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Steel Watcher (creature): Difference between revisions

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m (Added note about Pursuit Protocol)
m (Updated nonmagic resistances resistances. Added section on Tactician mode differences.)
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| con_save_proficiency = yes
| con_save_proficiency = yes
| dex_save_proficiency = yes
| dex_save_proficiency = yes
| resistant1 = Bludgeoning
| nonmagic resistant1 = Bludgeoning
| resistant2 = Piercing
| nonmagic resistant2 = Piercing
| resistant3 = Slashing
| nonmagic resistant3 = Slashing
| vulnerable1 = Lightning
| vulnerable1 = Lightning
| immune1 = Poison
| immune1 = Poison
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*{{cond| Poisoned }}
*{{cond| Poisoned }}


In tactician and honour mode, they also lose their {{DamageType|Lightning}} damage vulnerability.
=== Tactician ===
On Tactician difficulty, Steel Watchers have different resistances:
* New resistances: {{Resistance|Piercing|double}}{{Resistance|Fire|double}}
* The watchers also lose their {{DamageType|Lightning}} damage vulnerability.
 


{{Feature box|name=Main Hand Attack|image name=Main Hand Attack.webp
{{Feature box|name=Main Hand Attack|image name=Main Hand Attack.webp

Revision as of 05:48, 2 April 2024

This page is for the Steel Watcher creature. For the race, see Steel Watcher.
I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.
Steel Watcher

Steel Watchers are NPCs mainly found in the city of Baldur's Gate. They were invented by Gortash in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.

Notable loot

Related quests

Attacks and abilities

Each Steel Watcher wields a Watcher Greatsword or a Watcher Crossbow. The weapon does not drop when the Steel Watcher dies, but can be disarmed.

Steel Watchers are immune to the following conditions:

Tactician

On Tactician difficulty, Steel Watchers have different resistances:

  • New resistances: Resistant to all PiercingResistant to all Fire
  • The watchers also lose their Damage TypesLightning damage vulnerability.


Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Debilitating Shot Debilitating Shot ()
D10 Piercing.png 3d10 (3~30) + DEX modifier Damage TypesPiercing

Fire a hefty ballista bolt that may Pin Down Pin Down the target.

 Range: 18 m / 60 ft
Generic Control.webp
Reprimand Reprimand ()

A pacifying strike that knocks the target Prone Prone.

 Melee: 1.5 m / 5  ft
Generic Explosion.webp
Self-Detonate Self-Detonate
D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire

Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.

DEX Save
 Range: Self
AoE: 5 m / 15 ft (Radius)

Notes

  • Defeating a Steel Watcher inflicts the party with Pursuit Protocol Pursuit Protocol for 20 turns.

See also

Gallery