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List of equipment sets: Difference between revisions

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(Frankly those probably probably need their own new pages but idk how people here would prefer to have it so I will leave the burden to someone else)
(Reorganized the list a bit)
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This article lists sets of [[equipment]]. Equipment sets are groups of armour, weapons, or accessories which have similar themes or effects.
This article lists sets of [[equipment]]. Equipment sets are groups of armour, weapons, or accessories which have similar themes or effects.
{{TOC|limit=2}}
 
== Elemental sets ==
 
=== Acid set ===
{{main|Acid set}}
The Acid set is a set of equipment that helps the user deal or resist {{DamageType|Acid}} damage. It consists of the following pieces:
 
* {{MdRarityItem|Ichorous Gloves}}: when the wearer deals {{damage color|Acid}} damage, they also inflict [[Noxious Fumes (Condition)|Noxious Fumes]] on the target(s).
* {{MdRarityItem|Caustic Band}}: your weapon attacks also deal {{damage color|Acid|2 Acid}} damage.
* {{MdRarityItem|Fleshmelter Cloak}}: whenever a creature deals melee damage to the wearer, that creature takes {{damage color|Acid|1d4 Acid}} damage.
* {{MdRarityItem|Varsh Ko'kuu's Boots}}: acidic Surfaces don't affect you, and you are [[Resistance|Resistant]] to {{damage color|Acid}} damage.
 
=== Cold set ===
{{main|Cold set}}
The cold set is a set of equipment that helps the user deal or resist {{DamageType|Cold}} damage.
* {{MdRarityItem|Mourning Frost}}: when the wearer deals {{damage color|Cold}} damage, they deal 1 more {{damage color|Cold}} damage and can also inflict [[Chilled (Condition)|Chilled]] on the target(s).
* {{MdRarityItem|Coldbrim Hat}}: applying any condition can apply [[Encrusted with Frost (Condition)]].
* {{MdRarityItem|Robe of Summer}}: [[Resistance]] to {{damage color|Cold}} damage.
* {{MdRarityItem|Icebite Robe}}: Reistance to {{DamageColor|Cold}} damage and cast [[Armour of Agathys]].
* {{MdRarityItem|Winter's Clutches}}: {{damage color|Cold}} damage inflicts 2 turns of Encrusted with Frost upon the target(s).
* {{MdRarityItem|Snow-Dusted Monastery Gloves}}: unarmed attacks deal {{damage color|Cold}} damage, can cast {{SAI|Ice Knife}} spell.
* {{MdRarityItem|Hoarfrost Boots}}: cannot fall [[Prone (Condition)]] while traversing [[Ice_Surface|icy terrain]].
* {{MdRarityItem|Frost Prince}}: can cast Ice Knife spell.
* {{MdRarityItem|Snowburst Ring}}: create a 4.5m (15ft) circle of ice around the target(s) when dealing {{DamageType|Cold}} damage.
 
=== Fire / Heat set ===
{{main|Heat Set}}
The Heat Set is a set of equipment that helps the user with [[Heat (Condition)]], or with dealing or receiving {{DamageType|Fire}} damage.
 
*{{MdRarityItem|Hellfire Greataxe}}: whenever you deal damage with this weapon, you gain 2 turns of Heat.
*{{MdRarityItem|Thermodynamo Axe}}: whenever you deal damage with this weapon, you gain 2 turns of Heat.
*{{MdRarityItem|Helldusk Helmet}}: deal an additional {{damage color|Fire|2d8 Fire}} damage against [[Burning (Condition)]] creatures.
*{{MdRarityItem|Obsidian Laced Robe}}: on a successful saving throw against a foe's spell, deal {{damage color|Fire|1d4 + [[proficiency bonus]] Fire}} damage to them. Also grants resistance to {{DamageColor|Fire}} damage.
*{{MdRarityItem|Infernal Robe}}: cast {{SAI|Fire Shield (Warm)}} as a level 4 spell. Also grants resistance to {{DamageColor|Fire}} damage.
*{{MdRarityItem|Gloves of Flint and Steel}}: when the wearer deals {{damage color|Fire}} damage, the target has to succeed a [[Constitution]] saving throw or start Burning.
*{{MdRarityItem|Thermoarcanic Gloves}}: whenever you deal {{damage color|Fire}} damage, you gain 2 turns of Heat.
*{{MdRarityItem|Cinder Shoes}}: whenever you inflict Burning on an enemy, you gain 2 turns of Heat.
*{{MdRarityItem|Fireheart}}: whenever you take {{damage color|Fire}} damage dealt by another creature, you gain 2 turns of Heat.
*{{MdRarityItem|Ring of Self Immolation}}: can cast {{SAI|Self Immolation}} to gain Heat for 2 turns.
 
=== Lightning / Sparkstruck set ===
{{main|:Category:Sparkstruck Equipment|Lightning Charges (Condition)}}
 
The Lightning set mainly consists of of Sparkstruck items which grant or interact with [[Lightning Charges]], and a few more which help deal or resist {{DamageType|Lightning}} damage.
 
*{{MdRarityItem|The Joltshooter}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
*{{MdRarityItem|The Sparky Points}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
*{{MdRarityItem|The Spellsparkler}}: When the wielder deals damage with a [[spell]] or [[Spells#Cantrips|cantrip]], they gain 2 Lightning Charges.
*{{MdRarityItem|Markoheshkir}}: When the wielder deals [[spell]] damage with the [[Bolts of Doom]] variant of [[Kereska's Favour]] active, they gain 2 Lightning Charge.
*{{MdRarityItem|The Speedy Lightfeet}}: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges.
*{{MdRarityItem|The Watersparkers}}: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.
*{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]].
*{{MdRarityItem|The Blast Pendant}}: Once per [[Long Rest]] you may focus the electricity in your veins as a {{action|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed.
*{{MdRarityItem|The Jolty Vest}}: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}.
*{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges.
*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]].
*{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies.
*{{MdRarityItem|The Sparkle Hands}}: Attacks against metal constructs and foes wearing metal armour gain  [[Advantage]].
*{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle.
 
=== Radiant ===
{{main|Luminous set}}
The Luminous set is a set of equipment that inflicts {{Cond|Radiating Orb}} when the wearer deals {{DamageType|Radiant}} damage.
 
* {{MdRarityItem|Luminous Armour}}: when the wearer deals {{damage color|Radiant}} damage, they cause a Radiant Shockwave, which inflicts 2 turns of Radiating Orb.
* {{MdRarityItem|Luminous Gloves}}: when the wearer deals {{damage color|Radiant}} damage, the target receives 1 turn of Radiating Orb.
* {{MdRarityItem|Coruscation Ring}}: when the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb upon the target for 2 turns.
* {{MdRarityItem|Fabricated Arbalest}}: fire an [[Illuminating Shot]] which deals 1 turn of Radiating Orb upon the target.
* {{MdRarityItem|The Sacred Star}}: on a hit, inflict 1 turn of Radiating Orb upon the target.
* {{MdRarityItem|Callous Glow Ring}}: wearer deals an additional 2 points of {{damage color|Radiant}} damage against creatures that are illuminated.
 
=== Poison ===
{{main|Poisoner's Set}}
The Poisoner's set is a set of equipment that helps the user do {{DamageType|Poison}} damage.
 
* {{MdRarityItem|Poisoner's Robe}}: deal additional poison damage when dealing poison damage with spells.
* {{MdRarityItem|Poisoner's Ring}}: grants {{SAI|Virulent Venom}}, an ability that makes a target [[Vulnerable]] to {{damage color|Poison}} damage.
* {{MdRarityItem|Poisoner's Gloves}}: can inflict [[Poisoned (Condition)|Poisoned]] when dealing poison damage.
* {{MdRarityItem|Derivation Cloak}}: heal for {{damage color|Healint|1d4 Healing}} when Poisoning a foe.
* {{MdRarityItem|Broodmother's Revenge}}: whenever the wearer is healed, their weapon becomes coated in magic and deals an additional {{damage color|Poison|1d6 Poison}}.
 
