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Steel Watcher (creature): Difference between revisions

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(Corrected Debilitating shot status link from ~/Pinned_(Condition) from beam in Act 1 to ~/Pinned_Down_(Condition))
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{{Feature box|name=Main Hand Attack|image name=Main Hand Attack.webp
{{Feature box|Main Hand Attack|item=Watcher Greatsword}}
|Despite being a melee attack, this attack has a significant range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=3|ft=10}}<br>
{{SmIconLink | size = 25 | Prone Condition Icon.webp | Prone }} {{Duration|1}}<br>
{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}}
{{DamageInfo | 3d12+4 | type = Slashing}}
}}


{{Feature box|name=Debilitating Shot|image name=Ranged Attack.webp
{{Feature box|Debilitating Shot|item=Watcher Crossbow}}
|A ranged attack used by a Steel Watcher wielding a crossbow.
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=18|ft=60}}<br>
{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned Down (Condition) | Pin Down }} {{Duration|1}}
{{DamageInfo|3d10+6|type=Piercing}}
}}


{{Feature box|name=Reprimand|image name=Generic Control.webp
{{Feature box|Reprimand}}
|A melee unarmed attack used by a Steel Watcher that has been disarmed.
{{Description | A pacifying strike that knocks the target Prone.}}
{{Action}}<br>
{{Saving Throw|STR|dc=17}}<br>
{{Range|m=3|ft=10}}<br>
{{SmIconLink | size = 25 | Prone Condition Icon.png | Prone (Condition) | Prone }} {{Duration|1}}
{{DamageInfo|3d8+5|type=Bludgeoning}}
}}


{{Feature box|name=Self-Detonate|image name=Generic Explosion.webp
{{Feature box|Self-Detonate}}
|Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{SavingThrow|DEX}}<br>
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
* NOTE: this is the in-game tooltip, but testing shows this is wrong. Both fire resistance and immunity apply normally to the fire damage of the detonation. (see discussion page)
}}


== Notes ==
== Notes ==

Revision as of 08:55, 28 April 2024

This page is for the Steel Watcher creature. For the race, see Steel Watcher.
I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.
Steel Watcher

Steel Watchers are NPCs mainly found in the city of Baldur's Gate. They were invented by Gortash in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.

Notable loot

Related quests

Attacks and abilities

Each Steel Watcher wields a Watcher Greatsword or a Watcher Crossbow. The weapon does not drop when the Steel Watcher dies, but can be disarmed.

Steel Watchers are immune to the following conditions:

Tactician

On Tactician difficulty, Steel Watchers have different resistances:

  • New resistances: Resistant to all PiercingResistant to all Fire
  • The watchers also lose their Damage TypesLightning damage vulnerability.


Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Watcher Greatsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Debilitating Shot Debilitating Shot ()   –  Watcher Crossbow
D10 Piercing.png 3d10 (3~30) + DEX modifier Damage TypesPiercing

Fire a hefty ballista bolt that may Pin Down Pin Down the target.

 Range: 18 m / 60 ft
Generic Control.webp
Reprimand Reprimand ()

A pacifying strike that knocks the target Prone Prone.

 Melee: 1.5 m / 5  ft
Generic Explosion.webp
Self-Detonate Self-Detonate
D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire

Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.

DEX Save
 Range: Self
AoE: 5 m / 15 ft (Radius)

Notes

  • Defeating a Steel Watcher inflicts the party with Pursuit Protocol Pursuit Protocol for 20 turns.

See also

Gallery