to me. After, you can take whatever you desire.
  • [INTIMIDATION] That isn't how it's going to go. You submit to me. (DC 15)

If the player character asks what she intends to do, Lae'zel answers, "I intend to take my pleasure. Say the word 'no', and you will go untasted. Say yes, and you brave turbulent waters. Tell me." After this dialogue, the following options also work:

  • Yes. Take me.
  • [BERSERKER] YES.
  • [BARBARIAN] Yes, damn it!
  • [GITHYANKI] [HALF-ORC] [DRAGONBORN] You misunderstand. I will not submit to you, but you to me.
  • [INTIMIDATION] You misunderstand. I will not submit to you, but you to me. (DC 15)

Regardless of who takes charge, the player character wakes up next morning - aching in various places. Lae'zel insists it was just for pleasure and spends no time on sentimentality, having already begun preparing to leave camp by the time the player character starts to recover. Depending on conversation choices, the engagement may develop in future acts, with more dialogues and scenes.

Some time after the initial sex scene, Lae'zel may comment on how the player character has been behaving differently around her and, in her eyes, clearly wishes to sleep with her again, while at the same time restating she never promised to be with them more than once. The player character can tell her she is mistaken, admit to being foolish for wanting more, or try to convince her to another night. The latter option results in her approaching them upon a long rest, followed by another implied sex scene which happens off-screen.

Act Two

After multiple long rests within the Shadow-Cursed Lands, if approval with the player character is high enough and her personal quest in Crèche Y'llek has been completed, she approachs them while sleeping, confesses she is obsessed with them and feels uneasy about it. She demands they prove their martial prowess in a duel to show her they are worthy of her obsession. Accepting the duel initiates combat between her and the player character, which will end when either party reaches sufficiently low HP [3]. Using certain potions in combat (and potentially other items such as coatings or scrolls[Needs Verification]) prompts disapproving overhead remarks from her, but this does not affect approval or the results.

Regardless of who wins, the player character has the option to progress their romance with her after the fight; if they win, she is amazed by their skill in combat, and if they lose, she finds herself still unable to dispense with her feelings and vows to protect them. In either case, she asks the player character to confirm their affection towards her; doing so fully partners them with Lae'zel and ends any other ongoing affairs.

Act Three

Randomly, after being in Baldur's Gate for a time and after several long rests, she takes the player character to the rooftops to watch the sun together, talking about how she used to despise this world and loathe everything about it, but because the player character has shown her beauty where she would not have seen it, they can share affection together. She asks them to stay with her "when this is all over", which the player character can accept or reject.

If choosing the "Destroy the Brain" ending, Lae'zel's story can have multiple resolutions based on decisions in several quests connected to her.

Join Orpheus into battle

The player character can tell her to stay with them, ending the game with their romance intact. Still, if they are a mind flayer she will say this is a line she cannot cross and refuses to stay, flying off with Orpheus if he is alive. If Orpheus is a Mind Flayer, he wishes to commit suicide, but prior to that asks Lae'zel to lead the Githyanki instead - with no way to convince her. If Lae'zel accepts Orpheus' request, he can be persuaded to live to see their people free. Lae'zel accepts the duty she now has and leaves to fight the battle against Vlaakith.

Tasked to kill Orpheus by Vlaakith

If Lae'zel remains loyal to Vlaakith after meeting Voss near the Crèche in Act 1 and after talking to Vlaakith in Act 3, she is commanded to kill Orpheus. If freed after the Emperor abandons the party due to the player character's, they must persuade her he is needed. After the final battle, Lae'zel tries to kill him; the player character is given the option to watch it happen, not look while it is happening or attack her. The third option kills Lae'zel, while the other two result in maintaining the romance.

Emperor as Ally

Similar to the above, as long as the player character is not a Mind Flayer, she stays. If she is loyal to Orpheus and is convinced to let the Emperor assimilate him, she leaves to lead the fight against Vlaakith after everything that has happened, knowing her own duty and what will come next.[Needs Verification]

Notes

  1. After spending their first night with Lae'zel, if the player character says, "Last night was wonderful, I really enjoyed myself." Lae'zel matter-of-factly answers with, "Of course you did. I'm as extraordinary in bed as I am on the battlefield."
  2. Lae'zel will, if asked for a kiss, state she does not like public displays of affection, but can nevertheless be convinced to give a kiss with little persuasion if her relationship with the player character becomes a committed one.
  3. it is possible to kill Lae'zel if sufficient damage is done while she is on the threshold of defeat. If this happens, the post combat cut-scene does not occur, the player character cries out in anguished surprise, and Lae'zel must be revived by spell, scroll, or with Withers Withers.