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Cloaker: Difference between revisions

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(Added additional condition under which Phantasms are killed/unsummoned.)
m (Split phantasm to their own page)
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{{Infobox statistics
{{Infobox creature
| name = Cloaker
| name = Cloaker
| race = Cloaker
| race = Cloaker
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| size = Large
| size = Large
| type = Aberration
| type = Aberration
| armour_class = 14
| ac = 14
| hit_points = 105
| e hp = 73
| hit_points_tactician = 136
| hp = 105
| movement_speed_meters = 9
| t hp = 136
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 80
| weight_kg = 80
| weight_lb =
| level = 8
| level = 8
| str = 18
| str = 18
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| wis = 13
| wis = 13
| cha = 14
| cha = 14
 
| passives = Light Sensitivity, Multiattack: Frightened, Opportunity Attack, Darkvision
| feature1_name = Light Sensitivity
| t passives = Alert, Light Sensitivity, Multiattack: Frightened, Opportunity Attack, Darkvision
| feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight.
| feature2_name = Multiattack: Frightened
| feature2_description = Can Multiattack a creature who is Frightened.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Darkvision
| feature4_description = Can see in the dark up to 12 m / 40 ft.
| feature5_name = Alert
| feature5_mode = Tactician
| feature5_description = You gain +5 to Initiative and can no longer be surprised.
}}
}}
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.


== About ==
== About ==
{{Quote|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.}}
{{Q|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.|author=in-game racial description}}


One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}.
One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}.
They have the ability to summon copies of themselves, called [[Phantasms]].


==Attacks and abilities==
==Attacks and abilities==
Line 48: Line 39:


{{Feature box|Phantasms}}
{{Feature box|Phantasms}}
=== Phantasms ===
Phantasms have identical statistics to their summoner, though with half the [[Hit Points]], multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed or banished.
{{Infobox statistics
| name = Cloaker Phantasm
| image = Cloaker Phantasm Model.png
| race = Cloaker
| type = Aberration
| armour_class = 14
| hit_points = 56
| level = 8
| initiative =
| proficiency_bonus =
| feature1_name = Ethereal
| feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12 m / 40 ft.
| feature3_name = Incorporeal Movement
| feature3_description = Opportunity attacks against you have Disadvantage.
| feature4_name = Alert
| feature4_mode = Tactician
| feature4_description = You gain +5 to Initiative and can no longer be surprised.
| resistant1 = Slashing
| resistant2 = Piercing
| resistant3 = Bludgeoning
| immune1 = Necrotic
| immune2 = Psychic
| immune3 = Poison
}}
{{Feature box|Moan}}


== Tactics ==
== Tactics ==
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== External links ==
== External links ==
* {{FRWiki|Cloaker|long}}
* {{FRWiki|Cloaker|long}}
{{NavCreatures}}
 
{{Creatures}}
[[Category:Aberrations]]
[[Category:Aberrations]]
[[Category:Non-playable races]]
[[Category:Non-playable races]]
[[Category:Races]]
[[Category:Races]]

Revision as of 04:19, 9 June 2024

Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.

About

Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.
in-game racial description


One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of Shar X: -819 Y: -867.

They have the ability to summon copies of themselves, called Phantasms.

Attacks and abilities

Bite.webp
Bite Bite ()

Bite a target.

 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target that cause Gaping Wounds Gaping Wounds and Bleeding Bleeding.

 Melee: 1.5 m / 5  ft
Recharge: per turn
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Phantasms

Tactics

  • The Cloaker will be Ambushing Ambushing, forcing the player to pass a DC 18 Perception check to avoid getting Surprised Surprised. This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
  • It has a multiattack which can be used when enemies are Frightened Frightened. However, only its phantasms can cause the frightened condition.

External links