=== Thunder / Reverberation set ===
{{main|Reverberation (Condition)}}
 
The Reverberation set are items which inflict or interact with {{Cond|Reverberation}}.
 
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of {{Cond|Reverberation}} to the target(s).
*{{MdRarityItem|Boots of Stormy Clamour}}: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}}.
*{{MdRarityItem|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s).
*{{MdRarityItem|Markoheshkir}}: Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking Thunder}}: When you deal spell damage, inflict 1 turn of {{Cond|Reverberation}} upon the target. [As well as other benefits]
*{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}}.
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}.
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]].
 
== Absolute set ==
== Absolute set ==
{{main|Absolute set}}
{{main|Absolute set}}
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*{{MdRarityItem|Gloves of Power}}: inflicts [[Bane (Condition)|Bane]] on a melee hit if the user bears the mark of the Absolute.
*{{MdRarityItem|Gloves of Power}}: inflicts [[Bane (Condition)|Bane]] on a melee hit if the user bears the mark of the Absolute.
*{{MdRarityItem|Ring of Absolute Force}}: cast Thunderwave and deal +1 Thunder damage if the user bears the mark of the Absolute.
*{{MdRarityItem|Ring of Absolute Force}}: cast Thunderwave and deal +1 Thunder damage if the user bears the mark of the Absolute.
== Acid set ==
{{main|Acid set}}
The Acid set is a set of equipment that helps the user deal or resist {{DamageType|Acid}} damage. It consists of the following pieces:
* {{MdRarityItem|Ichorous Gloves}}: when the wearer deals {{damage color|Acid}} damage, they also inflict [[Noxious Fumes (Condition)|Noxious Fumes]] on the target(s).
* {{MdRarityItem|Caustic Band}}: your weapon attacks also deal {{damage color|Acid|2 Acid}} damage.
* {{MdRarityItem|Fleshmelter Cloak}}: whenever a creature deals melee damage to the wearer, that creature takes {{damage color|Acid|1d4 Acid}} damage.
* {{MdRarityItem|Varsh Ko'kuu's Boots}}: acidic Surfaces don't affect you, and you are [[Resistance|Resistant]] to {{damage color|Acid}} damage.


== Bardic Inspiration set ==
== Bardic Inspiration set ==
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* {{MdRarityItem|Ceremonial Mace}}
* {{MdRarityItem|Ceremonial Mace}}
* {{MdRarityItem|Ceremonial Warhammer}}
* {{MdRarityItem|Ceremonial Warhammer}}
== Cold set ==
{{main|Cold set}}
The cold set is a set of equipment that helps the user deal or resist {{DamageType|Cold}} damage.
* {{MdRarityItem|Mourning Frost}}: when the wearer deals {{damage color|Cold}} damage, they deal 1 more {{damage color|Cold}} damage and can also inflict [[Chilled (Condition)|Chilled]] on the target(s).
* {{MdRarityItem|Coldbrim Hat}}: applying any condition can apply [[Encrusted with Frost (Condition)]].
* {{MdRarityItem|Robe of Summer}}: [[Resistance]] to {{damage color|Cold}} damage.
* {{MdRarityItem|Icebite Robe}}: Reistance to {{DamageColor|Cold}} damage and cast [[Armour of Agathys]].
* {{MdRarityItem|Winter's Clutches}}: {{damage color|Cold}} damage inflicts 2 turns of Encrusted with Frost upon the target(s).
* {{MdRarityItem|Snow-Dusted Monastery Gloves}}: unarmed attacks deal {{damage color|Cold}} damage, can cast {{SAI|Ice Knife}} spell.
* {{MdRarityItem|Hoarfrost Boots}}: cannot fall [[Prone (Condition)]] while traversing [[Ice_Surface|icy terrain]].
* {{MdRarityItem|Frost Prince}}: can cast Ice Knife spell.
* {{MdRarityItem|Snowburst Ring}}: create a 4.5m (15ft) circle of ice around the target(s) when dealing {{DamageType|Cold}} damage.


