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Werewolf: Difference between revisions

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== About Werewolves ==
== About werewolves ==
'''Werewolves''' possess the feature [[Multiattack: Wounded (Werewolf)|Multiattack: Wounded]], and have the incredibly rare distinction of being [[Resistances|immune]] to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.
'''Werewolves''' possess the feature [[Multiattack: Wounded (Werewolf)|Multiattack: Wounded]], and have the incredibly rare distinction of being [[Resistances|immune]] to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.



Revision as of 17:37, 25 July 2024

Werewolves are a non-playable humanoid race in Baldur's Gate 3.

About werewolves

Werewolves possess the feature Multiattack: Wounded, and have the incredibly rare distinction of being immune to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.

Werewolves can be found at Szarr Palace or summoned through Retinue of the Vampire Lord Retinue of the Vampire Lord as part of the Gather Your Allies quest.

Combat

Attacks and Abilities

Generic Physical.webp
Claws Claws ()

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft

Werewolf characters

Werewolf enemy variants

Notes

  • A potential Werewolf origin character, Helia, was cut during development.

External links