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Cloaker: Difference between revisions
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{{Feature box|Bite (Cloaker)}} | {{Feature box|Bite (Cloaker)}} | ||
{{Feature box|Multiattack (Cloaker)}} | {{Feature box|Multiattack (Cloaker)}} | ||
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{{Feature box|Phantasms (Action)}} | {{Feature box|Phantasms (Action)}} | ||
Revision as of 20:12, 30 July 2024
Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
About cloakers
Cloakers are large, permanently flying creatures that resemble large manta rays. They are often camouflaged when still, resembling a large cloak.
One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of Shar X: -819 Y: -867.
Racial features
- Base Racial Speed
- 16m / 53ft (Flying)
- Size
- Large
- While in bright light, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.
- Can . if the target is
Combat
They have the ability to summon copies of themselves, called Phantasms.
Attacks and abilities
Tactics
- The Cloaker will be , forcing the player to pass a DC 18 Perception check to avoid getting . This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
- It has a multiattack which can be used when enemies are . However, only its phantasms can cause the frightened condition.
External links
- Cloaker on the Forgotten Realms Wiki