== Dark Justiciar Set ==
== Dark Justiciar Set ==
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* {{MdRarityItem|Dark Justiciar Gauntlets (Rare)}}
* {{MdRarityItem|Dark Justiciar Gauntlets (Rare)}}
* {{MdRarityItem|Dark Justiciar Boots}}
* {{MdRarityItem|Dark Justiciar Boots}}
== Heat set ==
{{main|Heat Set}}
The Heat Set is a set of equipment that helps the user with [[Heat (Condition)]], or with dealing or receiving {{DamageType|Fire}} damage.
*{{MdRarityItem| Hellfire Greataxe }}: whenever you deal damage with this weapon, you gain 2 turns of Heat.
*{{MdRarityItem| Thermodynamo Axe  }}: whenever you deal damage with this weapon, you gain 2 turns of Heat.
*{{MdRarityItem| Helldusk Helmet  }}: deal an additional {{damage color|Fire|2d8 Fire}} damage against [[Burning (Condition)]] creatures.
*{{MdRarityItem| Obsidian Laced Robe  }}: on a successful saving throw against a foe's spell, deal {{damage color|Fire|1d4 + [[proficiency bonus]] Fire}} damage to them. Also grants resistance to {{DamageColor|Fire}} damage.
*{{MdRarityItem|Infernal Robe}}: cast {{SAI|Fire Shield (Warm)}} as a level 4 spell. Also grants resistance to {{DamageColor|Fire}} damage.
*{{MdRarityItem| Gloves of Flint and Steel  }}: when the wearer deals {{damage color|Fire}} damage, the target has to succeed a [[Constitution]] saving throw or start Burning.
*{{MdRarityItem| Thermoarcanic Gloves  }}: whenever you deal {{damage color|Fire}} damage, you gain 2 turns of Heat.
*{{MdRarityItem| Cinder Shoes}}: whenever you inflict Burning on an enemy, you gain 2 turns of Heat.
*{{MdRarityItem| Fireheart  }}: whenever you take {{damage color|Fire}} damage dealt by another creature, you gain 2 turns of Heat.
*{{MdRarityItem| Ring of Self Immolation }}: can cast {{SAI|Self Immolation}} to gain Heat for 2 turns.


