Ad placeholder

Game Over screens: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
(→‎Act One: detect thoughts fail can also trigger game over)
Line 37: Line 37:
* [[Overgrown Tunnel]]: Triggered by equipping the {{SmRarityItem|Whispering Mask}} and failing a {{Saving Throw|Wisdom}} to become a slave of [[Auntie Ethel]]. (Only if all members of the party equip the masks).
* [[Overgrown Tunnel]]: Triggered by equipping the {{SmRarityItem|Whispering Mask}} and failing a {{Saving Throw|Wisdom}} to become a slave of [[Auntie Ethel]]. (Only if all members of the party equip the masks).
* [[Find Explosives]]: Triggered by failing a dialogue check or selecting ''"I don't care. Go on, blow us up"'' when [[Philomeen]] threatens to explode the {{SmRarityItem|Runepowder Barrel}}. (Only if all members of the party are in the room).
* [[Find Explosives]]: Triggered by failing a dialogue check or selecting ''"I don't care. Go on, blow us up"'' when [[Philomeen]] threatens to explode the {{SmRarityItem|Runepowder Barrel}}. (Only if all members of the party are in the room).
* [[Crèche Y'llek]]: Triggered during conversation with [[Vlaakith]], by selecting dialogue options that taunt her to "prove her godhood" to the party.
* [[Crèche Y'llek]]: Triggered during conversation with [[Vlaakith]], by selecting dialogue options that taunt her to "prove her godhood" to the party, or failing a [[Detect Thoughts]] check.
* [[Find the Blood of Lathander]]: Triggered by attempting to take {{SmRarityItem|The Blood of Lathander}} without using {{SmRarityItem|Dawnmaster's Crest}} to deactivate the trap and failing to escape or deactivate it within 4 rounds. (Only if all members of the party are in the Crèche).
* [[Find the Blood of Lathander]]: Triggered by attempting to take {{SmRarityItem|The Blood of Lathander}} without using {{SmRarityItem|Dawnmaster's Crest}} to deactivate the trap and failing to escape or deactivate it within 4 rounds. (Only if all members of the party are in the Crèche).



Revision as of 23:49, 3 January 2025

Overview

Before reaching the narrative ending of Baldur's Gate 3, players can possibly encounter a Game Over screen as the result of a conversation option or failed condition during a combat encounter. Reaching a Game Over will not offer scenes or conversations that conclude the overall story of the campaign, but will instead cause a screen to appear that prompts the player to reload from a prior save.

Narrative endings that fully conclude the story through the final quest, Confront the Elder Brain, can be found in Endings.

When Gale Gale is recruited as a Companion or chosen as an Origin, a large number of unique triggers for Game Over screens become available due to the existence of his Netherese orb.

Some game-over triggers may not fire during co-op gameplay. Keep in mind that this information is not always accessible for a single contributor to confirm.

General

  • Triggered by the entire Party dying in combat.
  • Triggered by the entire Party dying outside of combat.
    • Triggered by the entire Party jumping or being pushed into a chasm.
    • Triggered by the entire Party becoming downed downed (e.g. through fall damage, explosives, or other environmental hazards).

Prologue

  • Triggered by failing to reach the transponder within the 15 allotted turns (without dying in combat). [Needs Verification]

Act One

Act Two

Act Three

Epilogue

  • Mind flayer player characters (either when interacting with their third companion OR interacting with the same companion twice) will have to pass a DC 15 Constitution check to avoid succumbing to their hunger and devouring the companion’s brain. If the save is failed, then Withers whisks the player away, ending the Epilogue prematurely

References