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Champion of Mahkloompah: Difference between revisions

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(Has the aura version of Aura of Protection)
(Add extra to saving throws from aura of protection)
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| wis = 13
| wis = 13
| cha = 15
| cha = 15
| str save extra = +2
| dex save extra = +2
| con save extra = +2
| int save extra = +2
| wis save extra = +2
| cha save extra = +2
| conditions = Aura of Protection (Aura), Invigorating Fanaticism,  
| conditions = Aura of Protection (Aura), Invigorating Fanaticism,  
| passives = Extra Attack, Fishfolk Faithful, Opportunity Attack, Scenting Blood
| passives = Extra Attack, Fishfolk Faithful, Opportunity Attack, Scenting Blood

Revision as of 03:35, 22 September 2024

The Champion of Mahkloompah is a special Sahuagin Champion that can be summoned from Kuo-Toa Acolytes Kuo-Toa Acolytes during the game's final sequence.

Involvement

In order to summon him, the party must kill BOOOAL BOOOAL, which reveals him as a fake and frightens the Kuo-Toa into declaring the current party member "Mahkloompah", their new god.

Combat

Attacks and abilities

Rage Wild Magic.webp
Blood Frenzy Blood Frenzy ()

The scent of blood sends the sahuagin into a Blood-scent Frenzy Blood-scent Frenzy!

Blood-scent Frenzy Blood-scent Frenzy grants the sahuagin Advantage Icon.png Advantage on melee Attack rolls against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant or an elemental.

 Range: 12 m / 40 ft
Recharge: Per turn
Generic Physical.webp
Claws Claws ()

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft
Divine Smite.webp
Divine Smite Divine Smite ()
Normal weapon damage +
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range

External links