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Constitution: Difference between revisions
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* {{ | * {{MdRarityItem|Amulet of Greater Health}} sets Constitution to 23 | ||
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* {{ | * {{MdRarityItem|Dwarven Splintmail}} increases Constitution by +2 ''(up to 20)'' | ||
* {{ | * {{MdRarityItem|Enraging Heart Garb}} increases Constitution by +2 ''(up to 20)'' | ||
* {{ | * {{MdRarityItem|Gloves of Soul Catching}} increases Constitution by +2 ''(up to 20)'' | ||
}} | }} | ||
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* {{ | * {{MdRarityItem|Dark Justiciar Helm}} | ||
* {{ | * {{MdRarityItem|Dark Justiciar Helmet}} | ||
* {{ | * {{MdRarityItem|Flaming Fist Helmet}} | ||
* {{ | * {{MdRarityItem|Flawed Helldusk Helmet}} | ||
* {{ | * {{MdRarityItem|Helmet}} | ||
* {{ | * {{MdRarityItem|Helmet of Smiting}} | ||
* {{ | * {{MdRarityItem|Holy Lance Helm}} | ||
* {{ | * {{MdRarityItem|Sarevok's Horned Helmet}} | ||
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* {{ | * {{MdRarityItem|Amulet of Greater Health}} | ||
* {{ | * {{MdRarityItem|Armour of Landfall}} | ||
* {{ | * {{MdRarityItem|Barkskin Armour}} | ||
* {{ | * {{MdRarityItem|Dark Justiciar Half-Plate (Rare)}} | ||
* {{ | * {{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}} | ||
* {{ | * {{MdRarityItem|Drunken Cloth}} ''while [[Drunk]]'' | ||
* {{ | * {{MdRarityItem|Moon Devotion Robe}} | ||
* {{ | * {{MdRarityItem|Spidersilk Armour}} | ||
* {{ | * {{MdRarityItem|Steelwatcher Helmet}} | ||
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* {{ | * {{MdRarityItem|Elixir of Peerless Focus}} | ||
* {{ | * {{MdRarityItem|Gibus of the Worshipful Servant}} | ||
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* {{ | * {{MdRarityItem|Elixir of Half-Elven Healing}}: Regain hit points equal to your Constitution score. | ||
}} | }} | ||
Revision as of 08:25, 15 October 2024
Constitution is an ability score. Constitution affects your maximum hit points and concentration saving throws.
Your Constitution modifier is added to the number of hit points gained per level (including negative values), and is applied retroactively.
Constitution modifier chart
Baldur's Gate 3 uses the Point Buy ruleset.
Ability score | Modifier value | Ability score | Modifier value | |
---|---|---|---|---|
1 | -5 | 16-17 | +3 | |
2-3 | -4 | 18-19 | +4 | |
4-5 | -3 | 20-21 | +5 | |
6-7 | -2 | 22-23 | +6 | |
8-9 | -1 | 24-25 | +7 | |
10-11 | +0 | 26-27 | +8 | |
12-13 | +1 | 28-29 | +9 | |
14-15 | +2 | 30 | +10 |
Ways to increase
The following items/entities can be consumed/used for a permanent bonus to Constitution:
- Auntie Ethel's Hair: +1 to any chosen ability
- Mirror of Loss: +2 to any chosen ability, up to a maximum of 24
The following feats can increase Constitution up to a base value of 20:
- Durable: +1 to Constitution
- Resilient: +1 to any chosen ability
- Tavern Brawler +1 to either Strength or Constitution
Related items
Affecting Constitution
The following items set the wearer's Constitution score to a specified value. They will have no effect if the user's Constitution score is higher without it:
- Amulet of Greater Health sets Constitution to 23
The following items increase Constitution while equipped:
- Dwarven Splintmail increases Constitution by +2 (up to 20)
- Enraging Heart Garb increases Constitution by +2 (up to 20)
- Gloves of Soul Catching increases Constitution by +2 (up to 20)
Affecting saving throws
The following items add a +1 to Constitution saving throws:
The following items give Advantage on Constitution saving throws:
The following items give Advantage on Concentration saving throws:
Benefiting from Constitution
- Elixir of Half-Elven Healing: Regain hit points equal to your Constitution score.
Related conditions
The following conditions affect your Constitution score:
- decreases Constitution by 5
The following conditions incur a -1 penalty to saving throws:
The following conditions incur Disadvantage on Constitution saving throws: