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== Tactics ==
== Tactics ==
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{cond|Volo's Ersatz Eye}}, they will become {{cond|Revealed}} for one turn.
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{cond|Volo's Ersatz Eye}}, they will become {{cond|Revealed}} for one turn.
* Poltergeists be drawn into battle.
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active.
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active.



Revision as of 00:58, 24 March 2024

Poltergeists are an Undead creature in Baldur's Gate 3. They are found in the Jannath Estate.

Attacks and abilities

Shove.webp
Telekinetic Thrust Telekinetic Thrust ()
D10 Force.png 3d10 + 4 (7~34) Damage TypesForce

Shove a target with your mind.

The shove distance depends on your Strength and the target's weight.

STR Save
 Range: 9 m / 30 ft
Throw.webp
Forceful Throw Forceful Throw ()
D10 Bludgeoning.png 1d10 (1~10) Damage TypesBludgeoning

Throw an item at a creature, wounding it and possibly knocking it Prone Prone.

Heavier items deal more damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 1 m / 3 ft (Radius)
Inflict Wounds.webp
Withering Touch Withering Touch ()
D8 Necrotic.png 4d8 + 3 (7~35) Damage TypesNecrotic

Touch a nearby creature and pour your fetid magic through its very soul.

 Melee: 1.5 m / 5  ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Tactics

  • Poltergeists will initially have the condition Invisible Invisible, and will cause damage by throwing furniture. If a party member has the condition See Invisibility See Invisibility or Volo's Ersatz Eye, they will become Revealed Revealed for one turn.
  • Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
  • They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where Cursed Skulls are still active.

Gallery

External links