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Companions: Difference between revisions
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Many companions can be [[Romance]]d. If a companion dislikes the player's actions enough, they may leave the party or even try to kill the player. | Many companions can be [[Romance]]d. If a companion dislikes the player's actions enough, they may leave the party or even try to kill the player. | ||
Important to note is that All [[Companions]], with Origin or not, Including Hirelings can be changed into any [[Classes|class]] that the player wish, this does '''not''' effect their Story, Origin story or quests related to them in any way. They will still act as the original [[Classes|class]] they started with in story events without actually being that [[Classes|class]]. As in a Origin [[Companions|Companion]] like [[Wyll]] will always be a warlock narratively Even if you change him into a Fighter. You can respec anyone how many times you want for a small in-game gold cost at [[Withers]]. | |||
''See also: [[Camp Followers]].'' | ''See also: [[Camp Followers]].'' |
Revision as of 20:27, 24 July 2023
Companions are playable characters who can join and fight alongside the player in Baldur's Gate 3. Each has their own motivations, personalities, and perspectives.
Many companions can be Romanced. If a companion dislikes the player's actions enough, they may leave the party or even try to kill the player.
Important to note is that All Companions, with Origin or not, Including Hirelings can be changed into any class that the player wish, this does not effect their Story, Origin story or quests related to them in any way. They will still act as the original class they started with in story events without actually being that class. As in a Origin Companion like Wyll will always be a warlock narratively Even if you change him into a Fighter. You can respec anyone how many times you want for a small in-game gold cost at Withers.
See also: Camp Followers.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Origin Companions
Origin Companions are playable characters with rich backgrounds and ties to the world. Each origin can be played as a player character instead of making a custom character. Origin companions can be recruited shortly after completing the Prologue. See each companion page for recruitment details.
Shadowheart
Loyal Warrior
Half-Elf Cleric
Standard Companions
Note: These companions are not available in Early Access.
Temporary Companions
There are also temporary companions during your adventure. These characters can be recruited into the player’s party during quests or through world interactions.
Unlike Camp Followers, temporary companions are able to join the player’s party and some can become a temporary playable character.
Us, an Intellect Devourer.
Hirelings
In Baldur’s Gate 3, there are 12 Hirelings available to recruit – one for each class. Each has their own name, visuals, and race, and can be respecced at any time.
- Eldra Luthrinn - a human barbarian
- Brinna Brightsong - a bard
- Zenith Feur'sel - an elf cleric
- Danton - a tiefling druid
- Varanna Sunblossom - a half-elf fighter
- Sina'zith - a githyanki monk
- Kerz - a half-orc paladin
- Ver'yll Wenkiir - a drow ranger
- Maddala Deadeye - a rogue
- Fafner - a dragonborn sorcerer
- Kree Derryck - a duergar warlock
- Sir Fuzzalump- a dwarf wizard
Recruitment Locations
Companions
- Astarion: At the Ravaged Beach, continuing in the same path you fought the Intellect devourers.
- Gale: At the Ravaged Beach, after trying to interact with an Ancient Rune Circle close to the Nautiloid.
- Halsin:
- Lae'zel: You'll first encounter her at the Nautiloid and then at the Ravaged Beach, close to Secluded Grove. She is being held hostage by Tieflings.
- Minthara:
- Shadowheart: She'll join you if you free her on the Nautiloid, and will later be unconscious close to the place your player landed. If not freed from the Nautiloid, she'll be at the entrance of the Dank Crypt nearby. If not recruited on the Nautiloid or the Dank Crypt, she'll be found inside the Secluded Grove. If ignored again, you'll encounter her either at the Goblin Camp or at the Mountain Pass.
- Wyll: Inside the Secluded Grove, training young Tieflings.
Temporary Companions
- Glut: In the Myconid Colony, Glut can be temporarily recruited during the quest Protect the Myconid Circle. He will remain in the player's party for as long as they remain in the Underdark, and as long as his quest isn't completed.
- Sazza: Being held prisoner in the Druid Grove. If the player helps her, she'll join the party while escaping.