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Assassin's Folly: Difference between revisions

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(Updated attack and ability info)
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| condition1_description = Can see invisible creatures within 30ft/9m. Creatures must succeed a Dexterity saving throw or lose their invisibility.
| condition1_description = Can see invisible creatures within 30ft/9m. Creatures must succeed a Dexterity saving throw or lose their invisibility.
| feature1_name = Evasion
| feature1_name = Evasion
| feature1_description = Receive less damage from spells or effects that require a DEX Saving Throw.  
| feature1_description = If taking half damage on a successful Dexterity Saving throw, take 0 instead, and take half on a failed save.
| feature2_name = Fast Hands
| feature2_name = Fast Hands
| feature2_description = You gain an extra bonus action.
| feature2_description = You gain an extra bonus action.

Revision as of 03:19, 4 March 2024

Assassin's Folly is a hostile Countermeasure Aberration character in Baldur's Gate 3 who may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a rogue is present in the party.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

Notes

Loot