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Meenlock: Difference between revisions
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| conditions = Fear Aura | | conditions = Fear Aura | ||
| passives = Darkvision, Light Sensitivity, Opportunity Attack | | passives = Darkvision, Light Sensitivity, Opportunity Attack | ||
| athletics = -2 | |||
| acrobatics = 3 | |||
| perception = 1 | |||
}} | }} | ||
'''Meenlocks''' are a type of [[fey]] creature and non-playable [[race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies. | '''Meenlocks''' are a type of [[fey]] creature and non-playable [[race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies. |
Latest revision as of 01:54, 11 November 2024
Meenlocks are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Tactics[edit | edit source]
- The in-game description of the Meenlock Fear condition states that it uses a Wisdom Saving throw, but the check is on Constitution instead.
- can help negate the effect of Fear Aura.
- grants immunity to the Meenlock's Fear Aura.
- . cures
Tactician[edit | edit source]
On tactician difficulty, meenlocks will have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.
Notable loot[edit | edit source]
- Covert Cowl
- Swarming Toadstool
- Dragon Egg Mushroom
- Poison Spore
- Tongue of Madness
- Nothic Eye
- Timmask Spores
- Bonecap
- Ochre Jelly Slime
- 50 exp
Gallery[edit | edit source]
External links[edit | edit source]
- Meenlock on the Forgotten Realms Wiki