== Helldusk set ==
== Helldusk set ==
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* {{MdRarityItem|Gloves of Uninhibited Kushigo }}
* {{MdRarityItem|Gloves of Uninhibited Kushigo }}
* {{MdRarityItem|Boots of Uninhibited Kushigo }}
* {{MdRarityItem|Boots of Uninhibited Kushigo }}
== Lightning / Sparkstruck set ==
{{main|:Category:Sparkstruck Equipment|Lightning Charges (Condition)}}
The Lightning set mainly consists of of Sparkstruck items which grant or interact with [[Lightning Charges]], and a few more which help deal or resist {{DamageType|Lightning}} damage.
*{{MdRarityItem|The Joltshooter}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
*{{MdRarityItem|The Sparky Points}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
*{{MdRarityItem|The Spellsparkler}}: When the wielder deals damage with a [[spell]] or [[Spells#Cantrips|cantrip]], they gain 2 Lightning Charges.
*{{MdRarityItem|Markoheshkir}}: When the wielder deals [[spell]] damage with the [[Bolts of Doom]] variant of [[Kereska's Favour]] active, they gain 2 Lightning Charge.
*{{MdRarityItem|The Speedy Lightfeet}}: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges.
*{{MdRarityItem|The Watersparkers}}: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.
*{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]].
*{{MdRarityItem|The Blast Pendant}}: Once per [[Long Rest]] you may focus the electricity in your veins as a {{action|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed.
*{{MdRarityItem|The Jolty Vest}}: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}.
*{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges.
*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]].
*{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies.
*{{MdRarityItem|The Sparkle Hands}}: Attacks against metal constructs and foes wearing metal armour gain  [[Advantage]].
*{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle.
== Luminous set ==
{{main|Luminous set}}
The Luminous set is a set of equipment that inflicts {{Cond|Radiating Orb}} when the wearer deals {{DamageType|Radiant}} damage.
* {{MdRarityItem|Luminous Armour}}: when the wearer deals {{damage color|Radiant}} damage, they cause a Radiant Shockwave, which inflicts 2 turns of Radiating Orb.
* {{MdRarityItem|Luminous Gloves}}: when the wearer deals {{damage color|Radiant}} damage, the target receives 1 turn of Radiating Orb.
* {{MdRarityItem|Coruscation Ring}}: when the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb upon the target for 2 turns.
* {{MdRarityItem|Fabricated Arbalest}}: fire an [[Illuminating Shot]] which deals 1 turn of Radiating Orb upon the target.
* {{MdRarityItem|The Sacred Star}}: on a hit, inflict 1 turn of Radiating Orb upon the target.
* {{MdRarityItem|Callous Glow Ring}}: wearer deals an additional 2 points of {{damage color|Radiant}} damage against creatures that are illuminated.
== Poisoner's set ==
{{main|Poisoner's Set}}
The Poisoner's set is a set of equipment that helps the user do {{DamageType|Poison}} damage.
* {{MdRarityItem|Poisoner's Robe}}: deal additional poison damage when dealing poison damage with spells.
* {{MdRarityItem|Poisoner's Ring}}: grants {{SAI|Virulent Venom}}, an ability that makes a target [[Vulnerable]] to {{damage color|Poison}} damage.
* {{MdRarityItem|Poisoner's Gloves}}: can inflict [[Poisoned (Condition)|Poisoned]] when dealing poison damage.
* {{MdRarityItem|Derivation Cloak}}: heal for {{damage color|Healint|1d4 Healing}} when Poisoning a foe.
* {{MdRarityItem|Broodmother's Revenge}}: whenever the wearer is healed, their weapon becomes coated in magic and deals an additional {{damage color|Poison|1d6 Poison}}.
== Reverberation set ==
{{main|Reverberation (Condition)}}
The Reverberation set are items which inflict or interact with {{Cond|Reverberation}}.
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of {{Cond|Reverberation}} to the target(s).
*{{MdRarityItem|Boots of Stormy Clamour}}: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}}.
*{{MdRarityItem|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s).
*{{MdRarityItem|Markoheshkir}}: Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking Thunder}}: When you deal spell damage, inflict 1 turn of {{Cond|Reverberation}} upon the target. [As well as other benefits]
*{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}}.
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}.
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]].


== Unwanted set ==
== Unwanted set ==

Revision as of 15:41, 13 February 2024

This article lists sets of equipment. Equipment sets are groups of armour, weapons, or accessories which have similar themes or effects.

Elemental sets

Acid set

Main article: Acid set

The Acid set is a set of equipment that helps the user deal or resist Damage TypesAcid damage. It consists of the following pieces:

Cold set

Main article: Cold set

The cold set is a set of equipment that helps the user deal or resist Damage TypesCold damage.

Fire / Heat set

Main article: Heat Set

The Heat Set is a set of equipment that helps the user with Heat (Condition), or with dealing or receiving Damage TypesFire damage.

Lightning / Sparkstruck set

The Lightning set mainly consists of of Sparkstruck items which grant or interact with Lightning Charges, and a few more which help deal or resist Damage TypesLightning damage.

Radiant

Main article: Luminous set

The Luminous set is a set of equipment that inflicts Radiating Orb Radiating Orb when the wearer deals Damage TypesRadiant damage.

  • Luminous Armour: when the wearer deals Radiant damage, they cause a Radiant Shockwave, which inflicts 2 turns of Radiating Orb.
  • Luminous Gloves: when the wearer deals Radiant damage, the target receives 1 turn of Radiating Orb.
  • Coruscation Ring: when the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb upon the target for 2 turns.
  • Fabricated Arbalest: fire an Illuminating Shot which deals 1 turn of Radiating Orb upon the target.
  • The Sacred Star: on a hit, inflict 1 turn of Radiating Orb upon the target.
  • Callous Glow Ring: wearer deals an additional 2 points of Radiant damage against creatures that are illuminated.

Poison

Main article: Poisoner's Set

The Poisoner's set is a set of equipment that helps the user do Damage TypesPoison damage.

