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'''Gremishkas''' permanently have {{cond|Magic Allergy}} condition on them. Whenever a spell or [[cantrip]] is cast close to them, they will gain the {{cond|Unstable}} condition. At the start of its next turn, it will it will trigger a random effect, similar to [[Wild Magic]], though using a unique list of possible effects unique to gremishkas.
'''Gremishkas''' permanently have {{cond|Magic Allergy}} condition on them. Whenever a spell or [[cantrip]] is cast close to them, they will gain the {{cond|Unstable}} condition. At the start of its next turn, it will it will trigger a random effect, similar to [[Wild Magic]], though using a unique list of possible effects unique to gremishkas.


* '''Ice Bloom:''' Creates a [[Ice Surface]] {{Range|m=3|ft=10}} radius. Gains [[Armour of Agathys]] as if cast at level three.
* '''Ice Bloom:''' Creates a {{Area|Ice (surface)}} surface {{Range|m=3|ft=10}} radius. Gains {{SAI|Armour of Agathys}} as if cast at level three.
* '''Chaotic Offence:''' Gains 3 {{cond|Mirror Image}}, {{cond|Enlarged}} and {{cond|Hastened}} for {{Duration|3}}.
* '''Chaotic Offence:''' Gains 3 {{cond|Mirror Image}}, {{cond|Enlarged}} and {{cond|Hastened}} for {{Duration|3}}.
* '''Panther Polymorph:''' [[Polymorph]] into a [[Panther]].
* '''Panther Polymorph:''' [[Polymorph]] into a [[Panther]].

Revision as of 08:48, 6 May 2024

Gremishka are a type of Monstrosity and non-playable race in Baldur's Gate 3. They can be found in Rosymorn Monastery during Act One.

About

The vicious product of spells gone wrong, these cat-like creatures delight in tormenting magic-users, relishing in the unstable effect magic has on them.

Gremishkas somewhat resemble a fur-less feline with the ears of a bat, and razor-sharp teeth.

Attacks and abilities

Bite.webp
Bite Bite ()
+
D6 Force.png 1d6 (1~6) Damage TypesForce

Bite a target.

 Melee: 1.5 m / 5  ft

Unique traits

Gremishkas permanently have Magic Allergy Magic Allergy condition on them. Whenever a spell or cantrip is cast close to them, they will gain the Unstable Unstable condition. At the start of its next turn, it will it will trigger a random effect, similar to Wild Magic, though using a unique list of possible effects unique to gremishkas.

  • Ice Bloom: Creates a Ice Ice surface  Range: 3 m / 10 ft radius. Gains Armour of Agathys Armour of Agathys as if cast at level three.
  • Chaotic Offence: Gains 3 Mirror Image Mirror Image, Enlarged Enlarged and Hastened Hastened for Duration: 3 turns.
  • Panther Polymorph: Polymorph into a Panther.
  • Force Explosion: Creates an  Range: 3 m / 10 ft explosion that deals 3d6Damage TypesForce with a DC 10  Constitution saving throw or become Dazed Dazed.
  • Gremishka Spawn: Bursts into pieces with two new gremishkas born from the remains.

Tactics

Gremishkas aren't the most imposing type of Monstrosity around, yet they make up for it through numbers and their chaotic reaction to magic. Using something as simple as a Fire Bolt can lead to a chain reaction as the Wild Magic effects they create can trigger other gremishka's Allergy condition. Their Evasion passive also makes it tricky kill them with AoE spells like Fireball.

The simplest approach is to rely on physical attacks and avoid using magic. So long as no spells are cast, a fight against these cat-like creatures will prove to be quite easy.

Drops

External links