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Earth Myrmidon: Difference between revisions

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(Updated infobox, added page seo)
m (Added e hp)
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| ac = 18
| ac = 18
| hp = 127
| hp = 127
| e hp = 254
| movement m = 9
| movement m = 9
| movement ft = 30
| movement ft = 30

Revision as of 10:44, 14 June 2024

Earth Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Earth Myrmidons

Earth Myrmidons are created by conjuring and bonding elemental earth into ritually created armour.

Attacks and abilities

Generic Thunder.webp
Grounded Thunder Strike Grounded Thunder Strike ()
+
D10 Thunder.png 3d10 (3~30) Damage TypesThunder
Wallop a foe with a fist of stone and thunder, potentially knocking them Prone Prone.
 Melee: 1.5 m / 5  ft
Seismic Strike.webp
Sludgy Sling Sludgy Sling ()
D6 Bludgeoning.png 2d6 (2~12) Damage TypesBludgeoning
Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud.
DEX Save
 Range: Self
AoE: 3 m / 10 ft (Radius)
Generic Damage.webp
Burrow Burrow ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning
Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes.
DEX Save
 Range: 12 m / 40 ft
AoE: 3 m / 10 ft (Radius)
Generic Buff.webp
Muck to Metal Muck to Metal ()
Harden your slippery body into a substance like steel, increasing your Armour Class Armour Class by 2, but reducing your Movement Speed by 6 m / 20 ft.
 Range: Self
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

External links