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Assassin's Folly: Difference between revisions

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{{Feature box|Sneak Attack (Melee)}}
{{Feature box|Sneak Attack (Melee)}}


==Notes==
===Loot===
* Assassin's Folly will consume a [[Potion of Invisibility]] at the end of each of its turns, only becoming visible again to Sneak Attack or throw [[Potion of Sleep|Potions of Sleep]] at enemies.
 
==Loot==
*{{RarityItem|Dagger +2}}
*{{RarityItem|Dagger +2}}
*{{RarityItem|Shortsword +2}}
*{{RarityItem|Shortsword +2}}
* 5x {{RarityItem|Potion of Invisibility}}
* 5x {{RarityItem|Potion of Invisibility}}
*3x {{RarityItem|Potion of Sleep}}
* 3x {{RarityItem|Potion of Sleep}}
*{{RarityItem|Malice}}
*{{RarityItem|Malice}}
==Notes==
* Assassin's Folly will consume a [[Potion of Invisibility]] at the end of each of its turns, only becoming visible again to Sneak Attack or throw [[Potion of Sleep|Potions of Sleep]] at enemies.


[[Category:Countermeasures]]
[[Category:Countermeasures]]
{{Creatures}}
{{Creatures}}

Revision as of 11:13, 9 July 2024

Assassin's Folly is a hostile Countermeasure Aberration in Baldur's Gate 3 which may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a Rogue is present in the party.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger +2
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

Loot

Notes