Thunder / Reverberation set

The Reverberation set are items which inflict or interact with Reverberation Reverberation.

Absolute set

Main article: Absolute set

The Absolute set is a set of armour and equipment themed around the Cult of the Absolute. They provide bonuses to characters who bear the Brand of the Absolute.

Bardic Inspiration set

The Bardic Inspiration set is a set of equipment which grant bonuses when using the bardic skill Bardic Inspiration.

  • Blazer of Benevolence: when you inspire an ally using Bardic Inspiration, you gain 4 temporary hit points.
  • Boots of Brilliance: play your instrument to restore one of your Bardic Inspiration slots (Recharge: Long Rest).
  • Cap of Curing: when you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points.
  • Wondrous Gloves: gain one more use of Bardic Inspiration.

Bhaalist set

Main article: Bhaalist set

The Bhaalist Set is a set of Unholy Assassin gear. These items provide the user myriad benefits, including piercing vulnerability aura, ability to use Garrotte, and inflict bleeding.

Blackguard set

Main article: Blackguard set

The Blackguard equipment is a set of armour themed around Oathbreaker Paladins that grants various bonuses.

Bonespike set

Main article: Bonespike set

Bonespike is a set of equipment that provides useful bonuses for unarmoured, physical hitters such as the Barbarian class, or while Raging. They have no proficiency requirements.

  • Bonespike Helmet: possibly deals Psychic damage to nearby creatures when the wearer uses Rage.
  • Bonespike Garb: grants temporary hit points while using Rage.
  • Bonespike Gloves: the wearer's attacks ignore Resistance to physical damage.
  • Bonespike Boots: grants +1 to AC and saving throws while the user is not wearing armour or using a shield.

Ceremonial weapons

Main article: Ceremonial

Ceremonial weapons are weapons used in the quest Find the Blood of Lathander. They are Uncommon versions of their respective weapon types with a +1 Enchantment and no other special effects. They also glow when placed upon the corresponding ceremonial pedestal.

Dark Justiciar Set

Main article: Dark Justiciar Set

The Dark Justiciar equipment is a set of armour themed after Shar's Dark Justiciars. Their bonuses revolve around being obscured.

Discoverable

These Dark Justiciar equipment pieces are significantly weaker but can be discovered around the world.

Pristine

These pieces are pristine and have more powerful effects, but can only be received by becoming a Dark Justiciar.

Helldusk set

Main article: Helldusk set

Helldusk armour is a set of equipment that revolves around resisting and dealing Damage TypesFire damage. It is forged from Infernal Iron.

Flawed

The Flawed variants of the Helldusk set can be produced by Dammon, who apprenticed under Carixim, if he is given Infernal Iron.

Perfect

The perfect variants of the Helldusk set are originals produced by Carixim. They have more powerful effects but are harder to acquire.

Homing weapons

Main article: Homing Weapons

Homing weapons and armour return after being Thrown.

Kushigo set

Main article: Kushigo set

Kushigo is a set of equipment. Kushigo equipment generally boosts unarmed and unarmoured characters, such as those classed into Monk.

Unwanted set

Main article: Unwanted set

The Unwanted set is a set of masterwork armour.

Weave set

Main article: Weave set

The Weave Set is a set that boosts its wearer's spell-related rolls through Arcane Enchantment: gain bonus to Spell Save DC and spell attack rolls. Previously worn by wizard Tenser and Edith Cluckle.

Wrath set

Main article: Wrath set

The Wrath set is a set of equipment that generates Wrath Wrath, a stacking condition that grants up to +7 melee damage bonus.

  • Bloodguzzler Garb: when an enemy damages the wearer, the wearer gains Wrath for 1 turn.
  • Cap of Wrath: during combat, when the wearer starts their turn with 50% Hit Points or less, they gain Wrath for 2 turn.
  • Enraging Heart Garb: while Raging, the wearer generates 2 turns of Wrath.
  • Linebreaker Boots: when the wearer Dash or takes a similar action during combat, they gain Wrath for 2 turns.