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Finish the Masterwork Weapon: Difference between revisions
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After starting the quest, the {{SmRarityItem|Sussur Tree Bark}} can be obtained from the Sussur Tree in the [[Dread Hollow]] in the {{coords|-14|-138|Underdark}}. | After starting the quest, the {{SmRarityItem|Sussur Tree Bark}} can be obtained from the Sussur Tree in the [[Dread Hollow]] in the {{coords|-14|-138|Underdark}}. | ||
To forge a weapon, first the furnace located in the [[Whispering Depths]] / [[Blighted Village]] {{Coords|-446|-378}} must be lit, then the nearby bellows must | To forge a weapon, first the furnace located in the [[Whispering Depths]] / [[Blighted Village]] {{Coords|-446|-378}} must be lit, then the nearby bellows must be used, then Sussur Tree Bark must be combined with the furnace. Finally, using a plain dagger, sickle, or greatsword in the active furnace, results in creating a Sussur weapon that has +1 enchantment and the ability to silence on hit. | ||
== Quest rewards == | == Quest rewards == |
Latest revision as of 03:23, 23 July 2024
Finish the Masterwork Weapon is a Quest in Act One of Baldur's Gate 3. It can be acquired by picking up Highcliff's Journal in one of the houses in the Blighted Village or by looting Highcliff's Blueprints in the basement of the same house.
Objectives[edit | edit source]
Walkthrough[edit | edit source]
After starting the quest, the Sussur Tree Bark can be obtained from the Sussur Tree in the Dread Hollow in the UnderdarkX: -14 Y: -138.
To forge a weapon, first the furnace located in the Whispering Depths / Blighted Village X: -446 Y: -378 must be lit, then the nearby bellows must be used, then Sussur Tree Bark must be combined with the furnace. Finally, using a plain dagger, sickle, or greatsword in the active furnace, results in creating a Sussur weapon that has +1 enchantment and the ability to silence on hit.
Quest rewards[edit | edit source]
One of: