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Save the Refugees: Difference between revisions
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* Decline to help the refugees {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Astarion|+2}} | * Decline to help the refugees {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Astarion|+2}} | ||
== | == Related quests == | ||
* [[Raid the Emerald Grove]] | |||
* [[Investigate Kagha]] | * [[Investigate Kagha]] | ||
* [[Kill Kagha]] | * [[Kill Kagha]] |
Revision as of 11:47, 21 June 2024
Save the Refugees is a quest in Act One of Baldur's Gate 3 with multiple related sub-quests. The party discovers a group of tiefling refugees at the Emerald Grove who are trying to reach Baldur's Gate, but have been waylaid by goblin raiders.
Objectives
Walkthrough
While exploring the Emerald Grove, the party will discover a group of tiefling refugees taking shelter in the grove, who are attempting to reach Baldur's gate after being exiled from Elturel. However, with goblin raiders searching and launching attacks on the grove, the local druids are attempting to perform the Rite of Thorns and close themselves off to the outside world and leaving the tieflings vulnerable.
The ritual can be stopped by either by killing the Goblin Camp leaders in the quest Defeat the Goblins, or dealing with Kagha and the Shadow Druids in the quest Investigate Kagha. However, in order to ensure safe passage for the tieflings, the goblins must be defeated.
Returning to the Grove
After killing the goblin leaders, the tieflings will be ready to leave for Baldur's Gate. Before they depart, they will join the party at their camp for a celebration.
Automatic failure
This quest will automatically transition when leaving towards the mountain pass or taking the elevator out of the Grymforge. Note that a message will pop up indicating to finish business before proceeding. If continuing, the quest will transition with the refugees being killed and the grove being sealed (as if one sided/let the Shadow druids seal the grove). Despite the grove being sealed it is still possible to enter: starting from the location of where one finds Edowin, it's possible to fly up north to a path through the mountains, from there one can go further north and reach a bramble wall sealing off the grove, but it's possible to simply fly past the bramble wall, thus entering the sealed off grove. Inside the sealed off grove, all the druids are still there in their regular locations, but every single one of them is now hostile and will attack on sight.
While it was believed that the quest would transition after a certain number of long rests, this has been proven false.[url 1]
Companion approval
Conversation with Zevlor
Related quests
References
- ↑ Proxy Gate Tactician (2023-09-08). Busting More Myths in Baldur's Gate 3. YouTube.