Ad placeholder
Steel Watcher (creature): Difference between revisions
Jump to navigation
Jump to search
m (Added note about Pursuit Protocol) |
m (Updated nonmagic resistances resistances. Added section on Tactician mode differences.) |
||
Line 33: | Line 33: | ||
| con_save_proficiency = yes | | con_save_proficiency = yes | ||
| dex_save_proficiency = yes | | dex_save_proficiency = yes | ||
| resistant1 = Bludgeoning | | nonmagic resistant1 = Bludgeoning | ||
| resistant2 = Piercing | | nonmagic resistant2 = Piercing | ||
| resistant3 = Slashing | | nonmagic resistant3 = Slashing | ||
| vulnerable1 = Lightning | | vulnerable1 = Lightning | ||
| immune1 = Poison | | immune1 = Poison | ||
Line 81: | Line 81: | ||
*{{cond| Poisoned }} | *{{cond| Poisoned }} | ||
=== Tactician === | |||
On Tactician difficulty, Steel Watchers have different resistances: | |||
* New resistances: {{Resistance|Piercing|double}}{{Resistance|Fire|double}} | |||
* The watchers also lose their {{DamageType|Lightning}} damage vulnerability. | |||
{{Feature box|name=Main Hand Attack|image name=Main Hand Attack.webp | {{Feature box|name=Main Hand Attack|image name=Main Hand Attack.webp |
Revision as of 05:48, 2 April 2024
Steel Watcher | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 11 | |||||||||||||
Voiced by | Pieter Lawman | ||||||||||||
Information | |||||||||||||
Race | Steel Watcher | ||||||||||||
Faction | Gortash | ||||||||||||
Stats | |||||||||||||
Size | Large | ||||||||||||
Type | Construct | ||||||||||||
Armour Class | 16 | ||||||||||||
Hit points |
| ||||||||||||
Movement speed | 18 m (60 ft) | ||||||||||||
Weight | 750 kg (1500 lb) | ||||||||||||
Initiative | +6 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +4 | ||||||||||||
Saving throws |
| ||||||||||||
Resistances | |||||||||||||
Immune | Poison, Psychic | ||||||||||||
Vulnerable | Lightning | ||||||||||||
Non-Magical Resistances | |||||||||||||
Resistant | Bludgeoning, Piercing, Slashing | ||||||||||||
Features | |||||||||||||
| Advantage on dexterity saving throws and an additional 9m/30ft movement speed. | ||||||||||||
| Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||||||||||||
| After losing a significant amount of Hit Points, this creature will begin a Self-Detonation protocol to eliminate all nearby threats. | ||||||||||||
| Creature's form cannot be altered, +5 to saving throws against spells that remove it from this plane. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Advantage on saving throws against spells. | ||||||||||||
| Cannot be surprised. |
This page is for the Steel Watcher creature. For the race, see Steel Watcher.
“ | I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash. |
„ |
— Steel Watcher |
Steel Watchers are NPCs mainly found in the city of Baldur's Gate. They were invented by Gortash in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.
Notable loot
Related quests
Attacks and abilities
Each Steel Watcher wields a Watcher Greatsword or a Watcher Crossbow. The weapon does not drop when the Steel Watcher dies, but can be disarmed.
Steel Watchers are immune to the following conditions:
Tactician
On Tactician difficulty, Steel Watchers have different resistances:
- New resistances:
- The watchers also lose their Lightning damage vulnerability.
Notes
- Defeating a Steel Watcher inflicts the party with for 20 turns.