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Werewolf: Difference between revisions
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== About | == About werewolves == | ||
'''Werewolves''' possess the feature [[Multiattack: Wounded (Werewolf)|Multiattack: Wounded]], and have the incredibly rare distinction of being [[Resistances|immune]] to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells. | '''Werewolves''' possess the feature [[Multiattack: Wounded (Werewolf)|Multiattack: Wounded]], and have the incredibly rare distinction of being [[Resistances|immune]] to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells. | ||
Revision as of 17:37, 25 July 2024
Werewolves are a non-playable humanoid race in Baldur's Gate 3.
About werewolves
Werewolves possess the feature Multiattack: Wounded, and have the incredibly rare distinction of being immune to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.
Werewolves can be found at Szarr Palace or summoned through as part of the Gather Your Allies quest.
Combat
Attacks and Abilities
Werewolf characters
Werewolf enemy variants
Notes
- A potential Werewolf origin character, Helia, was cut during development.
External links
- Werewolf on the Forgotten Realms Wiki