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The Darkening Hunt: Difference between revisions

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* Can use [[weapon actions]].}}
* Can use [[weapon actions]].}}


{{Feature box|name=Ensnaring Strike (Ranged)|* Your attack summons thorny vines, dealing Weapon Damage and possibly [[Ensnared|Ensnaring]] your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn.
{{Feature box|name=Ensnaring Strike (Ranged)|* Your attack summons thorny vines, dealing Weapon Damage and possibly [[Ensnared (Condition)|Ensnaring]] your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn.


{{Concentration}}
{{Concentration}}

Revision as of 05:27, 3 March 2024

The Darkening Hunt is a hostile Countermeasure Aberration character in Baldur's Gate 3 who may appear during the fight on Atop the Netherbrain if the player sides with the Emperor. It will appear if a ranger is present in the party.

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft



Loot